Jump to content

Going

Members
  • Posts

    922
  • Joined

Everything posted by Going

  1. enduring bastion was nerfed in 5.0....that's the only nerf you should be complaining about. and those who put the time into this class, can make this class easily viable without EB
  2. Team at BioWare. Y'all have done well with 6.0 with many quality of life improvement, but I feel we are avoiding a couple small but costly bugs that results in disrupted gameplay by some of your core players spread across pvp, and pve. Scoundrel/Operative, Shadow/Assasin Trick move, and shadow stride ability Should be given a re-work. I feel like a simple acknowledgement of its issues, and a possible solution given would be a step in the right direction. Both of these work in the same way and both result in the same issues. I think my biggest gripe with this ability is that it can insta kill you, as it seems to bounce of objects. It does not seem to be very consistent either as sometimes you use the ability and it doesn't actually work but it goes on cd. Reference to a video from two years ago. I feel that something that causes this should not be allowed to persist from a quality stand point. Another issue from a quality standpoint would be the vents that blow you to a target location. Mandalorian arena, and the two huttball matches. These currently have a broken animation. Also they randomly insta kill you at random when used. Solution could be to remove them entirely and add a console to click like queshball, or just remove them until they are fixed. These are actual game breaking bugs that do disrupt casual and core players ability to enjoy the game in several areas. Would be awesome for the community/team relationship to get some feedback on this at the least. Thanks!
  3. Going

    Frustrated PVPer

    I think the moral of the story is that deception sins would be just fine without tactical swapping. It would be the right thing to do to get rid of swapping during matches for all classes in my opinion.
  4. Going

    RIP Ranked

    Season 10 was one of the worst because of mats bringing in people who just farm for mats and who do not play the mode for what it is. Trust me improving rewards is not the way to go.
  5. Going

    Frustrated PVPer

    Increasing rewards is a good way to decrease player quality participating in ranked. Increase rewards in regular warzones, so that more people play and learn to play. Tactical swapping is not really a class balance issue, but overall stealth classes are very powerful, but can be controlled if people learned to use cc properly, or blow them up. sins are pretty squish and the best way to shut them down, is to focus them. Operatives are pretty simple to keep out of the fight by using cc, and also can be squishy when defensives are on cd. 8v8 ranked will not work. Been through this too many times.
  6. Is this going to push people to cheat harder?
  7. 200k for a stim, and 4m for bis augments is crazy expensive. I understand why the crafters are selling them at this, but can development make them less costly to make?
  8. pvp is and always will be a side game. accept it, but if that's all you enjoy then, you are missing out.
  9. I would say those are of most importance.
  10. Can the rate at which huttball modes pop be reduced? It's driving me insane. In one hour of play, I've had 4 in a row. edit ...5 2nd edit......would of been 6 but i left the match.
  11. This could be a tactical for madness, and would make it somewhat usable.
  12. Volt rush, 3 charges, when applied to target, the targets energy is drained and applies a slow effect at 20% base with each charge applied, the 20% stacks. With each stack applied this also engerzies the appilier and increases movement speed by 5%.
  13. This is the only way i see it being remotely relevant.
  14. Volt rush doesn't make sense in the madness rotation. Someone please enlighten me if this has use for madness.. because i'm seeing it as a inconvenience atm. Maybe a tactical that enlarges death field radius, and less around buffing the volt rush for madness.
  15. Going

    Huttball

    Yeah, agreed. I do like huttball, but the overall pop ratio needs to be tuned down. It's understandable that because of more huttballs we see more of them pop, but it has to be feasible to lower the rate on some global level.
  16. Going

    June PvP Report

    Poor matchmaking is solely because of population. Matchmaking needs a good base to work properly, and we’ve never had that. Furthermore if you have to q sync to win, why not just do group?
  17. This is the type of feedback I want to see.
  18. It's not very selfish if it benefits every individual. But whether it does or not is something i'm trying to determine.
  19. Explain the abuse scenarios for seeing how many heals and tanks are in q please. Curious about that. The only issue would be that a count of both factions would be the only efficient way of doing it, and i'm not so sure they have the logic in place for that? Maybe they do, idk.
  20. Could go as far as showing the individual number of dps, tank, and heals Here, --select Count(*) from q--
  21. Interested in hearing different perspectives on this. I think it would be nice to see the count in solos for one. Seeing the count and knowing if I should q or not would be better than hoping people are in q. Metrics are good imo.
  22. nah it had it's time
  23. years later, and this same dead statement is still said.
  24. PTSD sitting here thinking about the days when PT was OP. :confused:
×
×
  • Create New...