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spellegren

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    On the Dark Side (NJ)
  1. It's the Zynga era, dark days indeed. I do believe that we will see a few more "traditional" MMOs, just hopefully not this shallow theme park model.
  2. Because they were unable to maintain a steady paying customer base, it's that simple.
  3. This is the most telling comment as to why SWTOR flopped. It's too bad EA won't take heed.
  4. Community Team - Please allow this topic to be broken down into multiple posts on the general forum. There is no point in having 75% of the posts on this forums first page to be locked. Good or bad this is what people are talking about and by confining all to this thread you are making it impossible to have any kind of discussion.
  5. I love that this thread is increasing at the rate of 2 pages a minute and they continue to lock every other discussion about it on the general forums. Way to make it impossible to have any actual discussion community team!
  6. Really? Their image is garbage in the gaming community after this stinker and the Mass Effect 3 (major) flop. All their games are on rails (like space combat) and people are realizing it more with each title they release. The illusion of choice is not choice.
  7. You'll have to (eventually) pay for that privilege.
  8. The end of SWTOR is going to make the end of any of the movies look tidy by comparison. I do love the general forum being 75% locked posts, that's just priceless.
  9. Every time I think that this dev team couldn't possibly get any more clueless, they find some way to surprise me. Kudos Bioware, SWTOR will be a case study for the next decade on things not to do when creating and managing an MMO. Set that bar high!
  10. Not sure if any of you read his OP, but his server is excluded from transfers (and dead).
  11. Bioware refuses to relinquish control of the play experience to the person controlling the character. It's this compulsion to hand-hold in order to "craft a story" that will not allow any true "exploration" in any of there games.
  12. Oh look everyone, we get to preview the plan to close the barn doors after 75% of the cattle have fled.
  13. So let me get this straight... Unsubscribing to the game hurts population? I never would have guessed that.
  14. It's no mystery. The game has zero challenge or depth, it is MMO homogenized to the extreme ends of casual and beyond. Everyone leveled to 50 quickly and easily and then had very little left to do and everyone is pretty much rewarded for showing up. It's like they wanted to make everything so accessible that everyone got their fill quickly and left, the game had nothing left to offer. Difficulty in games extends their lifespan and ultimately makes them memorable and - occasionally - legendary. Easy games get thrown in the $5 bin or go f2p.
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