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leegrisham

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Everything posted by leegrisham

  1. Hello, I am a returning player looking for a guild on imp and rep side for my toons. Have several toons one of each of the class subdivisions; I'd like to get them and myself in a guild home. Currently I am just leveling my toons up from my hiatus but once I'm done I'd like to start gearing and raiding ops; I also occasionally do PVP. Looking for a guild that is alt friendly and mirrored on each faction
  2. It all seemed to be on par from what I remember from doing this content at level. These raids weren't cake walks and in a lot of ways even those of us who 'farmed' it in the past are really seeing it again for the first time in the form it was at release. I guess what I'm saying is other than the loss of dps our slinger took everything seemed in place.
  3. Our slinger is going commando to keep the same number of ranged in the group but also keep some AoE and good target swap capabilities.
  4. PVE folk here - Our slinger lost about 1000 dps on most pulls. Watching the parses last night was really depressing. He was also pretty upset after spending the time to gear the toon - he's swapping to commando tonight to keep better dps with target swap abilities in the group.
  5. This is pathetic. I'm trying to be really positive about this game going forward but you guys are really making it hard. We need something besides story and we need it now. With this slap in the face HK sub benefit just feels like an insult. Give us something new to do with our groups! A new WZ map, or a new operation - MORE MMO BITS. You've neglected it long enough.
  6. We can absorb a stack of 99 decorations in a matter of seconds - I don't see why companion gifts should be any different - consuming deco vs giving the wrong gift... not much difference. There a lot of cases where we as players just have to be more careful before going click crazy.... but even if we have to have a cast bar... greatly reduced ... whole stacks at one in the 3 seconds... SOMETHING -- the grind of 250k points or whatever the value is; is made to be unnecessarily painful by 3 seconds x # companion gifts.
  7. Now that we have to grind out such high levels of influence please please remove or greatly reduce the companion gift cast time. Heck even make it a perk in the cartel market or something like rocket boost - but 3 seconds cast time to give these companions is awful.
  8. I'm sure this thread exists out there somewhere but what achievements should we be getting complete now before 4.0 drops that will be impossible or much more difficult after the expansion. Can someone point me at the answer? I suspect the companion stuff and the legacy ops achievements are the main things but there are possibly others I'm not considering.
  9. Adding my 2 cents; I like the sound of having all 10 ops updated to level. I just hope that they are all tuned correctly to provide challenge. I hope they keep the OPs updated every time they raise level cap, furthermore I would also be pleased if they updated them with gear tiers. I like the old ops and I like the mechanics each had but once you out gear or out level them they are boring and wasted content and space. So keeping them fresh is okay with me. That said; it is really disappointing to know that there is no brand new content coming. I think clarification is in line when saying no new ops with KotFE does that mean it will be after all episodes are release in mid 2016 before we get new ops? That would be a terribly long time to wait. I like what bioware is doing with their content but to completely leave it out in the new offerings seems like a bit of a blunder. I thought they learned the lesson after Dread Palace/Fortress.
  10. I'm looking forward to scaling the ops, we have a lot of good/fun operations just parked and practically useless. If they scale those ops (and hopefully keep them scaled going forward) I will be quite pleased.
  11. I agree. I don't think anything has ever suggested that even under the influence of the dark side you are incapable of stopping yourself, he was just mad as hell and at that point was willing to kill everyone in his way to killing his father. After he realized it was his brother he slowed his role, but it was too late. The comparison of him to a dog in a fight, he is a person not a dog, he could restrain himself but he was too intent on one thing. I guess at the very least my point is he gave into the darkside and by doing so I believe became the strongest of the two - whether or not we agree on the sacrifice or not.
