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KStone

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Everything posted by KStone

  1. Follow-up: Bug is repeatable and is not allowing any credit for weekly vet runs.
  2. Just finished Athiss, after the boss was dead there was no auto-completion, spoke to Malgus on Fleet and there was a completion but did not count towards the weekly veteran flashpoints.
  3. I realize you all know about it, but until it's actually fixed, can you PLEASE remove the 15 minute timer for people 'quitting a buggy flashpoint that we can't complete due to the bugs at the final boss' that keeps us from re-queing? Thanks
  4. This would fix a LOT with me and most of my issues... This and modding for stuff because the sabers they use are ugly and I wanna use the ones I've unlocked instead.
  5. Keep in mind, FF:XIV hasn't changed how gearing works. They had to do a work-a-round for various things because people were maxing out and bosses were maxing out on DPS and HP's respectively, but as far as *how* you get gear and any kind of things like that, they've never said "Okay, well you used to be able to do this and we don't like that anymore so we're gonna do this". I get that FF:XIV is huge and they're (imo) obviously trying to emulate it, but you can't break the game trying to make it something it isn't. I like the second-class option, something like that was perfect for this game. The right guild will give you something to do daily or weekly with guild-based events, but joining raids with friends now goes from "I can join that raid because I have the right equipment stuff for it" to "I'm never gonna be able to get that because I'm a casual player". I could as a casual player farm the 306 mods and eventually get to be able to join the 'end-game raids' for fun with friends on harder difficulties. Now, that's a lot less possible.
  6. Not disagreeing at all. Just trying to wonder what made them do these unnecessary and drastic measure to end-game gear and content.
  7. I wonder if they're having the issue that FF:XIV did where the number caps are getting to the maximum alotted and they tried to basically nerf the game instead of doing what SE did and crunch everything from bosses HP's, to attacks, etc. SE's way takes WAY more time to fix, but it does explain some of their faux pax's they've done since last week.
  8. This must've been addressed b/c I got Fen to 50 last night on gifts from the Seasons rewards.
  9. I've been holding off on posting my thoughts and opinions but I want to share my opinions and see what you all think. 1) Gearing is horrible. many of my 306 gear is still better than a lot of the 320 / 326 stuff that you get. 2) There isn't incentive (better gear, better stats, better gear looks, etc) to bother with the new season. I'm capped at 15/15 season tokens and a blatant lack of desire to spend them on anything (I have both SH's already... more access to companions would fix this or the ability to spend the tokens on something for faction points - something). 3) The deliberate breaking of equipment past level 75 "because they want to phase it out". 4) Deliberate breaking of class functions. 5) It's now impossible to get 'good quality' stuff unless I join a group set for MM / NiM raids. 6) Groupfinder for Flashpoints: Why did they choose to disable it completely? By disabling it, it's impossible to do the 'Groupfinder daily & weekly'. 7) Now there's a limit on Heroics for completion lootings. Apply this limit to a daily FP can count towards something (can only do Red Reaper 3/day for counting towards anything, or Hammer Station, etc) instead of Heroics (which need to be completed often for KotFE things). These are what I've noticed, and am generally unhappy with. What're your guys thoughts (pls keep it civil) on play 1 week in?
  10. It's more than the button is missing. When the little box in the top left is clicked to 'merge color scheme', it's still non-functional and doesn't work.
  11. bump - please update this thread if others are having this issue so Bioware knows it's not just a small number of people.
  12. Same is happening to my companions as well. Cannot unify colors. Please re-add the 'UNIFY' button to the companions page so we can tell the program to 'resequence' the color scheme. ALSO - the wrong color is being displayed on several of my other outfits for my main character and it's impossible to resequence normal outfits for the color scheme.
  13. By limiting where you get various gear from, you're in fact making it more difficult / impossible for part time players (of which I am one) to get 'end-geared' and capable of doing things with their guilds. Now while I say I'm a 'part time player', keep in mind I have remain subbed for well over 2 years consecutively. Does that mean I should never have end-game gear? Taking gear and the ability to get end-game gear needs to remain the way it is imo. It may be more prudent to put 'FP Limitations' on how often you can get loot (like they do Ops) so that players can run Hammer Station 3 times and on time 4 they don't get loot from bosses or completion. This would make it to where players would focus on doing the other FP's as well if they are grinding for loot.
  14. Solo+ is supposed to be designed for multiple players yes? Like, I should be able to group up with some friends and all of us get credit for it? Instead when grouped up with Solo+, 1 person gets credit because the group has to disband, one person click the console to continue the fight, then reform the group after. I am unsure, but pretty sure this isn't working as intended.
