Jump to content

Amdramnar

Members
  • Posts

    322
  • Joined

Reputation

10 Good

Personal Information

  • Location
    USA! USA! USA!
  • Interests
    Gaming since Ghost House loaded into a TRS-80 Model 1 from a cassette tape
  • Occupation
    World's Tallest Computer Systems Integrator (tm)
  1. You can also buff someone anywhere/anytime in the game. If I am busy standing around for any reason, I will buff random people as they run by especially in questing areas. For me it is especially helpful since due to Legacy, all my characters apply all four buffs with the click of a single button.
  2. The more drop downs you select the more accurate the results, trying to search on the whole thing frequently returns nothing. In face I put in the name of an item and hit search... nothing. I used to drop down to restrict to it to only implants and I got results.
  3. The name referenced is your Legacy name, all your characters will have the same Legacy name. But you have a choice to display it or not. You may choose to display your Legacy name as a Title, Last Name, etc. Thus if you choose a Legacy name of "Smith", you could be "Haplo-lux" OR "Haplo-lux Smith" OR "Smith Haplo-lux". Just be aware all your characters will have the same Legacy name but each could display it differently.
  4. It has to do with the design of the world and the expected leveling speed. They could put questing locations every 10 meters so you do not need to travel any great distance to get to the next quest but that would promote leveling faster than the developers designed. So running half way accross the zone to do a quest and having to return all the way back is accounted for by the developers. To allow unlimited teleportation via taxis would result in getting to places faster and thus they would have to modify other things to keep the same leveling speed (lower xp, quests further appart). Judicious use of your travel powers will help with this. Also, taxies are one of the fastest modes of traveling long distances, it is much faster than even the fastest speeder bikes.
  5. Once I unlock Sith, I will create a Sith Jedi Knight and once I get the Emperor's Executioner as a companion, I plan to go freak out the people on Tython.
  6. In the manner in which you most enjoy. If you enjoy heroics, do heroics. If you love the story, do the bonus missions. If you want to get to the end fast, once quests turn green, finish class missions and go to next planet. If you love doing the same quest over and over again, do dailies. Enjoy the game, the levels will come.
  7. The definition of real is not "The EXACT specifications I want". We have a real combat log it just does not meet your needs.
  8. When you first log in and you see a single button bar, there is a nice shortcut. If you know where the button lock icon is on the left side of the bar, right above it is another icon (looks like a plus sign maybe). Click this, it brings up a list of the three default interface layouts including the expanded button bar. The nice thing about this is it includes other schemes you may have created. Say you created a great interface layout for a character, by using the above method, you can select that characters interface layout and inherit it. No need to remember exactely what you did on another character
  9. Get a Sith Inquisitor to L50. That would unlock the Legacy Ability. Pay lots of credits to purchase the ability. Then to use it you must activate your Heroic ability (not sure exactely but each class has a special ability) and while this ability is active, you can use the Legacy abilities. NOTE: the Heroic ability does not last long and can only be used when you have a companion so it is not like your characters are going to be using Force Lightining all the time. This also limits it in that you cannot use in in WarZones, Operations, or full groups of players.
  10. If money is easy to come by then what is the problem. Using your numbers... 84K - 8.4K (repairs) - 54K (training) = 21.6K profit, a nice 25% profit margin. Sounds good to me. As long as you are making money, what does it matter. Would you be happy getting 30K and spending 8.4K in reapir and training and still making 21.6K in profit?
  11. This happens a lot when a player replaces their attack under the '1' key. If you rely a lot on "autoattack" then you can get burned by this. Autoattack uses whatever attack you have under the '1' key so if you use the mouse button to attack and you put a non-rage generating power in the '1' slot you get this situation.
  12. All MMOs have a lot of maintenance and downtime when they first come out. The developers can only stress test things so much with test tools. Once thousands of simultaneous players doing things never anticipated by development starts hitting the servers, they need to have these maintenance times to keep servers running. Over time, months and years they will drop to once a week and the 8 hours will drop as well. Eventually they may be able to do maintenance with little or no downtime
  13. There is your simple answer. Very few can get enough material through simple questing and even questing + crew missions is hard to keep a dedicated crafter enough materials. Thus the demand is greater than the supply and that causes prices to go up. Thus it is the independent farmers who gather excess material and put on the GTN. Say you and everyone else needs Titanium such that I can put it on the GTN for 1000 credits per unit of Titanium and sell it for that price. You will not get any Titanium because you refuse to buy it at that level. On the other hand say I put it on the GTN for 100 credits per unit of Titanium, you still wont get it because someone else will buy it up before you see it and then repost it for 1000 credits a unit. Since someone is going to make 1000 credits a unit, it probably should be me since I put in the time to get that much material. The time it takes me to get a decent amount of Titanium, I could make 1000's of credits or more questing so the amount of credits I make gathering needs to be high enough to make it profitable. I am not going to pass on 20,000 credits I could get questing to put something on the GTN for less than that amount. If you think the price is not worth 1000 credits a unit, you spend 8 hours one day finding enough materials so you can craft you stuff. Time is money. Supply and Demand =/= greed.
  14. They all seem to be set up that way... [Attribute] hilt has a higher [Attribute] and lower Stamina [Class-like] hilt has lower [Attribute] but higher Stamina I tend to go with the Attribute specific hilts and stuff because everything seems to have Stamina so I maximize my primary attribute almost exclusively
  15. Please provide the line number and module name so they can find that ONE line of code you have identified.
×
×
  • Create New...