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Bluebpy

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Everything posted by Bluebpy

  1. So this all ties in with Biowares High res texture explanation regarding the texture atlas. So you are in Ilum or in the fleet and Chug Chug Chug your FPS drops and stutters. Well I think i know why this is happening and why the Chug happens. This all ties to what bioware said that their system only uses high res textures in cinematics and NOT ingame. Well.... the game is constantly switching from high resolution textures to low resolution textures on player models (not environment) Zoom in all the way and look at a player model, now move a few steps. you will see the player model switch from low res to high res. I've been doing this all over the fleet and it happens pretty consistently. I guess the reason why it chugs is because the game is trying to switch texture resolutions on all players back and forth whenever you move. This happens on ilum as well Test it for yourselves Please note it will only do this for a little bit then it will stop. You have to go like 500 yards away and come back to where you were for it to start the low to high res cycle
  2. nah man before last patch i was farming them they would respawn 2-3 minutes after the chest would disappear serious
  3. i always went there and was alone 1 chest every 2 mins had the whole area to myself now there is nothing. did the new patch break it?
  4. Ummmm is this place broke? Ive been looking for chests for the past 30 mins and can't find ONE easy champ commendations before. Now? nothing anyone know whats going on?
  5. I meant don't be upset that I'm going there to farm free valor because of what the patch has done to Illum
  6. Excellent! don't hate on me... reason i was asking is because when i get home i'm going to go there and get free valor from whats going on Terrible mistake on BW. Having said that, Its an opportunity i can't pass up till it gets fixed
  7. Had a question... im level 43 and i wanted to check out what the big fuss is all about in illum. I heard that people are getting banned for going there if its above their level... Would a level 43 get banned for going there? it's not like im lvl 12 or anything Greatly appreciated thanks!
  8. How i feel man......... how i feel http://30.media.tumblr.com/tumblr_liylt3rAnh1qzsokro1_500.png
  9. yep I-7 920 overclocked to 4.3ghz 16 gigs of ram 2 460's overclocked in SLi runs battlefield 3 maxed out at over 70fps total ****..... I'm no the only one with these problems. there are tons of people
  10. To StephenReid........ and well everyone else who has been participating in this thread since the start The reason why people think there is more to what you are saying comes down to performance you have high end machines that are struggling with low res textures, other mmo's run fine, high end games i.e. battlefield 3 run fine. swtor struggles in fleets and in open world. the game chugs like its loading assets (paging issue it seems) and as a result you are down to 20fps. Most people can't fathom how the game could be released when it runs so bad. Some (myself included) could let this slide if it was running high res textures and that's what was causing low performance (as per your 1st post/explanation on textures) The fact is, the game is running low res textures, looks ugly, and is bringing down rigs with 12-16gigs of ram running i-7's and high end videocards in sli/xfire to its knee's This is normal? Then you or someone else from bioware on a joystix interview say that its our rigs that are the problem. This is why we think there is wayyyy more to the story then you and bioware are saying. There are too many holes in your story. Don't get me wrong, i love swtor but my god the engine runs terrible Bioware.. we are not console gamers, we aren't sheep. We are pc gamers. We are smart and will find problems and call you out on them....
  11. To Stephan........ and well everyone else who has been participating in this thread since the start The reason why people think there is more to what you are saying comes down to performance you have high end machines that are struggling with low res textures, other mmo's run fine, high end games i.e. battlefield 3 run fine. swtor struggles in fleets and in open world. the game chugs like its loading assets (paging issue it seems) and as a result you are down to 20fps. Most people can't fathom how the game could be released when it runs so bad. Some (myself included) could let this slide if it was running high res textures and that's what was causing low performance (as per your 1st post/explanation on textures) The fact is, the game is running low res textures, looks ugly, and is bringing down rigs with 12-16gigs of ram running i-7's and high end videocards in sli/xfire to its knee's This is normal? Then you or someone else from bioware on a joystix interview say that its our rigs that are the problem. This is why we think there is wayyyy more to the story then you and bioware are saying. There are too many holes in your story. Don't get me wrong, i love swtor but my god the engine runs terrible Bioware.. we are not console gamers, we aren't sheep. We are pc gamers. We are smart and will find problems and call you out on them....
  12. Yet wow has options for high res textures, 64 bit client, tons of advanced options that make it look decent. Its just sad that there is NOTHING to up the graphics in this game and god knows how long till something comes by.