  15. I know myself - I have wanted the collectors edition in-game stuff for a while now. I get why they aren't doing a lot for people to get it, but there's SURELY enough other things out by now that they could offer a 'digital collectors edition' for the access to the old vendor in game. I mean hey, price it at $30 or $50 american - I know I'd pay it. I'm sure original owners wouldn't mind having their second or third accounts have access to the digital stuff for themselves. I can list off like 15 other people who'd pay that for it too, and that's just people I know (not a list of subs that currently are in the game!). Release it on the same day you do the "Legacy of the Sith Collectors Edition" and I bet there'd be a killing!
  16. Can we please (pretty please?) get a 'Sort by: Name' in our inventory?
  17. On the contrary, most of the 'going rates' I've seen is 1/2 the guild rank. Around 2 or 3 years ago I was looking into something similar for a friend on another server and the going rate for a guild with a fully unlocked guild flagship was around 60 million. Prices can and will change over time as everything does, but 1/2 the guild rank is the normal going rate now a days (again, from what I've seen).
  18. Has your guild died? Corona-virus hit last year and numbers dwindled? Guild-mates just lost interest and quit logging in? Tired of trying to rebuild numbers time and again? Well you're in luck! I'm looking to buy a guild with a fully unlocked Flagship. Will pay 1/2 the guild rank. Àstrid
  19. I'm interested. PM me or find me in-game via Àstrid
  20. I'm interested. PM me or find me in-game via Àstrid
  21. Yes, but it doesn't mean that they're gonna make various changes (or any changes) that address the above things mentioned. That's all, just wanted to make sure those things were addressed.
  22. I wanted to wait and give feedback until after I saw what the changes have done for the guild for earning / working for Conquest points. I want to give my personal opinion on what it's looked like for guild participation. Overall, with the removal of 'specific' portions (MM side bosses, World Bosses, Planets of Annoyance - see below), people are less willing to do Conquest ideals for things. Here's some things I Suggest: 1) Make planetary weeklies (such as the current CZ-198 Planetary weekly) per character instead of per account. 2) Bring back planetary 'Kill 50', 'Kill 100', 'Kill 150' mobs along with the planetary weeklies (per character) 3) Bring back MM Optional bosses and Finish Specific Flashpoints for bonus marks. (This specifically was a fantastic excuse to pull guild members together and say hey, we're gonna focus on some bonus CQ points via this FP). 4) I like the KotFE and KotET 'complete any chapter but 9' and 'become the eternal champion'. Maybe include something for the Star Fortresses as well. The Star Fortress runs would be a great replacement for Flashpoints if your team is set on never bringing back 'Do specific Flashpoint for bonus points'. 5) I had what I called a 'Planet of Annoyance' in my email to my guild mates. This planet was often a planet where the World Boss, Weekly Heroic, and 300 kills were all located. I'd love to see said sections return if possible. 6) I've posted before about a fix for the Operations CQ issues. The new 'camp' for Operations is Eternity Vault which was figured out in a couple of hours after removing the Karagga's Palace mobs. I can only reiterate my fix for 'Operations' which would be to remove mobs giving Conquest Points and simply award the entire Conquest (for Mobs and Bosses alike) at the end of the Operation after killing the final boss. 20k for Story Mode, and an increase of 1.5 - 2.0 times per difficulty level for each additional (so 30k or 40k CQ for Normal, 40k or 60k for Hard, etc). These are what I've noticed, and would like to see if you guys could potentially look at. While you guys may see Conquest Points one way, making them like you did have them, made it fantastic for smaller / medium sized guilds to focus our players and make events that was obviously helping our guilds out.
  23. I would be a fan of this. Maybe make it so that ALL content is scaled down so as to be still accessable, however 'connecting' to friends (or even friends only events kinda like Saints Row 4 does) for Operations would be an option (or for 'solo operations' where there are 7 NPC uncontrollable companions that 'roughly' stay with you as you progress). It wouldn't take that much honestly as most of the content available is soloable as is. A few things would need twerked (example: one of the Hoth Heroics and any other heroic where mobs spend an obnoxious amount of time single stunning your companion for example)... But I'd pay upwards of $80 - $100 for a game with -this much content- to be able to play it on the off chance I lose internet.
  24. Because the 'buffing' the hit points of trash mobs isn't making a noticable dent in the KP farms (in fact, players have outright said there's little difference in anything), maybe try this as a viable solution: Disable kills giving Conquest Points in operations and instead -Double- the Conquest points given at the end of the op as a reward (Bonus boss killed? Make it Triple conquest points). I feel with a run that kills the mobs and bosses along the way, this will in fact make up for kills not giving CQ points and still encourage players to play whole operations instead of zone in, kill yard trash, zone out and reset.
  25. Still appears to be recording stuff, but not sure what else. https://cdn.discordapp.com/attachments/671547186147754019/687026089121546285/cq2.PNG https://cdn.discordapp.com/attachments/671547186147754019/687025938969788624/CQ.PNG
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