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Samyrius

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  1. ^This. Bad mechanic is bad.
  2. I think Shadowy Veil is underrated (for PvP, obviously). It gives you 30% extra armor. For comparison, Medium Armor has 40% more armor than Light. For 2 skill points you get almost Medium Armor. That's not half-bad.
  3. 5% for non-Consulars, 10% for Consulars, much higher for tanks. But still, only your melee attacks can be dodged, so accuracy really only increases the hit chance of Double/Clairvoyant Strike, Low Slash, Shadow Strike, Whirling Blow, and Spinning Strike. Low Slash and Shadow Strike are more or less Infiltration-only, and Whirling Blow is seldom used in PvP. So for non-Infiltration, you're boosting the effectiveness of two attacks, plus your basic attack. Doesn't seem to be spectacular.
  4. You're just listing skills off the kinetic tree, with no actual support or arguments, no combat log, no data about other tank specs, and declaring them overpowered. Okay. Sure thing buddy.
  5. There are many instances in TOR where a reduction in complexity would lead to better gameplay. This is not one of them.
  6. Because defense, shielding, and absorb are all very lackluster in PvP due to the fact that the majority of player attacks are Force/Tech (which skip defense and shielding entirely). Survivor is filled with plenty of defense/shielding/absorb mods, which again aren't that great in PvP. Keep in mind that Stalker and Survivor have the exact same base stats, so if you remove the mod and enhancement, they are identical except for the set bonus.
  7. You misunderstand the tooltip. Strike is working just fine. It hits 3 times for a low amount of damage that adds up to the damage on the tooltip. I can't believe I'm arguing about this. Do you not see the 3 damage numbers pop up? And yes, I'm talking about Strike, not Master Strike.
  8. Strike does the amount of damage on the tooltip TOTAL, over 3 attacks. You're telling me you never noticed that when you pressed the Strike button you make 3 attacks?
  9. Please get rid of this annoying mechanic.
  10. Force Lightning deals energy damage, not elemental damage, so it is mitigated by armor.
  11. The only claim he's making here is Infiltration has better force regen than Kinetic, and as he seems to have backed it up, I guess that dispels one myth.
  12. Huh? Shadow is about procs AND resource management. It's an extremely proc-heavy class, on the level of an enhancement shaman from WoW, with the addition of resource management... they're a great class, but don't mislead people into rolling them thinking they won't be staring at their buff bar.
  13. For tanking? Sure. For anything else, I doubt it. It's a decent cap interrupter in PvP.
  14. Nice commentary and cool vid. Btw, I notice at 3:00 when you're fighting that Operative you keep KW ward up (and you note that in your commentary). KW doesn't do anything against Operatives because all their moves are tech. If you notice you didn't shield against any of his attacks throughout the whole fight. The same thing happens around 6:30 when you get jumped by that Op and you pop deflection, but you don't actually parry anything if you watch his damage numbers on you.
  15. You know what would make more sense? If it reduced the ICD of the CT heal by 1 second. And Mental Fortitude would need a buff to compensate (4/7/10% maybe).
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