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epicdude

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  • Location
    canada B.C
  • Interests
    sports reading history
  1. Still youngest? 13 BTW. O well, I grew up with star wars and age is not going to stop me from playing
  2. I don't know much about computers and stuff but ill give you this bump to help your question get answered:D
  3. Sorry but the imperials don't board the essles in there level 10 flashpoint
  4. Im an operative and I kinda like the look of the shotgun
  5. Imperial bonus series: Voss TL08 (not sure exactly) "Now Republic = No friends and i'm there thinking the republic is forever alone....
  6. Me talking to lokin Him " can I do anything for you"
  7. I played on TC I had a level 42 (roughly) trader leader of TU (Trader's United) kinda left him since the guild was way to inactive my main. my main was on Icedude from bloodfin (rockin combat ent like a boss) I then moved to starsider . RIP SWG
  8. http://www.swtor.com/blog/community-qa-july-13th-2012 "Coldin: Every class who fights primarily in melee range (Assassins, Warriors, Powertechs) gets some kind of ability they can use to close the distance outside of 30 meters. That is except for Operatives. What's the reasoning behind the Operative's apparent lack of ability to quickly get within range to deal their most powerful attacks? Austin: In PvP, the short answer is a combination of stealth (including Cloaking Screen), the ability to self-cleanse, and the ability to self-heal. Operatives also benefit from a good deal of control with snares, Sleep Dart, Debilitate, and Flash Bang, with additional roots, snares, and knockdowns available in skill trees. However, those things don't offer much benefit in boss fights that demand a high level of mobility and target switching. The question for us becomes one of how to best introduce a "fix" for a few encounters without dramatically impacting gameplay in other game modes or environments. That's a much longer answer, and something of an ongoing discussion. High mobility fights and encounters with a lot of target switching are proving to be fun ways for our Operations designers to challenge players. So with that theme keeping up, this issue is quickly floating to the top of our priority list." Any thoughts?
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