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dreckwurst

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Everything posted by dreckwurst

  1. i wrote a bugreport regarding skank tanks and i got a message back after about one year.
  2. Will i still have a valid progression item based system so i can feel a progress in getting better gear ? Does farming gear makes my hits more ouchi in pvp with better gear ? Or everyone now has the exact same stats because of stupid gear scale and it does not make any difference if i go in pvp with item rating 250 or max item rating in 7.0 ? Thank you in advance.
  3. Player here with a couple of thousands hours in Deception Assassin. Well i logged into the test server and i was literally shocked that i simply lost spike, Where is the new stuff ? Instead of just giving the player 1 or 2 new abilities with level 80 on top of what the players at the moment have. It feels like taking away important features what made the Assassin an Assassin. Stuns made him survivable. Without he will just be a very weak class or just stacking damage up super high without any croud control. Skillgap for PVP is dropping with this. It simply feels like taking away some abilites and just giving the player a choice of some old. If this goes live like this on the Testserver im gonna quit. Best regards and bye.
  4. i am not sure if swtor sill runs on 32bit client. what about cranking up to that smooth 64bit client because almost nobody is using 32bit anymore. maybe this can fix some fps drops.
  5. The removal of the Skilltree wasn't that necessary as well imo, They replaced it and we still have broken classes. (Skanktank, Heal ops with highest damage burst in game etc.) WoW Classic was still a success and there is an Audience for that. Now they return it with the new Conduit System because Blizzard realized it was a bad idea to remove the Skilltree in the first place. They removed PVP Damage Scaling as well. Because Blizzard realized it was a bad idea as well. Now we probably get 3 Button Classes for PVE and PVP so every Brainless Fortnite kiddy can play it lol. I hope this will be not the case because diversity is good.
  6. why should people play it then if there is only rpm dropping in group ranked ?
  7. "RPM-13 will no longer be obtained from the Daily or Weekly Solo Ranked Warzone Lockbox. RPM-13 can still be obtained via Group Ranked." is this a good idea to bring people into solo ranked ? how does this make any sense ?
  8. The funny part about that is, people have to play with each other now even if they don't like each other. b.t.w.PVP Arena gear scaling is a bad game design, Is it fair to balance it out to someone who spents more time into this Game just because he is a New Player ? No. Bad Longterm decision.
  9. i really don't understand the people who are crying about that change, When Swtor came out it was like that. It was like that at the Start, and the Change for counting losses made it worse. No communication anymore because not needed. Everyone played Solo and people did no Teamwork anymore. Because not needed. Just play, spent time queing and solving quest by its own. No reasoning, Casual for the lazy people. No meaning, Rewards for everyone. Boring. Wrong approach imo.
  10. Plz, a new, upgraded, or reoptimized engine so that if 20 people come together the game not has like 30 fps. EA please give Bioware the Resources to do that.
  11. i think it was locked before, and now it isn't anymore, and its confusing.
  12. exactly this. And please do not a comparison with LOL. LOL is for people who dont know what it means to play an MMORPG. And now please dont say LOL is an MMORPG. LOL is a game for people who dont have time to play a Videogame. Switching Skillpoints doesn't have anything to do with RPG.
  13. I dont say its an issue. I just say that for a "competitive" mode you should make a decision and stick to it and adapt. The way it is is Casual. I mean in the End its not an Issue per se but if they want to take a "competitive" route they should change it. And yes i agree to that Voidstar Skill changing to Defense thing. I think it shouldn't be possible to change Skillpoints in PVP matches in general.
  14. Its not allowed to change equip in normal Warzones but it is allowed to change Skillpoints in Ranked. How does this make any sense. Its more like Respec and make it easier and not like Strategize and adapt atm. The Change with the 15 Min ban is a good Change imo but some Things are still strange imo.
  15. Solo 8vs8 ranked would add some randomness and tbh it would be alot more fun instead of playing meta all the time and only killing each other. Plus it would add a requirement for more knowledge because if you cant queue with a 4-Group you need to adapt every new round. I think it wouldn't be that much work to implement it like this. And if devs are afraid they could test it on PTS.
  16. yes i know, and it was a bad idea to remove 8vs8 ranked imo.
