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Nilatis

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Everything posted by Nilatis

  1. The balance of power flip-flops between the two major forces, like literary periods: Renaissance (Reasoning) > Baroque (Sensation) > Classism (Reasoning) > Romanticism (Sensation) > Realism (Reasoning) > Neoromanticism (Sensation). And every once in a while it bounces rapidly between the two, when there's a major conflict, which mirrors modern literature (1870 - 2022). At least I like to think of it this way.
  2. I am the Right Hand of the Emperor, the Commander of the Alliance, the Eternal Champion, and the Master of Dread. And I am about to die to a peon with a practice blade on Korriban.
  3. A little bit of SWTOR UI design. A little bit of EVE: Online UI design. A little bit of EverQuest 2 UI design. A little bit of Twitter Bootstrap UI design. A little bit of KOTOR UI design. A little bit of mobile game UI design. Single colored class icons made using MS Paint. Forgot which color scheme the UI should have. Forgot to use backgrounds consistently. Forgot to add text shadows consistently. Forgot to add box shadows consistently. Forgot to use borders in some areas. Forgot to add a scrolling mechanics to dropdown menus. Too thick borders in areas where borders are indeed used. Wrong button placements. Inconsistent embossing. Used the wrong font. Invasive dropdown menu on login. Abandoned story quest menu. Chat window in the middle of the screen. Menu forced to the far left of the screen. Ludicrous amount of tokens sorted from least used to most used. Random inventory window that isn't attached to character window. Stats and currency values no longer updates when initialized. Outfitter still doesn't update when initialized. Guild logs still sorted in ascending order instead of descending order. Chat tabs still can't be locked. ... list goes on and on. I feel so immersed.
  4. Combat Styles and Loadouts are moronic anyway because it basically means storing multiple sets of gear in your inventory or storage tabs. It's pointless when you can have another character that can wear the items at all times, and you can relog which is quicker than relocating or casting the bank skill or whatever you choose to do prior to swapping gear. Combat Styles also doesn't serve any meaningful point as far as modifying your playstyle, e.g. a Juggernaut with Force Lightning like Malgus. The only thing Combat Styles does is give you the option of having one less character slot, whilst sacrificing a bank tab or two for it. So, I wouldn't sweat it. You're not missing out.
  5. If they 1.) make the UI design looks consistent, and 2.) return my Juggernaut's mobility, I'll be fine. If they remove the Powertech's Should Cannon like they removed the Juggernaut's Furious Power, which everybody and their grandmother despises, then I'll consider that an added bonus. But after all these year as a Founder I know better than to expect anything.
  6. The fact that they can't afford a community manager speaks volumes, indeed. Even Space Engineers, a small indie game, has a community manager who constantly communicates with- and even streams for the community.
  7. Project was the mirror ability to Shock, but with a cache. It had a delay before the damage was triggered, making its damage susceptible to interrupt. They changed this behavior somewhere between 1.0 and 2.0, so that it would deal damage instantly, like Shock. The reason was PVP players complaining about it being unfair. The ability was never channeled, however. Overload and its mirror ability also had a delay, to allow for the character animation to spin before slamming into the ground. This was changed at the same time as Project/Shock and Ravage below was changed. Again, because PVP players were complaining about it. Ravage and its mirror ability was originally channeled, and was later changed to activate instantly. The reason was PVP players complaining that the ability was useless because enemy players could simply run away from it, ignoring the skill option to lock the player into place for 3 seconds. Lightsabers originally clashed with each other in PVE. If your were a Sith Juggernaut who fought a Jedi Sentinel, then your lightsaber would physically touch the Sentinel's lightsabers, casing them to lock into place, like in a real sword duel, causing it to look more realistic. They removed this feature somewhere between 1.0 and 2.0 for reasons they didn't care to explain. There's no way I'm playing SWTOR Classic, as it only has 2 operations, both of which I've completed to death.