  13. I hate comparing the game to wow because to me this is much better (ex wow player) however...... Wow is a VERY old game. Their engine runs great, works of multiple cores and has a 64 bit client. swtor comes out basically end of 2011 and is single threaded, runs low textures, etc etc I mean how can that be? I understand why they are using atlas but why not include the option. unless it actually crashes the client? least give us a choice? I don't wanna come off like all i'm doing is ************ but its pretty evident the game runs awful in many situations. But its running LOW RES textures... is the engine that bad? It's just mind boggling to me I could understand if i was running their high res textures via an option and they say it won't run well and i'm getting the performance i am now... but on low res textures.... gimme a break
  14. Read the response Makes Sense. However, it still doesn't fix the problem that the engine runs terrible... even on high end machines. so..... we are running LOW RES TEXTURES when in game (outside of cinematics) yet it still runs terrible? Does this not seem like a problem? I love the response... I hope bioware keeps communicating with the community still........ fix ur engine.......
  15. I'm a systems admin and an avid gamer... i understand the technical side of it. Not a programmer.......... i appreciate you trying to explain. I read your past posts in this thread and i somewhat agree with you only on some points. I agree... there is noway everything is done server side... it would not be possible, in fact its ludicrous. Having said that... there seems to be something in regards the models being done... We don't have the answers obviously but i mean.. when there's LOTS of smoke.. chances are it's a fire. Something is going on server side that is causing these problems. All speculation but it does explain ability delay, lag with lots of players around, Maps disappearing..( i mean if assets are loaded on memory there is zero reason for map contents to disappear when i hit M) For all we know its just a very inefficient code.... All I'm saying is what OP has found is probably the smoking gun relating to high res texture issues and performance issues The textures............ in the early beta( PLEASE EARLY BETA PPL SPEAK UP ABOUT THIS) high res textures were in the entire game... not just cut scenes..... they then disabled this... and made it possible only on cut scenes. There is Zero reason for this, really. think about it...... there is no reason
  16. Sent it over to kotaku and other sites. Hopefully they run something on this as they and joystix have made posts about swtor performance they more this gets out there the better.
  17. To everyone saying its the hardware that causes FPS problems is a fool. Most people posting about bad performance who post specs have pretty decent rigs. This doesnt include the people who are running low low end systems....... anyways There are people in here (myself included) that should be able to run 5+ instances of this game without any issues and have good fps. I-7 920 overclocked to 4.3ghz 16 gigs of ram 2 460's overclocked in sli run battlefield 3 maxed out at over 70 fps and swtor runs at 20 fps in the fleet and in open world goes from 100 fps to 30 and chugs along for 15 seconds then back up? hardware? don't think so It's a joke. as for people saying "there are high res textures in the game right now, on your ship in cut scenes and intercom" if you knew anything about this game you would know that in the early beta there were high res textures in the entire game and not cut scenes. the game looked better... night and day difference. So now they only include them in the cuts cenes only? why? what purpose does that have? There is ZERO reason to disable high res textures. if the end user cant run "high" settings then they lower it. Forcing high res off and then in the PTR erasing the high option and making med to high says a lot....... open your eyes ppl..... there is something going on and OP has found SOMETHING that may explain some things. OP has found the smoking gun that will lead to the REAL reason why high res textures are off and why performance is terrible. Now lets see if Bioware actually gives as a proper answer or if its BS
  18. I KNEW something was wrong. There is noway that the game runs at 100+fps (which it should on my rig) then drops down to 20, 30, 40 in some areas. it chugs like its a paging issue when I go to the imperial fleet In some cases im on my mount and my fps will drop by 50 and pause, go, pause go.... Im running an I-7 920 Overclocked to 4.3Ghz 16 Gigs of Ram 2 EVGA 460's in SLi I can run Battlefield 3 maxed out at 1920x1080 at over 70fps and swtor runs at 20fps in some areas? no way... like I said i knew something was horribly wrong. This all makes sense with what the OP has posted. I was wondering what that 2nd process was. I remember high res textures in the early beta. I had no idea why, even with nvidia console the game still looked bad. All makes sense now..... Also if the server is sending out clients Textures and game data because its being rendered on their end, how will this affect my bandwidth? I need to check out netlimiter and see what the total bandwidth is here because some of us (in canada) has bandwidth caps. noway in hell im stayed subbed if this game eats away at my monthly bandwidth cap. Hopefully Bioware will response to this Love this game but
  19. here is my story get home @ 9pm log into swtor to Anchorhead server. server full queue time 1hr and 20 mins, 1365 in line im still in queue and it's 9:57pm and im around half on the bar
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