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golfwang

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Everything posted by golfwang

  1. http://www.gameinformer.com/games/guild_wars_2/b/pc/archive/2012/02/20/guild-wars-2-is-the-mmo-revolution-that-star-wars-the-old-republic-promised.aspx Pretty damning stuff for ToR.
  2. Is resolve still buggy? I don't think BW is going to drastically alter the ammount of CC classes have, I'd guess we won't see too much more added to the game, at best. I feel your pain though
  3. I agree, and the hype has been mind-blowing but it's never felt so justified. I kinda wish Areanet made SWTOR instead of Bioware. Can you imagine a star wars game done this way? I'd never see sunlight again.
  4. Do you...do you even know what logic is?
  5. Great! So it won't be a big move coming from ToR then edit: Here's a consolidated list of all the press information after the embargo dropped this morning: Enjoy bb
  6. So I'm supposed to take the random opinion of someone who may be in beta over all the official information I've been given?
  7. After reading/watching the initial GW2 press info all I can say is...believe the hype. I'm officially a fanboy (god help me). I really think SWTOR screwed itself out of the pvp base. GW2 will probably steal a chunk of pvers too.
  8. That's my point. Apparently the Gabe hates hybrid specs but a bunch of classes still use them and sins still have a few sub-optimal ones. What I don't get was why the pvp team went out of their way to nerf sin hybrid specs but leave everything else as is... Don't be a mindless fanboy. Question the system.
  9. 1.2 pvp changes I know of: -New pvp gear progression system (no more daily dependence) -New Warzone -Maybe Rated Warzones -afk vote kick -deserter penalty I don't think it's enough for most pvpers tbh (and I might have missed something).
  10. http://www.youtube.com/watch?feature=player_detailpage&v=7jzHdXHwDt0#t=7s
  11. Dear Troll #2345465, If you didn't read my original post, kindly do not waste space in this thread or bother addressing me. You've nothing to add to this discussion but a thread bump. Thanks I guess.
  12. I've already read your post. It's cool if you can't come up with a response.
  13. Content is not the only problem. Thanks for the bump but try reading the original post.
  14. How has Ilum been groundbreaking? Where in it's design is it innovative or even successful? Bounty Hunters were in Galaxies and cover was first in Tabula Rasa. I don't care about game graphics, I'd rather have an awesome game engine anchoring the entire experience. ToR doesn't have that and at the end of the day it's a huge indictment of the developers. You clearly know nothing..
  15. I completely agree. In fact, take a listen to this interview of Gabe Amatangelo (head of pvp) from November of last year: http://torwars.com/2011/11/09/audio-gabe-amatangelo-discusses-ilum-and-open-world-pvp/ The most absurd moment for me is when he expects 20 players to willingly fight against 100. Clueless.
  16. What, out of everything you've seen from them, can possibly lead you to believe that?
  17. Pretty sure there are masters programs for game design too. "Game design" is a rather wide ranging field though (like "film making" for example).
  18. My point being, what makes Gabe more qualified to head everything than you or me? And what can he possibly know about building a compelling pvp/pve system if he never studied that to begin with?
  19. Art is a rather murky field. You don't really need a degree to be successful or produce compelling work. It certainly helps. Lets be honest, founding a company and being put in charge of operations you've no experience or education in are very different things. Most people (with no business background) who're able to pony up the cash don't run their own companies because they don't know how, so they hire someone who does. OR, they do their due diligence and learn how to run a company. At the end of the day whether or not a competent individual is behind the wheel is almost always evident. I don't think anyone feels happy about who's driving pvp forward right now.
  20. It's funny because a lot of game designers don't actually study game design. Ghost crawler? Marine Biology. (WoW) Gabe Aamatangelo? Marketing and Screenwriting degrees. What *********** bussines do either of these people have being lead anything in MMOs?
  21. Why was the Sith Sin darkness/madness hybrid singled out and destroyed? Why do other classes still have their hybrid specs in pvp? What about 23/0/18 required immediate attention? It certainly wasn't drawing community ire. When will the developers pull their heads out their asses?
  22. I don't think a lot of the pve homers who openly hate/are casual about pvp fully understand this: Think servers feel dead now? What until SWTOR has actual competition (GW2, TERA, etc...) and what little remaining of the pvp base leaves. The whole "It's just been a few months!" argument is pretty foolish in light of this. I don't think most people are going to be so forgiving (pvp-wise). Like one of my guildies said: "First impressions matter." and ToR has made a very poor one on the pvp base as far as I'm concerned. That alone is enough for people to leave and never come back but I'm hoping the March patch is awesome for us and BW is able to get it together before competitors start releasing. ToR is not a game I want to see fail, as disappointed as I am right now. It's clearly not possible to avoid server mergers at this point and that's a shame. I'm disappointed BW ended up making a lot of the mistakes previous WoW clones made. I know it's their first MMO but there's no shortage of failed releases from the past few years to learn from. I didn't want ToR to fall by the wayside like those other MMOs did for the pvp base because the IP is awesome. Anyone have any idea when BW announces the amount of subs ToR has? Just interested.
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