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uadarth

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Everything posted by uadarth

  1. I'm borderline unsubscribing. No world to explore is a huge minus. Dailies get old fast. Ilum has no point now. Warzones make it too easy to level.. and then what? An update with one new warzone and fp? So what? A new one should be released every month. By April it'd have been 4 months with 1 warzone added. There is no content. Way too much time and money was put into voiceovers and single path planets.
  2. You are going to do the same thing 8 times to see 5% new content? Enjoy doing 1000 missions 8 times each!
  3. No reason to level my 3rd guy now. Great way to reduce game life! And no, the 2% of the game that is class quests don't justify making new characters. All you need is 2 guys that fulfill all rolls. No choices for your character mean anything. Awesome!
  4. As a sage complete healer spec, the dailies are a cakewalk. Kill 4 groups of guys, deliver something, plant a bomb, kill 4 turrets... yeah, real tough!
  5. It seems like there are only 4-5 pieces of mystic and 10 of all of the others. Is there any reason for this? What am I missing?
  6. Missions are all cake with level 5 space gear for cheap on the vendor. Some people just cannot do twitch gaming. I understand, but that is not the game's fault. I do the missions while reading news on my laptop, including the level 50 missions.
  7. Rush? Even the most casual are near or at 50 already. That talking point never made any sense to this game.
  8. Game came out Dec 13. We are now 51 days in. 3-4 weeks=21-28 days. If 4 weeks instead of 3 weeks, it was still over 3 weeks after the game came out, after many people had over a week off for the holidays. Math?
  9. Because any half baked book or tv show is 1000x better than the best videogames have to offer.
  10. If you are imperial, which usually has 2-4x the population as republic, you really shouldn't be participating here. If you are on a very populated server, you shouldn't either. All I see are 2-3 apologists that seem to have their emotional well being tied into whether this game is perceived to be doing well. The artificial and manipulated names "standard", "heavy", etc mean nothing. It always amazes me that these easily manipulated labels hold any meaning to some people. Do you guys fall for PR speak too? If the game's population continues to drop on a majority of servers, especially for the republic side, the game will be on life support in a few months. Could you imagine how the fragile egos of the apologists will handle that? At the VERY LEAST, posters here should say whether they are imperial or not, so we could know to take you seriously or not.
  11. What I have gotten from this thread is that multi tree sages have it a bit easier, but fully healer speced like me are much weaker. I have also seen nothing argued against being 4 shot if ungeared. 3.5-4.5k damage a shot and the one heal being interrupted equals toast.
  12. No, I was right, but thanks.
  13. Well, AOE heal is important in pve since we have so few effective heals...
  14. The shield is on a 45 second cooldown, not exactly short. You cannot apply it until 45 seconds later(less with talents). 1 short CC every minute. I do not know how that can CC the "crap" out of you. Whirlwind is NOT instant.... You are just making assumptions and exaggerations. Their damage is weak and only has 3-4 attacks. Their one big heal is easily interrupted and then they are toast...
  15. How? A big heal and a shield for defense. 1 channeled aoe, 1 high force instant attack, 1 channeled slowing damage attack, one disrupt, one stun, and a quick burst of speed. Super low armor, and with the heal interrupt, we fold like an accordion.
  16. Open PVP dailies should not benefit higher populations. Servers should have xp/valor/credit incentives on the lesser pop side.
  17. Actually, Sages are Consular.
  18. Those terms are vague and mean nothing. There is nothing "heavy" about that server's pop. It should be labelled standard and the other should be labelled low imo.
  19. Just curious.. Heal speced we get one major heal on a 1.4-2.5 second timer depending on if we use our super weak hot first... we have a channeled semi weak heal, a weak channeled at first aoe heal, and a decent shield. If you interrupt our main heal and focus us down, we die very quickly. My 2nd character is a 50 sage that hit 50 after the patch. 6 bags and only an earring... I get 4 shotted in warfronts. 3.5-4.5k a hit. Interrupt my main heal with an interrupt that stops me from using it again for a few seconds and I am toast. What is OP exactly? My Vanguard is much better imo.
  20. What is childish is that half of this thread are fans who cannot handle criticism and threadcrap. This thread is about what people want in the game to keep them playing. Who cares if you claim you enjoy it so much that you think it has no problems!? Go create your own thread!
  21. As a 50 non pvp geared sorcerer, I get killed in about 4 shots by fully geared 50s. As republic it is pretty much impossible to get new bags. OP my butt. Oh, and once they interrupt our main heal it is game over.
  22. On my sage I regularly crit healed for over 2.5k. At 50(non pvp geared) post patch I was criting from 2320 to 2480.. and very rarely over 2.5k.
  23. They can add a valor/xp bonus to republic to encourage people to go there.
  24. Add valor and/or xp bonus to underpopulated side as incentive. Please stop repeating ignorance and try actually thinking.
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