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Kelderek

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Everything posted by Kelderek

  1. Getting the starship to replace seethe was one of the best QOL choices I've made for my sorcerer. The animation for seethe caused all sorts of trouble for me: -- Sometimes seethe won't work at all if you are up against a wall -- You can seethe right off a cliff if you're not careful Now that I use the Remote Control Starship I have no issues at all and it looks much better too!
  2. I currently use Arkanian + Partisan, my plan is to end up with Underworld + Arkanian serendipitous assault (SA) relics, I think that the arkanian SA relic will be better than the underworld boundless ages one, and besides I much prefer procs to clickies so that I don't have to remember to click them, lol.
  3. I have a hard time imagining that to be competitive, but I suppose you'd have to do some math to know for sure. I also suspect that it would be different for different specs and depend heavily on how many of your abilities are off CD when you use it. You might try it for the adrenal, but for relics I highly recommend you try using two different versions of the serendipitous assault relics. I am using the Arkanian and Partisan (pvp) versions of this relic together and I get both buffs to stack. I would expect that two of the exact same relic would not stack (2x arkanian or 2x partisan, etc.,).
  4. People still use roll into cover? I haven't used that at all since the beta weekends. Crouch = all the cover I ever need, and if I need to roll I now have covered escape for that.
  5. I would have to disagree with the idea that anyone should use a secondary stat in an augment slot. There are places in your gear that are already restricted to providing secondary stats (implants, earpieces, enhancements) and you should use those to fill up any secondary stat needs that you have. Augments are capable of having pretty much ANY stat in the game except for armor, force power, tech power and weapon damage (expertise I assume too, though I don't pvp so I'm not sure). With that in mind you should reserve augments only for the most powerful stats which after this long discussion we have determined to be your main stat, or Cunning in the case of Snipers. I will agree that the 3% from the Marksmanship skill is highly valuable now. You can also pick up 1% more accuracy for your entire legacy through one of the companion max-affection, story completion buffs.
  6. There is only one new tier of better biochem stuff, so yes, the nano-infused items are the new best ones. Just RE the green recipes up to blue/purple.
  7. Changes coming on Tuesday... http://www.swtor.com/community/showthread.php?p=6181090#edit6181090
  8. I guess now I need to wait for 2.0.1 to come out for the fix to slicing missions so that I can gather purple augment mats. I did go ahead and pick up blue skill augments for my slots. Bonus tech damage is 1376.5 (1072 power, 3166 cunning, 1875 tech power, 65.5 skills/buffs) Crit Chance is 23.36% (5% base, 52 crit rating=1.05%, 3166 cunning=8.31%, 9% skills/buffs) Thanks for all the math help guys.
  9. In my case, I am already in full power augments, about half are blue (+28) and half are purple (+32) -- this is mainly because I have a max Armstech alt and was able to craft them myself. I tried changing 4 of my blue augments over from power to cunning (112 total value) and I gained a whopping 0.2% crit chance (I ended up with 2847 cunning) -- just doesn't seem worth it to me. But I suppose if you haven't augmented yet then you should probably start with Cunning instead.
  10. Because 103 > 102, lol. It's not much I know, but it is a true statement that it is more bonus damage.
  11. Well, based just on math and not on testing, the partisan relic should be better than an arkanian power clicky one. You're getting 410 power with 30% maximum up time compared to 395 power with a maximum of 25% up time. I'm not sure how the internal/kinetic/energy/elemental damage proc ones compare though.
  12. BAH, I forgot about the 5% class buff, but for bonus damage you still get more from power. It's the crit that changes things for DPS.
  13. No, you do not get more bonus damage than power by having gearhead, power still comes out ahead in that category, the question is whether you get more DPS by stacking cunning rather than power since cunning also gives a minuscule amount of crit chance. Assuming purple augments with 32 to the main stat: 14 cunning augments at 32 each = 448 cunning Add in the gearhead skill 448 x 1.09 = 488 cunning 488 x 0.2 = ~97.6 bonus damage from cunning 14 power augments at 32 each = 448 power 448 x 0.23 = ~103 bonus damage from power Again, the question is more about DPS for which we need to add in crit chance. This is where it becomes much more complex since the crit you get from cunning is not linear, there is a diminishing return. The amount of crit you get per cunning point depends on how much cunning you have.
  14. Yeah, I have 2735 cunning which shows as 7.42% crit chance. That equates to 368 cunning to get ONE percent more crit chance, which seems to be far from worth it. I would really like to see some math on this though, because what may look bad at first glance may be different once the numbers play out.
  15. Is there a magic number for cunning where it stops being worth more than power? Do you have the math to show this?