  12. I have a couple of thoughts about the trailer. My first nit picky thing is that in the middle of the throne room and empire (ostensibly close to medical care) dex dies almost instantly from a cut to the stomach but arcann survives some terrible injury in the middle of a battlefield, seems a bit silly to me, I guess to keep the rating of the trailer down they couldn't have dex cut in half on camera but I digress. I don't see how you guys can say that killing your brother isn't a sacrifice. He killed his brother because he was in the way of his real goal, killing his father. The fact that he realized later the mistake he made doesn't change the fact that he did it. The voice over of the trailer explains that these kids had nothing basically completely alone trained and released as weapons. They only had each other and arcann gave it up to get to his goal to kill his father. In the darkness (dark side) arcanns ambition was to kill his father, and when it found him, he ended up alone. By the end of the trailer he got what he wanted the whole time the recognition of his father, sacrificing his brother. As for dex being stronger than arcann not by the end of the trailer no way, as he went through his transformation to the dark side, he got way more BA then dex, the whole end of the trailer is arcann slaying 3 or 4 sith by himself. Anger, hate and suffering - I don't know that arcann ever had fear - maybe afraid of disappointing his father but his path to the dark side was complete and by the end of the trailer he's a beast. Finally, I wonder if these guys, this bloodline is some how specially attuned to the force, specifically the dark side since their eyes seem to change to yellow and red only when they are channeling the dark side rather than being a permanent effect as it is on our characters / other people in star wars lore. (Eyes stay red I am meaning)
  13. Do you guys still have a 7 group that runs on tues and wed? If so what time does this group stop running? Two of my friends and I (3 peeps) are looking for a group and these times fit us perfectly.
  14. I'm excited about the changes, while I hope they are well vetted on the PTS and if it's terrible the devs are willing to change it but I believe it will totally change the dynamics of PVP. Fundamentally changing the way we play the current games, while it seems like we're not getting new maps hopefully it will change up the game enough to make it seem a bit more fresh.
  15. All of this is half measures! You're all too afraid to go far enough, It's time for real action. If we can't stop the spammers themselves we'll strangle them out by cutting their life blood. The credit itself. Credits act - BOL and only can be mailed without a COD to characters within your legacy guild. Credits can still be traded but only within formed parties or raid groups. Any credit transaction outside of the GTN and outside of your legacy; over 1 million credits triggers flags to the Galactic SEC for investigation. A special clearing house established for sending more than 1 million anonymous credits where the sender will pay a 30% fee for sending, Draconian says you? No says me, I am suggesting real change with teeth to put these criminals down.
  16. This is awesome and a long time coming, I've been having issues with latency and the server for a while.
  17. I agree it's dumb but not for the same reason. And the only problem is really only a problem in PVP, the proc should happen on use, not whether or not the damage hits.
  18. Firstly let me say I borrowed this layout from another suggestion box post, Glzmo's about the never-ending channel and secondly if this idea has been posted somewhere else, I didn't see it but I admittedly only scanned the first several pages of the suggestions. Introduction This aims to hopefully provide a way to increase endgame activities and give players more to do at max level. This will also hopefully increase engagement and provide pass time during long development cycles so that people will have more to do between content releases. In this game are 7 operations that are wasting away as people progress further and further in level. 7 operations that are fully finished, fleshed out with completed mechanics. Possibly some of them new players will never even experience in the challenging way we long tooths did at first. Request What I am proposing is that a new operations level be introduced specifically for the legacy operations. A "challenge"(name is w.i.p.) mode. Challenge mode will: tune up health and damage outputs to match level 60 players in the current BIS gear, modify the bosses loot tables and revitalize under used game assets to increase player engagement. The boss loot tables will be changed to drop extra credits, possibly unique orange gear and a new challenge kill token type (more below). But wait there's more. In order to provide special incentives to do these operations a new PVE tracking tool will be implemented that will track a groups progression in these modes. A season time will be announced and data from the tracking tool will be used to compile your season rankings. At the end of the season special rewards will be given much like the pvp system now. Ranking could be based off, clears, wipes, time of runs, ect. ect. ect. A new challenge mode vendor will be