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Okishib

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  1. SWTOR is great for what it is - but what it is isn't great. SWG wasn't amazing at what it was - but what it was was amazing.
  2. hey im just wondering - ive read some of your posts in this thread - by some i mean 3 - this one and the ones just before and after(i assume i need not read back any further than that as your older posts are are just more biting sarcasm and in-your-face cynicism correct me if im wrong) while i did take your advice from the last post by utilizing said door - i just happened to peek in on this post again as it interests me, and by the looks of it either interests you, or delights you, or both? anyway back to me wondering - what exactly is your angle? - ive always argued with ppl like you regarding swg type topics and i thought maybe if i was polite enough you might tell me why you take this stance against ppl who obviously like swg and are just here to voice that? im not going to go into why i like swg, or preach its supposed awesomeness as i realize the game is over, and like it or not its bound to stay that way until the next extinction level event - but rather i would just like to know what makes you anti swg anti anyone talking about swg types tick? you know the game is dead - all the ppl who post in theses topics know its dead - they are just reminiscing about what it would be like if say like say perhaps for one second that maybe it wasnt why does it bother you so much that you feel the need to police these topics with your ever friendly 'use the door' advice - or your riveting but always helpful reminders of what it was like to play the game that made certain ppl enjoy it so much - or when that fails your clever need to point out the painfully obvious fact that you were being sarcastic? ppl who played swg play this game - most play as sadly its the only real sw license left after swg - some of them like it and think it is superior to swtor - most know that that is simply ridiculous - either way they cannot affect your gameplay by voicing the obvious fact that swtor pales in comparison to swg - you can disagree of course and all the power to you in doing so - but why the need to take on this superior condescending tone of key and tell ppl to leave or to ridicule the old game that they liked to play just as you seem to like to play swtor? regardless of how far ahead swtor is in technology it will never come close to two aspects of swg - crafting and community - crafting, the type that grownups can do, is obviously not the type that swtor provides - and community, well ill let you answer for swtor on that one k
  3. Perhaps the reason a lot of people still obsess over it on a regular basis is because of the simple fact that even though it had numerous problems it was still the most innovative and immersive Starwars themed MMO ever created? WOW is the greatest commercial MMO launch to date, but don't you think it's kind of funny how there aren't thousands of people singing it's praises or dying to go back to it once they've quit?
  4. If these players were given a game with the complexities & gameplay of SWG mixed with the solid launch ideas and implementation of SWTOR BW would have the greatest commercial success ever great post btw
  5. I just wanted to agree with you - this game would have done itself a favour by copying the crafting from SWG
  6. if they wanted to could they make sweeping changes to crafting or anything else for that matter (space for 1) - if enuf ppl agree to something can they change it relatively easily or are we stuck with as designed for the most part?
  7. in a nutshell bud you nailed it - stuck with the '97+ crowd of me me me/timeout kids ild say 20% just young kids who love lightsabers 20% now now now wow kids 30% mature wow ppl 25% mature swg ppl 5% complete ******s
  8. Crafting is pointless period - yes it is fun or can be at times, the crew skills idea was a good one but not what all crafters want. SWG (qq-shut up-this isn't swg/rant shield on) was the best system period. It was made for crafters and it was genius. That being said I keep listening to this argument about crafters not being needed or wanted for that matter, and I couldn't disagree more. The whole slicing overpower was by design, item decay, reusable consumables were also by design. This MMO is great in certain aspects but crafting was never a priority for them and there is a hateon for crafters that will keep things as designed because the cookie cutter format caters to the hardcore raiders/pvp'ers out there who have the hateon. What pisses me off is that crafters don't want to run the game they just want to craft the best gear possible and hopefully get rich doing it - but the reason they craft is to see the crazy hardcore players who scream that they don't need crafers outfitted in their gear??? This ******** balance excuse between casuals and other nonsense is just that nonsense. The raiders/hardcores make tonnes of cash so what friggin difference is it to them if we craft their gear? Thats the game you like to play why cant you understand crafters like to craft?? It is more than easy to design and implement a codependent system where crafters make the best items and we pay combat types for their time for certain mats and or looted schems, hell how bout if we could RE UBER RARE LOOT DROPS for you into something epic thats the only one around and its yours?? Or smugglers slicing weapons or armour for increased stats like in SWG? Man we all play the same game just differently - why cant the haters realize that if we both got what we wanted it would only bring the playerbase together to make it stronger and help to grow it? The level design is epic(not all) the voice over is supreme(.) youre telling me they cant design a more intelligent crafting system? We are talking about colours and small numbers to describe the current crafting system, its like made for bored monkeys. I never played WoW but it seems to me that a lot of game mechanics were lifted from it for this game - it couldnt have hurt to pull the best parts of the SWG crafting system and integrate them and design them further? The only reason they didn't is because they can use the excuse that its too complicated becasue they know that by catering to the hardcores/pvpers will get them short term subsciptions and that is the cookie cutter financial model they want. Dont ever dare to do something innovative to try and create an integrated MMO where interdependence is key and it might help make things great. Everyone ***** on SWG crafting system and that this isn't SWG - well its not WoW either but things from wow made this game better - ppl who aren't familiar with swg crafting should look into it - it helped create one of the best MMO communities ever?