  8. When I say falls on deaf ears, I mean mine, as someone who has loved playing Immortal in PVE since the additional mobility active/passives were introduced. My argument was that they ONLY gutted the Immortal spec, so how on Earth does that validate your statement regarding, and I paraphrase, "too much fluff"? If there was "too much fluff" in the game, then they would've gutted the Shield Tech and Darkness specs as well, but they didn't. They have both their taunts, their AOE/cone abilities, speed buffs, everything. They lost nothing that they didn't already have before. Before 7.0: A total of 51.69% DR (100% uptime), from 42.16 (306 rating). After 7.0: A total of 60.69% DR (50% uptime), from 43.19% (320 rating). I then on average have (60.69 + 43.19) / 2 = 51.94% DR, meaning nothing has changed. Unless, of course, they expect me to play the cooldown game on the tentacle slams, sacrificing what little DPS I can offer to get us above the enrage timer in NiM, which means that the Juggernaut is now played identically to Powertech, instead of having a different playstyle of its own, the playstyle that I enjoyed to play. Ps. I've lost 19.71% Defense. From 43.15% defense to a whopping 28.5%. Oh, and 10% shield chance and absorb. I seriously hope all the tanks lost this as well with the gear update.
  9. We can't share any items, remember? Everything is bound, bound, bound, bound, bound, bound, bound.
  10. Due to the triple-A professional design work by the BioWare development team, you can find the Vehicles easter egg secret level in the dropdown menu by hovering your mouse over the dropdown menu and scrolling 1 single line down to find it.
  11. Mercenary and Operative healers always had an important role in operations due to their passive armor, healing and damage reduction buffs. Having both of these healing classes in an operation of eight, lead to them both benefiting from the other's heals. The Sorcerer was the only class that originally never had passive buffs that they applied to their target, but they were still considered important because they had an easier time maintaining their resource pool, so that when the Mercenary and Operative healers ran out of resources, the Sorcerer could keep going. Times have changed, however, and it now looks like this: - Operative applies a Damage Reduction and Healing increased buff to their target. - Mercenary applies a Healing increased buff to their target. - Sorcerer applies a Damage Reduction buff and an optional Run Speed buff to their target. So they all apply some form of buff now that benefit the other healers, and they all have healing over time abilities to some degree, as well as reactive heals. While the Operative has the strongest heals over time abilities (Kolto Probe), the Mercenary has the most traditional reactive heal ability (Kolto Shell), and the Sorcerer falls somewhere in the middle, having both healing over time abilities and a strange reactive (Roaming Mend), with their original potent barrier. My final answer to your question is that there is no "better" healer than the one you enjoy playing the most, and end up playing the longest amount of time with, knowing exactly what abilities you have in your arsenal and why you cast them. So my advice is to try all of them, and see which fits your playstyle best, then stick with that through thick and thin (or swap when you feel bored).
  12. That may sound like a valid argument, at first, but when you look at what they did to all the tanks from a broader perspective, such as how they didn't give Shield Tech and Darkness the same treatment as they did Immortal, that's an argument that falls on deaf ears. - Shield Tech has ONLY one hard choice and that's Hydrolic Override, which isn't a hard choice at all. - Darkness doesn't have ANY hard choices at all. - Immortal has MULTIPLE hard choices every step of the way, and had multiple important passives removed. The playstyle of the Immortal felt fluid and unique to the other two, it was mobile and agile, but now it's just slow, and clunky, and lacks the abilities required to hold aggro. - Powertech get to keep Flame Sweep, but Immortal has to choose if they want Sweeping Slash. - Powertech get to keep Carbonize, but Immortal has to choose if they want Intimidating Roar. - Immortal have to choose between Mad Dash and Saber Reflect, when both are highly needed in different situations. - Why did they remove ALL of the run speed buffs? - Enrage now behaves like a damage ability, that IMPLIES that we should use our taunts for DAMAGE instead of DEFENSE. That last change especially can only have been made by a troll. I see no other way around it.
  13. I'm a Founder as well. I don't really care about the gear progression that much because I expect to be doing operations and dying a lot in HM/NiM operations to get to the higher quality gear, just like we did before 6.0, and just like we did in EQ2. My problem is how they deleted half of the skills/utilities of my Juggernaut tank. They basically deleted my tank, so, I'm deleting the game. If they want to know what skills/utilities they need to put back in to the game, they can call me.
