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Crimson_Paladin

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  1. In both the Havoc Squad Breastplate and Havoc Squad Specialist Breastplate, the jetpack exhaust effect, visible when using Jet Boost or certain Bounty Hunter abilities, or interacting with "jump to location" objects (such as the ancient tiles in the Yavin 4 Stronghold), is graphically bugged in multiple ways. Here you can see the jet boost effect for the Havoc Squad Breastplate. The exhaust flame is upside down. And as shown here, the exhaust flame does not properly or change direction when the player is moving. As for the Havoc Squad Specialist Breastplate, this screenshot shows the misplaced exhaust nozzle and this one shows the nozzle's failure to tilt or change direction when moving.
  2. Here are some more photos, some of which show the glitch, taken from TOR Fashion
  3. The helmet model for the Exarch and Exemplar helmets for Knights and Warriors (the one with the Roman Centurion-esque transverse crest) is bugged; hair clips through it. The other helmets don't have this problem; on every exarch helmet except Knight and Warrior, hair and lekku are hidden when worn. Furthermore, it does not hide hoods when worn (not a problem with the Inquisitor/Consular or Sumggler/Agent Version, but strangly also a problem with the BH/Trooper one), and since the crest inevitably clips through any hood, I'm fairly certain this was also unintended. I'm looking forward to seeing this fixed, as I think the set is a great look for my warrior.
  4. Swords have always had a decent presence in the Old Republic era, and I feel that many of them would make great cartel items, complementing many of the already-existing armor sets wonderfully. In particular, there are a number of swords that would fit right in: Beskad- Mandalorian sword, made of Mandalorian Iron, and the weapon I can only presume are what Torch's Mandalorians, most notably Jos Beroya, are meant to be wielding. Plus, since there are enemies that already have them, I don't think they'd require a new model. Naga Sadow's Sword- Aside from complimenting his robes, it's got a stylish design. Ludo Kressh's War Sword- While it appeared in KOTOR II as a double bladed weapon, I'd prefer that it instead take its comic appearance as a single-bladed weapon with an elaborate green hilt. Sword of Ajunta Pall- A sword so legendary it used to have its own SWTOR server named after it. This I'd like to retain its status as a double-edged weapon (thus fulfilling the role of electrostaff instead of vibrosword), and based on its item descriptions in KOTOR- possessing a notched ebony-colored blade and with a dark circle on the hilt- rather than the relatively generic model it got in KOTOR. Je'daii Blade- I imagine an ancient, lore-relevant (given the Jedi's resettlement of Tython) katana would make for a pretty decent addition into the game, for both Jedi/Je'daii lore enthusiasts and those who simply want katanas. Any other sword suggestions?
  5. Same here, this is annoying. We finally get trooper-themed armor with a working jetpack (Clone Jet Trooper was my favorite class in the Battlefront games) and the jet is in the wrong place. Here's hoping they fix it, since it's clearly a graphical glitch.
  6. I'll translate the previous post as best I can: Take enhancements and mods that provide power and surge rating. When you have enough of the rated PvP gear, you may want to consider some enhancements that provide power and alacrity. Some on the forums have argued for including a few accuracy rating enhancements for those using the Tactics/Advanced Prototype discipline.
  7. I wish Bioware would implement a character story and level reset, so I could replay my characters without having to grind valor, comms, and social points, buy speeders again, and not lose access to discontinued crafting schematics and gear that they have, or having to make a new character and take up another server slot.
  8. I've no problem with Bounty Hunters using their do-everything wrist launchers for most of their abilities (and a few others with their jetpacks) any more than I do with Troopers using their do-everything blaster rifles for most of their abilities (and a few others with their power/shield generators). The only problem I see with the Trooper is that while just about every Bounty Hunter armor includes wrist launchers and jetpacks to accommodate their abilities, most blaster rifles don't look like they could fire grenades or mortar rounds. I actually like the concept of multi-function rifles (just look at Judge Dredd's Lawgiver Pistol, an awesome multi-function weapon in its own right, and imagine it scaled up into rifle form), but I like them more if they look like they can fulfill those functions. On the other hand, between the popularity of adaptive armors and the Outfit Designer, and the inclusion of blaster rifles that definitely look like they could fire explosive rounds (such as Obroan, Dread Forged, and Revanite/Dark Reaver blaster rifles), I feel this isn't worth worrying about anymore. Unbreakable Veteran and early trooper PvP armors definitely look like they could potentially accommodate stuff like that (in fact, we've seen a Mandalorian, Mavrix Varad, wearing this variety of armor). They have what appear to be wrist launchers and shoulder mounted missiles, and the chest piece's backpack has what could be a jet or rocket nozzle on it. I also distinctly recall an ARC Trooper having a wrist-mounted grapple/taser, as well as instances of clone troopers with jetpacks. It's too bad that armors don't have unique animations beyond jetpack exhaust.
  9. The one in the screenshot I can't find anywhere, but the one in the concept art is the Campaign (or War Hero) Field Tech Sniper Rifle. Seems that model ended up being used only for Sniper Rifles.
  10. Support. Basilisk War Droids would make for amazing mounts.
  11. Let's see what I can think of: KOTOR style heavy repeater rifle Moddable Sith Warblade Ajunta Pall's sword Collapsible electrostaff (since the ones we get in-game are pretty short compared to what we've seen in the lore)
  12. Here are my ideas: -Mandalore the Vindicated's armor (the old Tionese/Columi/Rakata Mercenary set, if I recall correctly) -Darth Sion's Sith Assassins' armor (one of the two Sith Assassin outfits from KOTOR II, specifically the ones fought at the Harbinger and at Trayus Academy. It has red goggle-looking eyepieces) -Darth Nihilus' Sith Assassins' armor (the second SIth Assassin outfit from KOTOR II, this variant seen on Dxun and on the Ravager, and worn by the Sith you fight in the Tomb of Freedon Nadd) -Ubese Hunter's envirosuit (possibly the KOTOR II version, but not necessarily) -King Adas' armor - Vrook Lamar's robes (the red jedi robes he wears in KOTOR I and in the KOTOR comics) -Juhani's jumpsuit -Onderonian Vaklu Soldier's armor -Onderonian Royalist Soldier's armor
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