implemented that will exchange cool things for challenge kill tokens. Mainly vanity type items, unique gear, mounts even things like legacy weapons or gear. Reasoning The reasoning behind this ambitious proposal is to provide endgame PVE more to do, specifically 8 man raiding groups. Something to fill the gap between the releasing of the new raids and boredom of the "current" tier. I've been playing this game since launch and there has always been a problem with the lull between content cycles. This is an attempt to fill that gap and not require lots of extra work to do so. I believe that this would not take an inordinate amount of work from BW except for the PVE tracker, and any unique items - one that comes to mind is a Karaga mount, one spider thing karaga uses in the last fight. If a PVE season lasted roughly 3 months and an operation was converted to legacy only between cycles, say you had a SM/HM release in Jan, you could release a challenge mode in april/may then the NiM July,Aug,Sept-ish and have effectively 4 "new" ops released a year. An example of how this would work (in my mind) New operations tier released several months pass (2-3), devs still working on NIM versions Take some gear, make it orange, slap it in some loot tables, take some gear make it legacy, take item skins from the ops make them decorations, make a new mount - put it in the Challenge mode vendor for a semi-grindy amount of tokens. (For this example I chose KP cause it's an all time favorite)Devs buff KP, modify loot tables, Challenge mode KP released Season # PVE Tracking begins to run for X time. Season # PVE ends, rewards given. Lo and behold, nightmare is released for the current ops tier. Repeat and profit. Extra thoughts: How to tune the challenge mode? My first thought is to get an intern or heck even the community to look at the parses say from parsely of the current HPS and DPS charts and use some math to generate good numbers, something that will be challenging as the name suggests, but also allow a decent swath of the player base to accomplish it. How to rank PVE season? I'm not entirely sure about this, I think a certain amount of runs to trigger ranking, then basing it off of factors like wipes, deaths, avg time of runs - I'm not for sure but I welcome suggestions to improve this. Also methinks it would not be a stretch to implement this for 4 man content. There are so many Flashpoints that could be revamped this way and a season could have a medley of FPs in a pool with a queue for team, solo, ect. TL DR bullet points: New PVE Tracker PVE Season Legacy Op tuned to current level gear Possible easy conversion to 4 man FP. Thanks for reading. I welcome any feedback that might help polish this idea into something that community will embrace and in the end - the devs.
  19. I've always leveled as innovative ordinance / assault specialist. I liked getting the rail shot proc early in the levels.
  20. That is to say the class still needs something similar just maybe not that exactly. It doesn't have to be the same thing but it needs to serve a similar role in terms of DCD.
  21. Agree 100% it needs to be DPS and Heals. In another thread I suggested that Hold the Line / Hydraulic overrides needs to have some CC protection built in, and that chaff flare / diversion needs to be redesigned to make you untargetable for a short time and doing direct damage or healing others could break that affect.
  22. Commando DPS - Abandon All Hope Ye Who Enter Here. I think you're going on a pretty good track all ready, I finished my 168 set and it's a little low on crit, maybe 23% (going from memory) and 70% surge, So I'm gonna inch that up a little. Accuracy isn't as much a big deal in pvp as it is in pve and I can't see why you'd ever need alacrity as a DPS commando (however one of the gear pieces have some). I am probably in the minority here but I put a few accuracy Augments in to get me to about 95-96%. I found I was missing alot of vortex bolts which was really ticking me off.
  23. Listen to this guy, pretty much spot on. Solo-queuing ranked is a bad idea because of the 4v4 dps. However, if you can get into a pre-made with a tank and heals then you can actually become viable. If for no other reason than the other team focuses you and lets the healer free cast and the tank can guard you. Then if you survive their opening burst and you can get your guns going, it's bad news for the other team. Again pretty spot on, if you get stuck defending you'll likely die before help can arrive anyway. Generally if I end up defending I just call out inc and run around trying to stay alive keeping people off the node. My 2 cents is assault sepcialist and gunnery are equally viable, assault can apply alot damage - mainly over time but when you use the instant charged bolt proc, tech over ride charged bolt, mag shot you have decent burst. It truly shines when you can get a group together and spread your dots though, that much damage group wide is hard for healers to cover. Gunnery is mainly about bursts, so you can focus someone down with a bit less effort than assault.
  24. I am curious; are there still class reps for each class? Wasn't there at one point someone who interacted with the community and the devs about this sort of thing?
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