  14. Now that they've removed all of the following skills from my Immortal tank: - 50% run speed on Enrage - 50% run speed on Enraged Defense - Mad Dash (opt) - Intimidating Roar (opt) - Saber Reflect (opt) - Sweeping Slash (opt) - Chilling Scream - Furious Power And given me the following "upgrades": - Option to waste important taunts to deal a bit of damage. - Additional rage management that I never needed. I'm thinking of playing DPS, or perhaps trying out another tank class. What about you? Which tank is the most agile now, you think? The Powertech?
  15. I've asked them to remove skills like shoulder cannon and furious power that unpleasantly interrupts my train of thought while playing, and buff skills like chilling scream, not remove the active and passive skills that made the classes fluid and fun. My Immortal tank goes from being the most mobile in the game to becoming three times slower than the assassin and powertech with a massive loss to maintaining threat across the board. It's at the very least obvious that none of the devs play the class, or the game.
  16. User Interface - The UI that they've showed off in the PTS now makes the UI consist of 4 different types of graphical design ideas at the same time. You go to the main menu to see one graphical design idea. Then you go to the character creation screen to see another graphical design idea. You get in-game where your hotbar and minimap is to see another graphical design idea. You open up your character stats screen to see another graphical design idea. There is a mish-mash of various designs, 4 if not 5 in total, and the latest designs have issues when it comes to contrast, font, border, background color, and placement. The design is not consistent, and looks like something that I would do as a draft, and I'm not a graphical designer, but a programmer. The current UI that they're going with is basically my best effort, which is not good enough for a triple A game. Immortal Tank - Sweeping Slash, Saber Reflect, Mad Dash, Enrage, Enrage Defense and Endure Pain are skills that I use all the time, because some of the most important utilities I use are the 50% movement speed passives that activate when I cast Enrage and Enraged Defense, the cure that activates when I cast Endure Pain, the additional charge that I can use towards the mobs, the AOE threat management that comes with the cone damage oriented Sweeping Slash, and the Saber Reflect bubble that temporarily immortalizes me from blaster bolts for a few seconds while it increases my threat. What they've basically done with my Immortal tank in 7.0 is remove everything that made me able to sustain my health and threat; my run speed, cure, 2nd "force" charge, bubble, and AOE threat management. They've also added a complication to using Enrage, so that it now functions like yet another AOE taunt on cooldown, forcing me to play the "Let's take a look at the UI in detail for when I can use my skills"- game instead of playing SWTOR. The only thing that made Juggernaut Immortal tank fun, part from being able to play a Sith, was its incredible mobility and how it was not reliant on any cooldowns or complicated rotations. Loadouts - The only thing that carries over successfully without much hassle when you swap to another combat style is the hotbar. The gear will only be swapped if it's in your inventory, and if you do a swap then, your gear will end up in the top left of the inventory along with all the trash that might come in, so you have to relocate the gear in your inventory around anyway, every single time, lest you want to risk accidentally deleting your gear. Or, you have to use the bank, which means that you have to buy the legacy perk, wait for the legacy ability casting speed, or wait for the legacy ability cooldown, or head over to the fleet or your stronghold to get access to a bank where your equipment is and even then the gear which transfers over ends up in the top left of the bank window so if you have anything else in there it ends up becoming a mess. They could simply solve this by doing what they did in Final Fantasy.
  17. Data should never be stored to the root of the application, which the launcher demands hence the prompt, and you should never ask your clients to turn off their user account security to rectify a junior programmer's mistake.
  18. Operative System: Windows 10 Special condition: None. Date: From ~2012 to 2019 Status: Unresolved, Ongoing Description: Attacking NPC's including Training Dummies result in character being stuck in combat. Unable to use emergency fleet pass, talk to other NPC's, log out, or otherwise. Can only exit game by pressing Alt+F4. Logging in with the same character results in the character still being stuck in combat. And since character is stuck in combat, you are unable to log in any other characters.
