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TheRealTorrne

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Everything posted by TheRealTorrne

  1. That statement is basically just referring to the resources for each crew skill. There are crafting skills and gathering skills. Artifice - Crafting Skill - Benefits from Archaeology and Treasure Hunting - Crafts Hilts, Color Crystals, Enhancements, Lightsabers and Off-hands. Biochem - Crafting Skill - Benefits from Bioanalysis and Diplomacy. - Crafts consumables (medpacs, stims, adrenals), and implants. Cybertech - Crafting Skill - Benefits from Scavenging and Underworld Trading - Crafts Earpieces, grenades, armoring, mods, speeders and ship upgrades. Armormech - Crafting Skill - Benefits from Scavenging and Underworld Trading - Crafts heavy and medium armor for troopers/bounty hunters and agents/smugglers. Armstech - Crafting Skill - Benefits from Scavenging and Investigation - Crafts weapons (blasters, vibroknifes, etc.) and barrels. Synthweaving - Crafting Skill - Benefits from Archaeology and Underworld Trading - Crafts armor for force users (Sith Warrior/Inquisitor and Jedi Knight/Consular). I might not be 100% correct on this, I just wrote this up right now. That should help as a start, though.
  2. That might be a future (1.2) addition. Exotech gear is dropped in Hard/Nightmare Operations.
  3. "Are androids and Iphones declared as "required" for playing this game?" No. /thread.
  4. This. I have nothing against carnage. I leveled annihilation and then specced carnage as soon as I hit 50. I had a blast with it, it was probably the most fun I've had with my character to date. I am in Ops more than anything lately, so I'm basically annihilation always. It doesn't bother me, I still thoroughly enjoy my character. I think I'll probably do Carnage again soon though, it's very fun.
  5. Actually, I use Q and E for strafe. A, S and D hardly see any use at all. S key is for bads, and keyboard turners are just as bad. I assume that anyone who decides to utilize a similar set up would work around extremely small tie-ups, like this. Well that's silly. Alt+1 is a channeled skill for me. If I strafe, I'll waste a CD. So what you're saying is that A is a poor key to utilize for strafing. I'll stick to Q. No odd hand placement for me, thanks. These restrictions are made up. Whatever set-up you use may work for you. Good. Alt modifier has never restricted my play, ever.
  6. Wrong. I have skipped many, many, MANY mobs with force camo. I can't tell you how many fights i have avoided by popping Camo and running straight through a pack to get to a quest boss or to get out of a building or w/e. In fact, the only reason I was able to do my daily missions at 50 to get my Rakata earpiece and implants and not lose my mind is because Force Camo allowed me to fight a very minimal amount of enemies (Yes, I solo'd all of them, except for Old Enemies and Poisonous Strat). TL;DR - Force Camo is incredibly useful for skipping mobs. You're doing it wrong.
  7. My Marauder Hotkeys (from memory) 1 - Assault 2 - Rupture 3 - Force Charge 4 - Annihilate 5 - Deadly Saber 6 - Vicious Throw G - Throw Huttball M4 - Saber Ward M3 - Smash M5 - Battering Assault R - Unleash T - Intimidating Roar V - Force Scream Alt+1 - Ravage Alt+2 - Crippling Slash Alt+3 - Disruption Alt+4 - Cloak of Pain Alt+5 - Undying Rage Alt+6 - Obfuscate Alt+G - Frenzy Alt+M4 - Force Choke Alt+M3 - Berserk Alt+M5 - Deadly Throw Alt+R - Force Camouflage Shift+1 - Re-usable Power Adrenal Shift+2 - Columi/Champion Power Relic Shift+3 - Vicious Slash Shift+5 - Disable Droid Shift+M4 - Re-usable Medpac Shift+M3 - Bloodthirst Ctrl+M3 - Predation I think that's all of them. Is a razer naga necessary? No, I can manage with a 5-button mouse with ease in both PVP and PVE. I did, however, order one the other day. I think that it's going to wreck me for a week or two while I'm getting used to new key binds on it.
  8. This. If killing an opponent awards valor, shouldn't being killed by an opponent cost valor? About the only thing I liked about Aion was that their pvp "currency" was both gained AND lost. Too bad the rest of that game was pretty much garbage.
  9. <-- Marauder. I completely agree, and it's pretty much common sense. Please don't complain about 1v1 balance. I never want to see this game ever ever ever be balanced for 1v1 or 2v2 play. Look at the big picture. Instead of whining that you can't solo a healer, whine that your teammates are too dumb to focus healers. You shouldn't be the only one in a warzone going after healers, and if you are, you're probably going to lose anyway.
  10. I'm a little iffy of that. I'm not sure if anything is going to happen to people who use it. Thanks though.
  11. lol? Garbage mentality. There should be equal opportunity for rewards with equal effort. None of this "Healers need special attention because their job is hard." crap. I've healed every MMO I've played prior to this one; it's no more difficult than anything else. The only thing that's different here is that Tank classes in pvp have easy mode medals. It's dumb. I didn't include Defender points because it's so hit and miss. I'll get 3k defender some games on Alderaan, I'll get 1k in Huttball sometimes even, but it's never consistent and it really depends on how hard the opponent is trying to take a node, etc.
