That is indeed pretty awesome. I call it a feature.
Regarding the OP's issue, I think shadow is looking at 42 class abilities. With a few more slots for usable items and consumables, it's easy to see how he lacks room for things like quest items.
There are obviously workarounds. Opening windows to use abilities. But it's quite feasible that he's running out of space to hotbar the abilities he wants to use.
Pros:
Area loot
Companion crafting
Companion node looting
Sometimes the cutscenes are interesting
Heroics provide an alternative to standard questing
Star Wars
Cons:
World isn't very explorable
Mobs aren't very diverse in look or abilities
Quests objectives and mechanisms are extremely simple
My toons feel effective, but not heroic. I'll just inevitably win over and over and over.
Can be the worst (Class X) ever, making all the wrong choices, doing absolutely nothing noteworthy, and the story will still act like whatever you did was amazing - a hero of legendary proportions.
Yes indeed. And the only noticeable difference the choices make are dark/light and companion points. It's natural to feel disassociated with a story that you can't actually impact.
But can you be immersed in a book? Hopefully. And in (most) books you can't change anything about the storyline.
The class stories are different, but do overlap significantly. You're going to mostly the same places in the same order, for different reasons. The non-class quests are exactly the same of course.
I find the fighting to be worse than the quests from a boring and repetitive perspective. Shrugs.
Nice to see the reviews compiled by the OP.
The "feature" argument is hilarious. "This game has every feature!" "Those other features don't count!!!" Lulz.
All in all, good job folks.
Haha. Have you walked every road in Hoth? Have you taken screenshots of yourself at the highest point on every planet? Have you leveled to 50 naked? There are always more things to do!
It does have static mobs. And it has NPCs playing around with each other, lining up, leading prisoners around, patrolling, and just wandering around. Has critters. Has mobs chasing critters. There are a lot of little things happening in that game that do not happen here.
Can find more NPC activity in a few minutes of WoW than you'll find in this entire game. Seriously. This game is like a Walmart at 3am to WoW's Disneyland. The difference is striking.
Not saying Disneyland is the best thing. Just saying there's a massive difference in the environment.
Dark side consular is hilarious. Not exactly in a good way. Makes no sense at all actually. But getting rave reviews for being a complete failure is amusing.
It's not the time, it's the completely in your face, immersion-breaking nature of this particular transition. They didn't even bother providing a dialogue. Lazy, annoying design.
And yeah, if he ever gets to 50, he'll have a lot worse to say.
The early areas have people running around. Fleet has people standing around. Around 30+, maybe I'll see another player or two in an hour of questing.
Should look like this post expansion, not a couple months in.