  19. Operative system: Windows 10 Special conditions: None. Mouse sensitivity in Windows is set to low, and issue will arise regardless of mouse manufacturer or model, and other hardware and setup. Date: From ~2016 to 2019 (Today) Status: Unresolved, Ongoing Description: Mouse sensitivity option in-game is set to 0%, meaning it is not possible to lower mouse sensitivity. You can only increase mouse sensitivity, by an increment of 33% or so, so that the game becomes even more unplayable.
  20. Operative system: Windows 10 Special condition: Fullscreen (Windowed mode), 1920x1080 resolution, non-Vsync. Date: From ~2016 to 2019 (Today) Status: Unresolved, Ongoing Description of issue #1: The load screen image does not cover the screen width or height; The background peeks out from around the edges. Description of issue #2: The load screen image is not centered for the duration of the loading event; The image will at first be positioned to the left (off-screen), then bounce to the center half-way through the load event. Description of issue #3: "Tips" (text) does not have a margin and is not horizontally or vertically centered in the "Tips"-box on load screen.
  21. Operative system: Windows 10 Special condition: Launcher is not stored on the same drive as the operative system. Date: From ~2016 to 2019 (Today) Status: Unresolved, Ongoing Description: Data is not stored properly. Referring to Environment.SpecialFolder at docs.microsoft.com for depth.
  22. 2p bonus You've never exactly been generous with stat boosts, so, I guess, for a 2p bonus it's ok. A whole 2% reminds me of that "20% chance to shoot an extra whatever" in D3 that never procced; like, you never see that it procs, you forget that it's there, you don't really care, and if you get the chance to change it to something better, you will. 4p bonus Now this is quite great, actually, and I don't feel like I should have to mention why. 6p bonus Blade Turning? Hmm, that's actually quite lovely. Now I can doze off a little more. Invincible, who cares? The only time I ever use Invincible is when I'm near death, at which point I use it with Saber Ward, and I die anyway, because I took on more than I could handle. Lower the cooldown by more than 3 seconds, and I might actually care to remember that this ability exists. Quick recap: The 6p bonus should be the 2p bonus. The 2p bonus should be the 4p bonus. The 4p bonus should be the 6p bonus. Just my opinion.
  23. [shakes fist at heavens] Damn you, itchy trigger fingers! I cleaned GTN of class mission experience boosts. *cry* What about legacy?
  24. Sith It has all the dark and light side abilities of all the sith and jedi classes. Whenever the sith lands on a planet, jedi will run from across the entire map to the sith to provoke it with self-righteousness and shallowness until the sith goes crazy and no longer can restrain itself from destroying everything on the planet. Jedi It has all but dark side abilities, and damage abilities. It cannot attack anything unless it's been attacked first, nor can it deal any force damage unless it is used to reflect damage back at an attacker. It's the optimal tank, except it can only aggro sith. It has the option to attack anything at anytime, but once it does, its class is immediately changed to sith, and dark side abilities become available. If the (now) sith returns to the republic fleet, the character is deleted, and the player's email will be spammed with text messages that repeats "you can't be helped," and "you're evil," until the player playing the character begins to believe that they really can't be helped and that they really are evil, and begins work towards that end. Bounty Hunter It has a jet pack, with which it can fly. Jet pack. Fly. FLY! Smuggler It can hide. And occasionally it can shoot, with a blaster no less, and yell random things, like "I didn't do it." "You're shooting at the wrong person." "No, really, I'm not who you think I am." "Ew, she's your sister." Imperial Agent It dies at level 10, because a sith couldn't stand it anymore. The character is automatically deleted, and a new one is made under a different name. A mail pops up in the player's inbox, in which it says "Don't mess up like the last guy." Inevitably, this character dies at level 10 as well. If the player keeps this up for more than a thousand times in a row, it will automatically be awarded a level 60 smuggler, which isn't all that much of an upgrade, but beats the hell out of being level 9 forever.
  25. I've not seen this much rage in fleet and planetary chat since ever on EU servers. Probably because of the perfect timing. 04:00-06:00 PM GMT/UTC is right about the time people get home from work. They all feel like they have to wait for 6 hours or something.
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