  12. As a marauder, in a typical warzone I can expect about five medals. If the game goes particularly long and I get a lucky crit or two, I can get maybe eight. Typical game: 2.5k Hit 75k Damage 10 Kills Solo Kill OR 25 Kills Killing Blow Long Game: 2.5k Hit 75k Damage 300k Damage 10 Kills 25 Kills Solo Kill Killing Blow 2.5k Heal (Lucky unleash heal crit with Rakata medpac 15% max hp buff.) That last one is like, super ideal situation. I'll have some games where 25 kills just don't happen and the 2.5k heal also. There are also short games to take into account. I have had premades roll my team and me so hard that I don't even get three medals. Solo kill is out of the question, 10 kills is out of the question with four healers around, and 300k damage is near-impossible when I spend more time respawning than anything. 75k damage and killing blow is about all I'll get some games. To summarize: DPS has is bad, too. Those free guard medals are bull ****. I've seen Assassins get 10+ medals a game far too many times to think it's fair.
  13. Stat bolstering exists in the 50 bracket also. /thread.
  14. Okay, so I'm sure you're all tired of hearing about how ill-conceived the Champion Bag system is. I know that I'm tired of experiencing it. The only thing keeping me queuing for warzones at this point is my strong desire to legitimately earn the Battlemaster title and start opening a different bag. Why random? Why? It makes no sense. I laugh at those of you that say it's "fair." There is no fairness in the lottery. It's a system designed to take people's money (or time in this case) in hopes that they'll be awarded greatly. Much like any casino game, it's not in the player's favor. Period. It's a ****** tactic to keep us grinding for gear bags as long as we're willing to renew our subscription. Just one more month, there's no way I won't get my weapon in that one more month! Absurd. This system is not fair, it's not fun, and it's not inventive or interesting. Revamp this system. Now. With all of that said, consider this another "discuss gear system options" thread. Here is my proposal: Level 50 Warzones - Award commendations, as before, but now also award 3-5 or so Centurion commendations. Centurion gear remains unchanged, being purchased for Centurion Commendations. Champion Bags - While still random, can guarantee progress. Make ALL Champion items purchasable for a set number of Champion Commendations. Make each Champion bag award Champion Commendations (duh?). Perhaps 2-5 per bag. Maybe make Bags purchasable for Centurion Commendations as well as Warzone commendations, perhaps with a Valor Rank requirement to purchase/open them. If you really want to involve the Valor system, you can set certain Valor rank requirements on Champion gear, to gate progress. I don't think it's necessary. Mercenary Commendations - Get rid of them. Utterly pointless. Change prices accordingly, I suppose. Battlemaster Bags - Same as Champion Bags; 2-5 commendations per bag. Purchasable with Champion Commendations, as well as awarded through Daily/weekly missions. First draft, frustration involved so I understand there are flaws. Tell me what you think, and discuss if you'd like.
  15. This thread made me lol. Waaaaaah, we can't exploit anymore. Waaaaaaaaaaaaaaah, fix this bug that isn't an exploit!
  16. Regarding RNG PVP Gear: I rage every time I open a champion bag and don't see a weapon. I'm up to about 80 bags now, I think, and valor rank 55. I shouldn't be raging over something so minor, but Bioware found a way to displease me with what should be a progress-based system. In other games that I have played (Rift, Aion, WoW), there was a certain goal for which I could aim. With this game, there is no goal, there are only lottery tickets. I'm convinced that I'll get to valor 60 before I see a main-hand weapon, and that's really sad.
  17. I'm not 100% certain of this, but it does feel as though our damage is lower than it should be in comparison to other classes. I could not say for sure without a damage meter (and an accurate one at that). I still think we should be wearing heavy armor and Assassin tanks should be wearing medium. My tier set looks an awful lot like a robot monstrosity, just saying. However, if you're discussing our ability to survive, what is your issue with Cloak of Pain. Wouldn't we have to be attacked to have an issue with incoming damage? Utilize it better and you'll find it's actually quite a great skill. Although, I do feel like three minutes is a bit long on Saber Ward, so I don't disagree with you completely. You're insane. Force Camo is the most reliable ability for surviving in pvp AND pve for me. It's the best distraction imaginable. If your group is fighting their group and you find that two or three shifted quick focus to you (very often this happens to me), then pop force camo, they all lose their target on you and switch to something else, and you can go back to doing what you were doing. Fury is fine; It's a second resouce. Manage it like a resource and you won't have any issues with it. I'm going to stop you there. There is no rotation. Improvise. Prioritize. Play reactive. Yeah, resolve is a joke right now. It's unfortunate. What makes me even more upset, though, is knock backs. Sooooo annoying. My only proposed fix is a slight damage increase and more chance to avoid CC in some way or another. I'm fine with basically everything else.
  18. Been watching Stamp's stream on and off since shortly after I hit 50. It's been a huge help both in PVP AND PvE. I use some of what I see him do for prioritization, test his hybrid specs, etc. Thanks for all the help and entertainment, Stamp!
  19. I don't have many nice things to say about Aion Online, but the Dredgion PVPVE instance was actually a lot of fun. I would love to see something like that again.
  20. Try throwing the kitchen sink. Sometimes, the easiest solution is right under your nose.
  21. The only normal mode flashpoints I've done are BT and D7. You can enter ANY Hard Mode flashpoint without completing the normal simply by progressing the quest leading into the flashpoint until you have two quests: [GROUP] xxxxxx and whatever the other quest is (Call to Arms: xxxx or whatever else). Drop the one labeled [GROUP] and you'll be able to pick up the Hard Mode quest from an NPC just outside the flashpoint.
  22. You got beef with Baron Deathmark? You got beef with me! Edit: Also, Baron Deathmark is working as intended.
  23. Up to this point, I was convinced that I would never roll an alternate character. I decided that all of my time, effort and progression would go into my marauder until I couldn't make him any better. If something like a quest-based reward system was implemented, I would more than happily level an alt and get it some PVP gear. I couldn't even imaging trying to get the champ gear that my Marauder has onto another character through this lame lottery system. Plus, if that second character was to get a weapon before my first did, I would die a little inside.
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