  9. Crafting is pointless period - yes it is fun or can be at times, the crew skills idea was a good one but not what all crafters want. SWG (qq-shut up-this isn't swg/rant shield on) was the best system period. It was made for crafters and it was genius. That being said I keep listening to this argument about crafters not being needed or wanted for that matter, and I couldn't disagree more. The whole slicing overpower was by design, item decay, reusable consumables were also by design. This MMO is great in certain aspects but crafting was never a priority for them and there is a hateon for crafters that will keep things as designed because the cookie cutter format caters to the hardcore raiders/pvp'ers out there who have the hateon. What pisses me off is that crafters don't want to run the game they just want to craft the best gear possible and hopefully get rich doing it - but the reason they craft is to see the crazy hardcore players who scream that they don't need crafers outfitted in their gear??? This ******** balance excuse between casuals and other nonsense is just that nonsense. The raiders/hardcores make tonnes of cash so what friggin difference is it to them if we craft their gear? Thats the game you like to play why cant you understand crafters like to craft?? It is more than easy to design and implement a codependent system where crafters make the best items and we pay combat types for their time for certain mats and or looted schems, hell how bout if we could RE UBER RARE LOOT DROPS for you into something epic thats the only one around and its yours?? Or smugglers slicing weapons or armour for increased stats like in SWG? Man we all play the same game just differently - why cant the haters realize that if we both got what we wanted it would only bring the playerbase together to make it stronger and help to grow it? The level design is epic(not all) the voice over is supreme(.) youre telling me they cant design a more intelligent crafting system? We are talking about colours and small numbers to describe the current crafting system, its like made for bored monkeys. I never played WoW but it seems to me that a lot of game mechanics were lifted from it for this game - it couldnt have hurt to pull the best parts of the SWG crafting system and integrate them and design them further? The only reason they didn't is because they can use the excuse that its too complicated becasue they know that by catering to the hardcores/pvpers will get them short term subsciptions and that is the cookie cutter financial model they want. Dont ever dare to do something innovative to try and create an integrated MMO where interdependence is key and it might help make things great. Everyone ***** on SWG crafting system and that this isn't SWG - well its not WoW either but things from wow made this game better - ppl who aren't familiar with swg crafting should look into it - it helped create one of the best MMO communities ever?
  10. group or i guess i will have to roll around DK for 15 hrs and get two or three levels above her to compete solo - LAME
  11. ok so im on dromond kaas and im just wondering what content is supposed to be soloable? im a bh with little ole mako as my companion and DK is a tab crazy what with the level 14+ acolytes with shiny red lightsabers any advice"?
  12. k wait i just checked something i didnt realize that you could take items off the character sheet and drag them back to the inventory - so if it is not being used on the character sheet i can sell whatevers left in the inventory? is this right?
  13. can someone explain the armour to me or point me to a guide - i assume you just pick the highest stat piece to wear but is seems like some items modify existing ones automatically? i have to chest pieces but there seems to be a third under one of them so i dont know if i can sell one - same with my blaster - i right click the one blaster icon to switch between two pistols??? is this as intended or a bug?
  14. sorry should have said more - i started as BH and am around level 3 or 4 and just got another pistol sorry cant remember the name of either just lost connection - i cant sell the started one as it occupies the same slot as the new one - to switch em i hover over the one slot and it tells me on one side which one is equipped and on the other side the one i can switch it to? jsut wanna make some extra credits by selling the one i dont need
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