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  1. This is a very useful post. Especially since I learned a Redoubted Biochem Implant and I was a bit confused about why there was defense on an implant that seemed to be for my Op healer.
  2. I am not sure about always. Having that TA to cast Surgical Probe is a very good thing. Though with the 30% chance that Kolto Probe triggers a TA, and the TA from Kolto Injection, you are never really out of them. I would just add "if you will have an extra TA left over and both your probes are stacked (which they better be)"
  3. Yes, I would have to agree that in PvP diagnostic scan is not useful, but in a PvE raid environment, it is going to be awesome because of the regen mentioned above.
  4. Yeah, the GTN gui needs some improvement, quite badly. There needs to be a way to search by name without putting in all the subcategories. Also you should be able to clear the price fully, i dislike how it auto sets it to 1. It should just not let you post without a price. Those are the things I can think of off the top of my head, either way though, the GTN needs improvement.
  5. Since the servers are still down I spent a few seconds looking over the talent tree again for the medicine tree in terms of full PvE raid spec and I am trying to think if the Endorphin Rush, Medshield, and Sedatives talents are really worth it. Endorphin Rush: This is nice because its 66 energy over 3 seconds instead of 50, but all the times I have used this ability untalented it has shot me up to full, regardless of where I was because of the regular regen during that 3 second period. So is this extra 16 energy really useful? Medshield: This can be a nice help to the O-**** button that is shield probe, but if you are going for full PvE healing build, will it be useful? Sedatives: Does anyone know what operative CCing looks like in a raid situation? Is it called on frequently? Is it worth 2 points? All that being said, to fill the talent tree as below, I need to pick one of those 3 to use. Any suggestions? http://www.torhead.com/skill-calc#401MffrzGoRdsZ0cZG.1
  6. I like the guide, good stuff. I have been playing the Imperial Agent, which is the same as this and have found that Diagnostic Scan is useful. From using it all the time I can really see my energy jump up in the three second channel. Considering its crit is upped by 24% by talents, and I have been trying to stack crit (granted I am only level 34) I think this can be a great set of talents end game. It can make sure that you are at max energy all the time, and in the event that you drop a lot and have popped all your CDs, it can definitely add some seriously needed energy regen. Also I have found that Kolto Pack is kind of useless once you get Emergency Medpac. What do you think?
  7. So far I have seen a few good names like Fuse, Malevolence with the legacy name Incarnate. I happen to find my set of names to be super nerdy. I got the names Kilo, Mega, Giga, Tera, Peta, Exa, Zetta, and Yotta and got the legacy name Byte. Now to level all of them to 50...
  8. I have the same issue, where I have 0.000412165425448 dark side points and 8443.0054654441361461136 light side points. I don't think this will matter, because once you get to light side 5, it sets it to 10,000 light side points and clears your dark side point back to 0. Just a weird bug, which is kind of cool, since being 0.0004124612165 dark side make me giggle a bit.
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