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WHTJunior

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Everything posted by WHTJunior

  1. I'm flabbergasted. I'll believe it when I see it in game for myself. lol
  2. Truthfully, I don't see a big difference in destroying and selling these days. Are you using the Deconstruct/Destroy UI? Basically "sell" a bunch of unsellable stuff into the boxes, and it "deconstructs" them into oblivion. Granted, it's limited to about 25-30 items, I think. That being said, I do wish these were in Collections. Then again, I wish everything was in Collections.
  3. Ideally, they should just assign someone to investigate all objects that should have these dangly cloth physics. We still have issues with cloak bibs, Nautolan chin tentacles, capes that fold out when you mount a standard speeder, capes that turn into solid boards when mounted, that one shaggy hairstyle that flops up on top of your head when you loot things, whatever it is that Malak's (including his shadow armor set) belt is doing, and then there's this. I just roll my eyes, because these types of bugs have been punking this game since the beginning.
  4. This might seem like a minor bug, and I can't find any other mention of it, but the Shae Vizla server does not follow the auto-sort logic on the Server Select screen. The only time it works properly, is if it was the last server you were on before exiting the game. Any other server, and it drops to the 5th position, and only ever 1st or 5th on that screen. I am not diagnosed OCD, but this does bug me, yes, a pun, I know... I like my lists organized. Could someone look into the logic, and ensure that the sort code matches the other servers, or give us the ability to manually sort them?
  5. Yep. I was just noting that it was still not fixed, and provided a screenshot for visibility. Hopefully, they will fix it before GS6, if they use that objective again.
  6. Came around again this week, and is still misspelled.
  7. Yeah, they finally ended about 2 days ago. Probably in the negative 6000 or 7000 minutes by then. lol I even searched the items, and they were still listed, so I guess, free extension on the listings. lol
  8. This is a known issue: https://forums.swtor.com/topic/932431-some-textures-not-loading-on-tython/?do=findComment&comment=9791306
  9. On several servers, I have a couple items, each, that went into the negative numbers for remaining time. These should have ended last Friday, the 5th. Is anyone else getting anything like this? If it helps track the issue down, these are on the character Whit Turner on the Satele Shan server.
  10. So, I'm not answering every question, because I just don't have a solid opinion on some of these. 6> Should the old system of claiming purchases, sale items, and/or credits by mail be reinstated? I think this should be an option within the GTN, that you can choose which one you prefer. Either send items/credits in the mail, collect items/credits from GTN and don't send mail, or for those who like the current option of send email notifications and collect items/credits from GTN. 7> Do you like having to return to a GTN terminal to pick up your claimed Items/Credits instead of being able to claim them in the mail. I'm personally not a fan of it, in it's current iteration. The SELL tab needs a 'Claim All' option, though. 8> Does this new GTN revamp make you want to sell items on GTN... It doesn't change my mind either way. I use it to sell items that I don't need. 9> Do you like the forced purchase of lowest price on GTN that promotes dirty tactics, and undercutting? Maybe. Truth is, it was already like that, but I don't think it encourages people to do this, if they aren't already that type of seller. I personally undercut up to 2M on every item that I list, based on the cost, but I never go lower than a 200 drop (and that's for the 1k listings). 10> Do you like the removal of seller names (thus obfuscating and hiding predatory and bad actors from being able to be noticed and/or reported)? I'm not a fan of the removal, but I rarely noticed them before, and I almost didn't notice that they were removed. 15> Comments on how to fix 7.4 GTN revamp, and the trade/mail system and the economy in General... (if needed)? There are a few things that I noticed, that impede my use of the new GTN: It regularly states that I cannot list BoE items, even items that I could equip Advanced Search should contain a filter to remove 'Already Owned' so that we can more easily find cartel items that are not yet in our Collection Buy Slots? Is there now a limit to how many items a person can buy? Is it tied to character, Legacy, account? Why would I need to buy more of these? Why is it limited for Subscribers at all? If 'Armor' and 'Cartel Market Items' are both Categories, then Subcategory for 'Cartel Market Items' needs to include 'Armor' or 'Armor Sets'. Tunings are also not listed in Subcategory. Unable to select which item you want to buy. Sometimes, people don't want to buy the -1 credit listing, and would like to be able to purchase whichever item they choose. Cursor no longer defaults to the price box, so I am now typing into the void half the time, not realizing that I now have to click in the box before typing. GTN still does not remember my setting between sessions. It should remember that I last selected '7 Days' as the duration, and what my prices were for an item during that gaming session. If I get a duplicate item during that session, I shouldn't have to reselect those options. If I click on my sale item, it should take me to the listings for that item, so I can check to see if I am currently the lowest price. Losing the listing fee feels pretty bad, especially if I am the lowest price, and even more if I have tried to sell the item multiple times. There might be more, but this was what I could think of for now.