  17. hello, Would be cool to have solo ranked 8vs8. Because why not. 4vs4 Arena Ranked isn't even competitive either. Its a joke and trollfest. Solo ranked in its current form only has 4vs4 arena. its boring. It would bring alot more people to play pvp to get ranked rewards. Or change it so like it was in the past that you can trade 3:1 nomal WZ rewards to Ranked rewards. I mean the Maps are cool and stuff but playing only Arenamaps gets boring after a while. Thank you for this great Game.
  18. in general. gunslinger does not have guard sry i meant smuggler not gunslinger
  19. Never drink and post at the same time.
  20. literally the best 1on1 class, OP af, reduce selfheal by 50 % or smth if you use dps, heal should be heal, and dps should be dps, guard swap should have a cooldown in general maybe removing guard from dps spec thx
  21. Das stimmt, du kannst den mittleren Baum skillen. Das Problem ist aber das mit 2.0 die Stunbubble generft wurde, das heißt nachdem die Bubble geplatzt ist und der Gegner 3 Sekunden gestunt ist und sofort Schaden bekommt wird der Stun aufgehoben, war vorher nicht so. Desweiteren wurde der Betrag von dem Abosbtionswert der Bubble um 10% heruntergesetzt. Das heißt wiederum 10% weniger Absorption. Ansonsten noch der InstantWirbel wurde komplett rausgenommen egal was man für ein Baum nimmt. Man hat mindestens 1,5 Sekunden Castzeit auf den Wirbel. Desweiteren kommt man nicht auf diesen neuen UltraDamage wenn man die Stunbubble haben möchte plus den Stun mit der Überladung da der Überladungsstun jetzt viel höher im Baum ist. Dafür neue Skills in dem MadnessBaum die extrem viel Damage fahren. (So eine Art Dot mit Machtblitz der zusätzlichen Damage fährt plus 15% mehr Schaden auf Erdrückende Dunkelheit). Hat nicht mehr viel mit Kiten und Skill zu tun aber der Damage ist wirklich extrem. Ich habs an einem Schafschützen getestet. Alle Dots mit der Polaritätsverschiebung, Wagemut drauf plus Todesfeld mit Todessiegel plus ein bisschen Machtblitz hier und dort. Dann einfach die 10 Sekunden Barriere aktivieren und warten. Danach einmal noch Schock drauf und das wars. Find ich persönlich zwar nicht mehr so fordernd aber naja. Und wenn 3 Leute dich anchargen hast du jetzt entweder die Möglichkeit ins Gras zu beißen oder die 10 Sekunden Barriere zu aktivieren die nen 3 Minuten Cd hat hafe fun sag ich da mal nur ^^
  22. Wie auch immer. Ich wünsche den Leuten die 1 Jahr lang die OP Klassen gespielt haben mal so richtig aufs Maul. Die Underdog Klassen haben alle aufs Maul bekommen, und das 1 Jahr lang. Wenn es demnächst wirklich so kommen sollte wie ich es getestet habe und nach ein paar Tagen die Leute sich auf der Flotte aufregen "Mimimi, ich bekomm den und den nicht down" oder "Mimimi der Hexer ist OP und macht zu viel Schaden". Ganz ehrlich ich werde diese Zeit genießen. Und die Leute die sich darüber ab****en sind genau jene die hier im Forum meinen das die Leute keinen Skill haben (Aber noch nie gegen einen Full-Maro mit spezieller Skillung und Erfahrung als Hexer gespielt haben). Ich weiss es, weil die Leute Angst davor haben Rerollen zu müssen oder sonstwas. Ich werde mich auf die Flotte stellen und die Leute auslachen. Und die Leute die das Spiel aus diesem Grund leaven, da weiss man sofort was für Erwartungen diese gegenüber dem Spiel und dessen Spieler haben.(Ownen, und sich über deren Skill lustig machen). Ich für meinen Teil spiele den Hexer aus Leidenschaft und weil dieser eine Herausforderung dargestellt hat. Nicht weil dieser so gut war.
  23. lol mehr kann ich dazu nicht sagen, wenn 2.0 rauskommt und ich dich mit nem hexer wegowne dann lass ich danach auch so nen spruch los ^^ und glaubt mir, der damage ist um 100% gestiegen. (selbst getestet) ich für meinen teil bin erfreut
  24. Nicht in einem anderen Thread ? Ok falls es nicht so ist, entschuldige ich mich. Entschuldigung:D Irgendwer hatte das geschrieben.
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