Jump to content

epicdude

Members
  • Posts

    130
  • Joined

Everything posted by epicdude

  1. Still youngest? 13 BTW. O well, I grew up with star wars and age is not going to stop me from playing
  2. I don't know much about computers and stuff but ill give you this bump to help your question get answered:D
  3. Sorry but the imperials don't board the essles in there level 10 flashpoint
  4. Im an operative and I kinda like the look of the shotgun
  5. Imperial bonus series: Voss TL08 (not sure exactly) "Now Republic = No friends and i'm there thinking the republic is forever alone....
  6. Me talking to lokin Him " can I do anything for you"
  7. I played on TC I had a level 42 (roughly) trader leader of TU (Trader's United) kinda left him since the guild was way to inactive my main. my main was on Icedude from bloodfin (rockin combat ent like a boss) I then moved to starsider . RIP SWG
  8. http://www.swtor.com/blog/community-qa-july-13th-2012 "Coldin: Every class who fights primarily in melee range (Assassins, Warriors, Powertechs) gets some kind of ability they can use to close the distance outside of 30 meters. That is except for Operatives. What's the reasoning behind the Operative's apparent lack of ability to quickly get within range to deal their most powerful attacks? Austin: In PvP, the short answer is a combination of stealth (including Cloaking Screen), the ability to self-cleanse, and the ability to self-heal. Operatives also benefit from a good deal of control with snares, Sleep Dart, Debilitate, and Flash Bang, with additional roots, snares, and knockdowns available in skill trees. However, those things don't offer much benefit in boss fights that demand a high level of mobility and target switching. The question for us becomes one of how to best introduce a "fix" for a few encounters without dramatically impacting gameplay in other game modes or environments. That's a much longer answer, and something of an ongoing discussion. High mobility fights and encounters with a lot of target switching are proving to be fun ways for our Operations designers to challenge players. So with that theme keeping up, this issue is quickly floating to the top of our priority list." Any thoughts?
  9. Bubble = Sorc What skill gives us 3 sec invul??? If your concealment you get a 1.5 knockdown a 4 sec stun and a 8 sec mezz and in lethality 15 % run speed increase for 4 secs wow
  10. Pretty high Level but here http://www.torhead.com/item/aF6oqlw/rd-06a-fury-headgear I think its worth it:cool:
  11. I am a operative and really CHOKE are you kidding me we choke you as a stun. I wonder some times.....
  12. Ok so here's mine: I (an operative) uses flashbang at our end zone to intercept the ball I quickly reset the ball and a assassin force runs it to the end to score
  13. its like a virus or something thank you nortan!
  14. Huttball: I can run the ball faster then everyone else (level ten merc) "Because I have sprint" (the out of combat one) (when you get it at level 14) MEGAFACEPALM
  15. I play as an operative... If I saw some1 dressed like that they would steam roll me i wouldn't be able to stop laughing! serious note though, Signed
  16. In Pvp wait until you get to 39-40 that's when your beastlyness comes in.
×
×
  • Create New...