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Sgt_shades

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Everything posted by Sgt_shades

  1. Sgt_shades

    exploits

    Fix your Fn exploits and pvp. I don't care how hyped your others games are. I will never buy another if this continues. Should have been fixed long ago. No need to list them they are in multiple threads already.
  2. Sgt_shades

    Is BM worth it?

    You will want full champ gear. Battlemaster isn't that big of a difference, especially if just playing casual.
  3. I was just in a WZ with 4 jedi knights. Really tied of hearing about consulars and bounty hunters over population. The whiners are stretching the truth. May be a few more but its really not that bad.
  4. If your not just trolling...seriously you need to stick with PVE, if you really have a problem with healers. Healing in this game is worse than any MMO I've played. Thats not saying they are weak, but certainly not anywhere close to over powered. If you can never kill an equally geared healer, you probably need to work on your pvp skills.
  5. We don't even have many carrots. Lots are BM geared and valor 65+ with nothing really to do atm.
  6. The animation doesn't need to be so slow. Why they have to have the rock hanging inthe air a half a second before we throw it is beyond me. Just doubling the animation speed would help, then delay the sorc equivalant to the same .75 second delay or whatever and fixed.
  7. whats it got to do with sorc, so what they have force run, force pull into fire, or force leap from pit is just as effective. some of you must be a real bore to be around irl. Lets get rid of every skill that makes things interesting and dynamic. You guys really do need a WZ thats only objective is kill count.
  8. Sgt_shades

    Marauders!

    Skilled marauders are great at pvp. Give sages/sorc all kinds of trouble. Can't kite em. No need to hint at nerfs though. they are well balanced.
  9. They are fine. Sorc knock back needs to be talented to get the root. The choke is only logical it does some dmg with it, as its taking up the warriors time to do it. unless they seperate some skills so they ar not all on the same GCD, it makes sense this way.
  10. I really liked the rift skill trees, at least compared to WoW after they changed it, sounded terrible, no choices at all really. The more choices, the better imo and having the lower tree open up as you pick more in a certain tree was nice. Definately agree with all abilities on the same GCD isn't the way to go. I like macros but hope they dont allow chaining abilities, as then it just becomes 1 or 2 button presses, along with your cc, and break free. Really skill just becomes who can make the best macros. But would like simple ones, that allow better targeting and chat included. Maybe allow 2 abilities on 1 macro, as the ability bars do need some cleaning up! Not many refer to EVE, but one of the best pvp games ever made imo, and to be honest I pretty much sucked at it, but it was great the way you trained real time skills and could set up your ship quite a few different ways and still be effective. The sheer amount of numbers able to engage was staggering.
  11. I really hate good marauders....
  12. roots and snares are the counter to melee tearing us up in close range. whirlwind washealing you up while he used that, so not a big deal there. everyone has a stun. outplayed imo.
  13. Sgt_shades

    Nerf AOE

    This post is rediculous. Single target damage is way higher than any aoe damage. If your seeing high aoe damage its becuase that person used stims, adrenals, relics, ect. Now they are all on cooldown and those same things can be used to increase single target damage. AoE damage doesn't even come close to killing anyone unless they are low on health, or multiple people are casting it and someone is being stupid and just standing in it.
  14. Same thing happens for republic. You have left and right map orientation vs left and right heading out of the respawn points. sorry, referring to voidstar.
  15. I think for pvp most would agree trooper healing, sage healing, then operative healing would be order of power of heals, although sage does add nice utility to their mix.
  16. The dps and hybrid trees are considered op by some. I doubt anyone really thinks the healing tree is anywhere close to op, except maybe the occasional new 50 that doesn't know pvp yet.
  17. Guess I'm just lucky to be on a good server for republic. All I do is pvp, besides storyline, and I don't think I have even seen someone leave like that. Only when team is totally igoring objectives or doesn't have a clue. Even if our team is not geared well, and they focus objectives, usually don't see many leaving.
  18. Forget the name of the zone in WoW. It was the half pve thrown into it. But they had the alternate objective way to win by killing the boss, if you were losing in points you usually still had a bit of a chance...unless your team was plain terrible. Something like that may help keep matches competive longer. Then once you get to 5min left most would put up with the terrible team till the end.
  19. That would be because alot of the normals are just grinding they get valor win or lose. How about penalizing them for not doing objectives? The the only reason most BMs are in there is to have fun, and winning is more fun than losing, but it at least needs to be competetive. Some may have a couple pieces yet to get, but we play for abjectives to win, not to grind medals and valor. Its not about being good at killing. Its about playing to win and not being selfish and playing for medals. Even some AFKin the damn match. I suppose this is more of an issue on empire side as, republic queues are about 2minutes.
  20. Deserter buff can come for all I care, It could be 15min, or 2 months, I'll still quit if I have a bunch of people that don't play for objectives and just go for medals or kills.
  21. I'm starting to think most of you guys making these threads are the afk'ers, and want people to not be able to quit so your match doesn't end on you. I just can't see any other reason. Maybe there are some servers that republic overall just doesn't know how to pvp, so there are lots of people that quit. Most people that quit don't do it cause they think they will lose, they do it, cause half their teammates are selfish and not playing to win. They are playing for their medals hoping to get carried to a win. When you have the other team score in the first 15 seconds and only 1-2 teammates trying to stop the ball, its pointless. They need a new warzone that has no objectives other than team with most kills wins. Maybe this would get some of that crowd away from ruining other games. Of course you'd have to be able to select which WZ, but pretty much everyone wants that anyway.
  22. They can't root your whole team.... stop blaming loss on something other than they were just a bit more skilled or even lucky that match, than you.
  23. Then don't play them. Not needing wins would totally ruin WZs.
  24. Champ prices cant be staying the same, or they are just giving them away. They said it was just reducing the RNG range so it will be more steady. Don't expect it to be faster, it should still take as long as the avg old system person to gear up. Just those unlucky guys wont have to deal with 0-20s anymore.
  25. LOL, They take out the gear poeple have worked so hard to get, All the champ and Bm geared pvp ers will be gone. Would be scary doing a WZ with the people that are left, probably none of them focusing on anything but zerging wach other. The civil war would never end bacause they wouldnt cap anything.
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