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Diopter

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    85
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Personal Information

  • Location
    Wisconsin
  • Homepage
    http://antfarmkeyboard.guildportal.com
  • Occupation
    IT - Application Support
  1. Guss Tuno! He heals you with Jedi powers!
  2. I would love to see that commercial.
  3. Why not just reset the cooldown on your stun break on death? Or just get a working system to deal with the issue.
  4. I find that I do better after I get home from the bars. I'm already doing less thinking, and act more on instinct.
  5. Not passing and calling incs gets me a bit fired up. I'm usually a laid back dude, though, so I tend to let it slide. What does get me, however, is when someone starts to berate the team. Being constructive is fine, but when someone in Huttball says, "why are all you *********** idiots fighting back there? Move up!" I get irked and follow it up with a G*YS and enter troll mode on that person.
  6. Make sure to use the grade 5 beam generator. Compared to the grade 7 beam generator (6 shots per second - no other stats), the grade 5 puts out much more damage (9 shots per second - no other stats). Unless there are hidden stats that I don't know about, this is the go to load out for me. It did take a couple of tries yesterday to finish the daily heroic mission, but I like to equate that to my hands being cold ...
  7. Clicked the link ... closed the tab once the music started.
  8. Awesome! Thank you very much for this information.
  9. I just got HK-51 for my level 7 alt. When I entered a fight with him, after the fight, he had the red broken armor looking icon flashing over his bars stating that he does not meet the requirements for the level 50 equipment he came geared with. I was hoping that it would just scale down, and increase as you level, but so far that doesn't seem to be the case.
  10. The safe zone was supposed to be Nar Shaddaa, which is where the neutral GTN was as well. I admit that I was tired of Huttball after Huttball after Huttball because the opposite faction was essentially done for the night, leaving us with the same faction against each other. I still don't like facing my faction in warzones, but I suppose it's better than waiting for a half an hour ... just to play Huttball against my own faction. I also don't think that one should be able to play as both factions on the same server. I understand what you are getting at, though I don't agree since there is a very clear line between the factions, and it would not make sense, in my opinion, to have them team up for anything. ...except maybe bounty hunters and smugglers. Why they are attuned to a specific faction and not a criminal organization other than for the class stories is beyond me.
  11. I'm for this idea. The problem I have when people say they want to keep the classic orange gear class specific is that it isn't really class specific, just weight specific. Heavy orange armor can be worn by either Juggernauts/Guardians as well as Bounty Hunters and Troopers, even though you can clearly tell which class it is made for. Underneath that is the faction restriction, which I'm on the fence about keeping. While I would love to outfit my Trooper with Bounty Hunter gear, I can't, yet I can put it on my Juggernaut. It would look silly for a Bounty Hunter to be wearing Trooper armor, however, with the Havoc symbol on their chest (unless they hunted down a member of Havoc Squad ... I'm looking at you, Tanno!). So class restrictions off, yes. Faction restrictions off, maybe.
  12. Third Faction Classes: Trooper/Bounty Hunter = Soldier - Infighter(Vanguard/Powertech) or Ranger(Commando/Mercenary) Just wants to fight and get real paid; working with both the Empire and the Republic at times, as well as any private sector civilians that would want to hire them. Smuggler/Agent = Shipjacker - Opportunist(Scoundrel/Operative) or Fringer(Gunslinger/Sniper) A pirate that preys upon any weak or lucrative targets, regardless of faction. Everyone wants a piece of them, whether if be for revenge or their services. Knight/Warrior = Brawler - Berserker(Sentinel/Marauder) or Gladiator(Guardian/Juggernaut) Like the mercenary, but only melee based. Perhaps a rough character that had been getting into fights all their life, and things have come back to bite them. We could use a non-force-using melee class. Consular/Inquisitor = Technologist - Gadgeteer(Shadow/Assassin) or Droidsmith(Sage/Sorcerer) Relying on droids and gadgets to get them through various situations either ranged or melee. Maybe they created a droid that has gone berserk, and they are the only ones with the means that can put it down. The third faction's fleet could be Port Nowhere or some other fringe station. Queueing for PvP would let the character choose which side to queue for. Depending on the number of players in the queue from each faction, joining for the side with the lower amount of players would give a small bonus to coms/creds. The problem with changing what is already there is the story. So creating a whole new faction, with their stories, exclusive planets, and dialogue would be the best route to go, perhaps in an expansion. Just suggestions for a topic of discussion while I'm bored at work.
  13. Are you serious? I'm going to take the rest of the day off and hit this place ... HARD. Those medpacks are no joke.
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