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Faryon

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Everything posted by Faryon

  1. Dear Bioware, I get that you are proud of the flashpoints that belong to some sort of greater story and that's why you chose them as hard modes, but can you please convert the rest of the flashpoints to HMs at 50 as well? Why do I want the rest as HMs? Simple answer: Because I hate the current HMs with a passion. They are so filled with trash that by the time we get to a boss I never want to see the flashpoint again. I also feel that the tactics for many of the bosses are boring. Also after going through the flashpoint once most people will skip all the dialog and cutscenes so that's not really a factor for what should and shouldn't be HM flashpoints. I may be in the minority here, but I loved Hammer Station, Mandalorian Raider (pre-nerf), Cademimu and Red Reaper while leveling because some of the bosses had pretty interesting tactics and because I didn't get trash-fatigue by the time we reached the final boss. Also the fact that some of these had stuff you could use with a certain crew-skill to skip some trash made them awesome. Why would BioWare want to make the rest as HMs? It would nearly double the amount of end-game content for non-raiders who are looking for a challenge. From a pure business perspective, wouldn't it be a lot more cost effective and quicker to scale the current content up to HM rather than create the same amount of new content?
  2. I play as an Assassin tank and I've realized that in many situations I just make it worse by trying to control all the mobs of a large pull. The damage dealers should be more than capable of taking care of normal and weak mobs without taking too much damage and my regular healer (Operative) prefers to throw an extra hot on a DD rather than having to spam heal me because the entire pull is hitting me. Of course if the DDs start breaking CCed targets I get a bit annoyed since it can be a pain to get aggro if I'm not the initiator and taunt is on CD. My advice: Always let the tank initiate a pull and give him/her at least 2-3 sec before you start AoE nuking. Don't overnuke strong and elite mobs. Don't break CCed targets before the tank. And don't worry too much if you get aggro on a few normal or weak mobs because you should be able to kill them off before the healer REALLY needs to heal you.
  3. Personally I don't understand why Bioware chose to make the flashpoints with the most trash into hard modes. The Black Talon one I can understand because that's pretty awesome, but I have no interest in doing Boarding Party, Foundry, Directive 7, Battle for Ilum or The False Emperor ever again because those flashpoints really burned me out with all the trash and useless, and boring, minibosses on normal. I would however love to see Hammer Station and Mandalorian Raiders as hard modes because those were pretty fun, but maybe a bit too easy on normal. Also, please don't nerf boss encounters because a few people whine about them. I love the fact that the Hard Modes are actually a bit challenging so please don't ruin that.
  4. While I agree that it's a bit tedious to constantly reapply Dark Ward I do not agree with your suggestions for "improving" it. (Other than maybe the one you call boring) First suggestion: "Hey, I can survive really well for 4-6 seconds every 1-2 min, but the rest of the time you (the healer) will need to struggle to keep me alive." Second suggestion: "Time to reapply Dark Ward and get some threat at the same time" -> attack missed -> "Hey Healer, now you need to spam heal me for a bit because my attack missed" Third suggestion: This could actually work, but it would probably need to be nerfed to +10-12% chance or something since it's a permanent boost rather than an activated boost.
  5. Hey, I'm sorry if this has been posted before, but the lack of a searchbox on these forums makes it hard to find stuff. Background I've been playing as an Assassin tank since launch and I love it, but I have noticed that I spend more time looking at the actionbar and buffbar than I do looking at the actual fight. I think the reason for this is that I have some skills which should be used every time they are off CD and some skills which should be used when a certain buff requirement is reached so I feel I'm "forced" to focus on the lower-left portion of the screen in order to play optimally. The Solution In WoW (sorry for uttering it's name) you can make the flytext show basic reactive abilities and buff gains/losses. Such an option would be greatly appreciated in this game. Example stuff I want to be notified about as flytext: Saber Discharge CD finished Dark Ward buff loss and timer (Ex: "Dark Ward < 2 charges left" or "Dark Ward < 2 sec left") Shock CD finished Energize procs Harnessed Darkness procs (stack size) Wither CD finished The Result Hopefully something like this would take the focus up to the middle of the screen where it belongs.
  6. It looks like there is a small delay between when the spacebar is pressed to the actual jump. It's annoying as hell and I have given up on the datacrons which require precise jumping because of it.
  7. You can't expect a community to form overnight on every server, give it time. Don't PvP, but agree that the ability delay needs to be dealt with. I like the story, but you are entitled to your opinion ofc. Tatooine sucked imo. The city (Mos Ila i think) felt lifeless, and the rest of the planet just felt too flat. I felt like the only times I actually saw some variety in the terrain I was trapped at the bottom of a canyon. But I loved Nar Shaddaa while most of my friends hated it so my opinion regarding planets is probably only shared by a small minority of tor players.
  8. Thank you for posting this, it's been bothering since the first day of early access and I hope they manage to tighten it up a bit. Also, Bioware please add a colorblind mode to the UI. I'm not colorblind myself, but some of the people I play with are and they constantly get "mixed up" because of the colors used in the UI.
  9. I really wish they would work on a colorblind mode before working on something as useless as a damage meter..
  10. I noticed this too. It sucks that Assassin and Shadow tanks can't be as self-supported with Artifice as Juggernaught and Guardian tanks would be if they choose Artifice. It also sucks that the Guardian Hilt and Force-wielder Hilt types are not craftable until skill 240.
  11. Yes, the trainer will have a selection of recipes you can buy as you level up your crew skills. The reason it stopped at 60 is because the recipe is too "easy" compared to your skill-level. See this link. The numbers in the Difficulty column shows when the item starts to become too easy. Orange=100% skillchance. Yellow=66% skillchance. Green=33% skillchance. Grey=0% skillchance. I'm not sure if those percentages is correct, but it should be nearly correct at least.
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