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BobaIceTea

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  1. I’m not sure some people can grasp the concept so I thought of this little analogy. I think swtor is like Netflix. Netflix provides a great service. For $8 a month I can watch anything from their library at the click of a button. So I watched and watched in the same way that I played and played swtor. But in the last 3-4 months, I ran out of things to watch on Netflix. In fact, I had been paying for Netflix for 3 months without using their service once during that period. That’s when I finally decided to cancel my subscription to Netflix. I may go back some day when they add enough additional titles to their library, or I might give Amazon Prime, or Hulu Plus, or whatever else is out there a try. The only difference with swtor, is that leaving the game means I fall behind. If I come back, I can’t play with my friends until I farm new gear or level up (in the case of an expansion). I don’t really want to play the game alone so there is a good possibility that I won’t play the game at all. For anyone else that thinks the content updates are too slow, Bioware runs the risk of losing all of these players. Those of you that think the content has been fast enough might be thinking “Good riddance”, but what you don’t see is that losing players is NEVER a good thing. The warzone you want to play might not launch. The group might take an hour to fill in order to hit the dungeon you wanted to run. The guild you planned on joining might not have enough players left to run ops. MMOs need players, the good ones AND the bad. In order to keep those players, you need fun and exciting content (which they arguably have) and you need that content coming out fast enough before people leave (which I argue they haven’t been able to do).
  2. The problem with the only content that's been added is that it was completely irrelevant for anyone participating regularly in ops. I happen to fall in that category. I ran the content in order to see it, but the rewards for running dungeons are completely dwarfed by ops rewards. If you are an extremely casual gamer, 5+ months for content may be a reasonable pace. For the rest of us it's an eternity. I don't mind dropping $60 for a good game, but Bioware has basically asked us to pay $120 for theirs. In my opinion, that is way too much. If they can't release content at a reasonable rate, it's not worth my money.
  3. I don't know if 1.2 would actually bring back any subs, though I can definitely say that these constant delays will definitely lose some. I just unsubbed my account, though I am paid through the 23rd. If the patch comes out before then, they will have a chance to get me to re-up. If not, I will probably be gone forever unless I hear the patch is all that and a bag of chips. 5+ months is way too long for content releases in this day and age.
  4. I logged in every day up until 2 weeks ago. That was when the last two active players on my friends list stopped logging in (out of about 40 names) and I couldn't find anyone to run Warzones with. I tried to play every couple of days after that, but still nobody left to play with, so I unsubbed my account. I may try again if 1.2 comes out before my play time expires, but the 23rd keeps coming closer and it doesn't seem like they're any closer to releasing the patch. A single player mmo can only hold my interest for so long...
  5. You can set your minimap up so that north is always at the top. In fact, I think it's set that way by default.
  6. Your math is off. Your argument shouldn't be about the change, but that regardless of the change the Ilum daily/weekly is still retarded.
  7. So what you're saying is that you don't want people to play a multi-player game with their friends? The match-making system isn't perfect, but preventing groups from joining the queue together is an absurd solution. Posting unreasonable things like this take away any credibility you could possibly have. It would make much more sense to have a system that attempts to build a balanced game based on gear score. A good pre-made team will still wipe the floor with equally geared pugs, but that is the reward for using organized tactics and strategy. For anyone suggesting a separate queue for pre-mades, your idea is ridiculous as well. Splitting up the player base any further means that Warzones won't even launch on some servers. Bioware needs more ideas of getting players to play rather than implementing ideas that prevent people from playing. If they listen to ideas like the one offered by the OP, the game wouldn't even make it into summer.
  8. There are quite a few positioning bugs that occur when people get pushed, grappled, or charge up and down the different platforms. This is what typically has caused that error message for me. You can usually tell if a person isn't actually there if they are running in place with a jittery animation. I've never see the double score thing though. Seems like a serious bug if it happens often.
  9. The number of medals earned does not translate into skill. Hybrid classes had a huge advantage in the old system since more medals were available to them. Players that focused on winning warzones rather than their scores were consequently punished since game objectives didn't add to the medal count. I've had plenty of huttball games with my organized group scoring all of the points, and the other half of the op focusing on their scores, and the result was always them scoring more valor/commendations than us. The change isn't perfect, but it is way better than what was there before.
  10. Just remember that when you make love to him, you're making love to the entire colony.
  11. BobaIceTea

    1.1.5 aargh

    They had no life. Now Bioware is taking that away from them too!
  12. More medals does not equate to a warzone win. Hopefully this change helps keep people focused on winning rather than padding their stats. The old system was also completely broken since some classes could get over a dozen medals in a game, while others are pretty much capped at 8-9.
  13. Having your back turned to the guy planting the bomb doesn't count as him being stealthed... Stop chasing people and watch the door.
  14. I am a Lethality spec Sniper and I support this change... but it would have been nice if this change came along with a fix to the tab targeting system. Nothing better than having to hit tab 8 times to stop a guy 3 yards away from planting the bomb.
  15. I would support this change if I could tab target to the guy planting the bomb...
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