  16. For every item capable of having accuracy (10 out of 14 slots), you will need it on about 7 items. I have 5 accuracy enhancements (crafted 66 purples), and implant and an earpiece and I have 476 accuracy rating (100.51% ranged) -- this puts me a little over the cap, but I'd rather be over than under and the values are in big chunks so it's hard to nail it much closer than that. It may be frustrating to need so much accuracy on your gear, but it is highly important and is a better option than any other stat until you hit that cap. For augments you probably want to go full power for that, you will have plenty of cunning from your armorings and mods. I got rid of 250 cunning from my old skill augments in favor of new power ones and I still have 2735 cunning in mostly 69 gear.
  17. Right now I kind of feel like I am in no man's land with only 116 crit rating (23.71% crit chance fully buffed) as hybrid spec. Part of me wants to just dump all the crit for more power and run 0 crit rating. Another part of me wants to add more crit and get it up around 200-300. I'm not quite sure what would be better. Either way, I can only fit surge on three items which leaves me at about 64.6% multiplier -- that isn't going to change much due to my accuracy needs. I'm certainly not going to drop power augments to add surge. I thought my cunning would go down a lot by switching out all my cunning augments for power ones, but you get so much more cunning from the new armorings and mods that you end up with a net gain in cunning while gaining a ton more power. My bonus damage has shot through the roof. Crit is the real issue for me though, I'm just not sure which direction to go.
  18. I can confirm that a partisan and arkanian relic of serendipitous assault also stack together, I couldn't believe it when I saw the two buff icons at the same time and my power went up over 2200, LOL! Time to run some parses
  19. Instead of choosing a specific spec to talk about, I would like to point out a few skills in the skill tree that I have found to be particularly important and/or useful in 2.0: Marksmanship -- Having 3% accuracy from skill points is significant now at the early gearing stage of this content. In order to hit the 100%/110% cap for accuracy, you need a TON of accuracy rating. Without this skill you would likely need accuracy in every available slot. With the skill I have accuracy in everything except maybe 2 or 3 items which I have surge in. Even so, my crit multiplier is only around 64-65%. I'm hoping that in full Underworld gear we can squeeze in more surge, perhaps the extra accuracy rating will be enough to switch out a single accuracy enhancement. Engineer Tool Belt -- This is a personal favorite of mine. You would only have this in a hybrid or full engineering build and you really want to combine it with Experimental Explosives and Explosive Engineering to make it really shine. There are just too many places where this is useful in PVE: soloing, FPs, Ops -- just about all aspects of the game have some element of AOE from time to time and this is one of the best AOEs in the game. Frag grenade can also be a useful filler on a single target boss when moving if all of your other instant abilities are on CD and your DOTs are already applied. In the hybrid spec I can also mix in CG in between some of the Frag grenades which adds even more AOE damage. I am loving the low energy requirements for hybrid now. I rarely ever use RS any more and I have enough energy return from crits even with a low 23.5% crit chance (I may lower that even more, I have 116 crit rating right now). A funny side note: I hit 1337 bonus tech damage yesterday on the character sheet, that gave me a good laugh
  20. No I don't have that right now, but I can see how that might be useful. Right now I prefer the 3sec frag grenades for all the HM FPs I run and for soloing.
  21. I just hit 30,023 health on my sniper. It's going to be fun running some group finder HMs with some newer tanks that have less, LOL! I'm pretty sure everyone will be there soon enough and tanks should get to 32-35k I would guess. But it's still fun to run around with this much right now early in the xpack.
  22. You should do what I did: find an artificer friend and get him to make you 66 purple accuracy/power enhancements. I used my crafter alts to make him some stuff he wanted, and he made me a bunch of enhancements, it all worked out nicely. It took 6 out of 7 enhancements being accuracy plus an accuracy implant for me to get to the cap. I have 1 implant, and earpiece and 1 enhancement with surge -- that's all I can squeeze in right now, a measly 210 surge rating.
  23. We just 6-manned Lucky on Corellia. It has 7 million health and I did 3 mil of that for our group. I managed to sustain 2100+ dps with an extremely lazy rotaion over the full 23 minutes, LOL. I only use OS 2-3 times -- that kind of lazy http://www.torparse.com/a/178820 Kind of silly, but it's cool to get the title
  24. Kelderek

    Lucky

    Not sure if this was a server first, but Spaghetti and Meatbags just 6-manned Lucky on Corellia Aynara - sniper Prav - marauder Jpc - powertech (tank) Varothx - sorcerer (heals) Sneaky - operative (heals) Lyan - juggernaut Some of these guys are not 55 yet. Took us 23 minutes to go through his 7 million health.
  25. I was a bit befuddled when I saw those numbers, they all seem to be too low, then I realized you linked the PVP set. All the numbers for cunnning, endurance and such are a lot higher for the PVE arkanian set.
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