  11. This currently worked for me: Select 'Mount' as the category, and then you can either press Enter in the NAME field, or click the SEARCH button. You can then sort them as desired.
  12. To be honest, I didn't. One of my current projects is to complete Legendary on two more servers, and when I was doing Belsavis, I was somewhat speed-running it on 14 different characters. I could attempt to replicate this bug, but it might not be for a while. Also, whether it is part of that bug or not, it's still a bit annoying to have an unlocked QT that doesn't show up when using the Quick Travel button. I can confirm, however, that it does show up on the map overlay when on that specific map.So, it does seem like a QT map and world map issue.
  13. I feel like there's an Imperial QT point missing on Belsavis as well. In the center of the bottom half of the map, the Imp post that is on the north and south of the road. I couldn't QT to it, but when I take a speeder there, it's already unlocked.
  14. That is how I do it, but there is no exclusive QT map any more. When you use the QT spell, it opens the normal map.
  15. In some rare occurrences, the QT icon ends up under other things, like doorways, quest icons, etc. On one such occasion, I was unable to use the QT point that I needed, Justicars on Coruscant, because the Macrobinocular transmitter signal icon was over the QT icon. I ended up having to QT to The Works, go up the elevator, and then I was able to click the travel option that I wanted. My suggestion would be to have these moved to the uppermost layer in the map, so that they are always clickable. Another option would be to have the icons nudge away from each other if they get crowded.
  16. My request is to not separate them by grade at all. I never understood why it was done this way, as it is very clunky when leveling a crew skill, to only have 2 missions to do, without reselecting the previous grade. Ideally, this should show all available missions, sorted from highest difficulty to lowest difficulty. When you learn a crew skill from a discovery item, it should appear at the top. As for integrating it with the crew skill window, I can see that as a plus, as well. Having a degree in game art and design, I also have to wonder if this would affect the crafting window as well, since there are many coding reasons why these UI elements are separated in the first place.
  17. I don't agree that this would be a good solution, either, since this is one of the only ways, if not the only way, for people to get CM items when they don't have the money IRL to do so. For that side of things, I would rather the item be full bind to account once purchased from the GTN. For the tax issue, I think they have been considering some of the suggestions, that it is too harsh, and should be adjusted, or allow for some flexibility in gifting. I think they could allow a certain number of free gifts per player per month, and it would cut down on RMT transactions, but would be a boon for regular players trying to help out other players.
  18. For me, either of these is too high, when the limit is 15 tokens. I thought there should be a credits option, since we do need additional credit sinks. On one server, I selected an Agent whose entire entourage will be using this dye, and immediately ran out on just her outfits and original 6 companions (but not really counting SCORPIO or 2V-R8).
  19. I am one of them. I was unsure how GS worked for season 1, and missed out on several of Altuur's rewards. I managed to get his basic weapons on the vendor in GS2 or GS3, but it would be nice to rectify my naivete from season 1.
  20. I originally felt this way, too, until @JoeStramaglia explained the version of inflation that is being targeted: Excess credits in the system. When players have an excess of credits, sellers know this, and can raise prices. As the overall credit volume decreases, players aren't willing to buy items at the inflated prices. With the GTN cap at 1b, sellers use trade chat to announce items that are priced over 1b. Sales via trade chat were not properly taxed before the trade tax was implemented. By increasing the GTN cap, it allows these outside trades to be sold via GTN, and for the tax to be applied directly on every sale. By taxing these higher sales, more credits are removed from the system, thereby reducing the overall volume of credits, eventually lowering the price of high-end items. The trade tax has already started seeing results. Raising the GTN limit should continue to improve the overall economy of the game.
  21. Nice to see that there are changes that were vehemently proposed. I never thought I'd see the day where the GTN list price was increased, but here we are. I am looking forward to the GTN revamp. Are you allowed to talk about any of that, yet?
  22. This would also kill the CM cash cow. Which is now the developers main source of income for developing the game. They aren’t likely to kill the CM because that means less money to make the game. I mean, resellers don't buy from the CM. Binding to the 2nd owner (or more precisely, their Account or Legacy), would ensure that the buyer is someone who needs/wants the item, and not someone who sits in the GTN reselling items for credits they likely don't even need. This does not mean that people won't buy from the CM. It just means less price gouging on the GTN.
  23. I'd prefer the items bind to the 2nd owner. That way, it's less likely to be bought by a reseller, and the person who gets it will be someone who needs it.
  24. So much win in these. If the current options are kept, and these are added, for additional options, I could see myself using CC some of the time, and credits some of the time. I don't always have disposable CC, but now I have two legacies that are over 8b in Legacy Storage.
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