Jump to content

Azerdayne

Members
  • Posts

    51
  • Joined

Reputation

10 Good
  1. This. If they can release *something* before the end of the year, I think it would be a big morale booster & a strong indicator that content will be coming out at an improved cadence. Or if they announce something substantive *and actually deliver* before the end of February. If we don't see anything until "the end of February" (i.e. delayed to late March, April, or May), it will seem like same-old-Bioware, and I worry/suspect that a lot of people will leave (or be gone) to play other games until the next major update.
  2. Speaking just about snipers, I can tell you that all of their abilities are *highly* useful in PvP Sure, even in NiM raids, there are several abilities I never touch (like shatter shot). But in PvP, they are all situationally vital. Shattershot timed with a ally's elctro net is a powerful ability for burning down healers. I was reading another post today about how mara's and sins are OP, but a 1 v 1, (in general) a good sniper can methodically take apart a decent mara or sin because of their wide array of dcds, knockbacks, roots, & movement abilities. The variety of abilities across the board on classes, IMHO, makes it so that every class is at a disadvantage against *at least* one other class. Speaking just from my experience as a sniper & a sorc, I suspect that *most* abilities people ignore as worthless in PvE, are in fact quite useful (if not outright vital) in PvP. So .. as several others have said. If you *never* use an ability, just take it off your bars. Just because you find it useless, that doesn't mean it that it actually is, or that it should be pruned.
  3. IMHO, the combat in this game is outstanding. PvP & Raids are the only thing that keep me subbed. If they boiled the combat system down to some simple minded 3-5 abilities, that would be the nail in the coffin for me. If I wanted to play ESO's combat, I would play ESO.
  4. I've been getting Legendary Amber some of the time on the un-lockable grade 11 missions that come from the one-use tokens. I've gotten 3 Amber randomly from regular missions & deconstruction. I've gotten 10 Amber from the one-use token-unlock Missions. NB: I've run a *lot* of them, but nowhere near as many as regular repeatable missions. So ... it *seems* like they are the "best" way to get Amber. Just my observation from my personal crafting endeavors so far. Also, congrats on unlocking a repeatable. I'm still stuck in RE-purple-purgatory =(
  5. That would be fine. But, I kinda like that my sniper can pull an electrified blade from his boot and chuck it 10ft. Seems like a ****** move.
  6. I agree with the point you're making here. However, running away is often counterproductive in wz's. Sorcs/Sages lack the ability to stand and deliver (as you pointed out). But IMHO, having a beefy DCD on a 3 min timer would not be broken, and would do 2 things: 1) it would let sorcs defending a node do more than bubble for run away 2) it would even the playing field a *little* bit against maras and operatives, which are incredibly sticky and burst very hard. Bubbling and teleporting away might allow one to survive, but they only delay the (often) inevitable.
  7. Hmm. Good to know. Out of curiosity, are any of you still leaning toward Established Foothold for the other benefits +3% dmg., or are you leaning toward another set. I'm quite torn, myself.
  8. It's not he launcher. It's your internet connection.
  9. But ... you tested w/ corrosive dart. So you're bonus dmg. for any global window in which it ticks will be divded by the DoT's timer. +70 dmg. per tick doesn't seem necessarily off, given your 6 empty shells, but ... What was your CD dmg. listed as on your bar? What was your spec/the timer for the DoT? Also, does anyone know, if you Imperial Prep into an immediate 2nd Entrench, does the 5 stack stay up long enough to allow for an secondary full 20 sec window at +15%?
  10. Madness/Balance self-heals doesn't really come together until you have all your abilities & utilities. Also, a sage's best defensive cool downs are its stuns (sadly). So, when pulling a mob w/ multiple gold, you should always be whirlwinding one of them to remove them from the fight. And remember to burn "up." Trash first, then silver, then gold, then champs. If you find yourself running away ... that's a correct move. Sage's are built to "kite" (i.e. dps while running away) in PvP. Meaning, you will never be able to just stand & deliver against solo PvE content the way some other classes (or companions XD) are able to. Eventually, you'll get you teleport ability, which you should drop before difficult combat, which will let you re-establish range if things go sideways. As the more "thoughtful" Jedi class, you *actually* do need (sometimes) to prepare before entering combat --- for better or worse. Also, if you leave Balance behind while leveling, be sure to give it a look at max level. Especially if you decide to step into raids with it. The optimal rotation for Balance (barring tactical changes) is a short, set rotation, with an inbuilt timer for dot refresh on your FiB's cooldown. This makes it IMHO, a much easier spec to use (as opposed to TK's priority rotation, which requires more looking at abilities if you don't know them cold) when first attempting to learn optimal rotations for harder endgame content. Good luck, happy Sage-ing
  11. Last week, my relatively small guild had no problem hitting conquest. On my main toon, I leveled, casually worked on crafting as I went & cleared 5 weeklies (Onderon Dailies, PvP regs, GSF, Vet FP's, & MM FP's). And I think I had just under 500k conquest points. A handful of active players can hit the small guild goals very easily. That being said, I'm sorry that you're finding conquest difficult. In your OP you mentioned your "family" guild. How many people are actually in your guild? And how many active players? One of my alts is in a guild with 8 people, and we casually hit the small CQ goal w/ no real focus on CQ. I would humbly submit, that if you're not reaching the small goal, maybe you have unreal expectations about how many people make a "guild," and how many active players should reasonably be playing. It seems to only take 4-5 very active players, or 8-15 active but casual players. I would consider both of those group sizes "small" guilds. Do you run with any friends that might be willing to put some active alts in your guild to help you out? I imagine it would only take 2-4 more active players in your guild to start hitting the small conquest goal.
  12. Yeah. I tried half-a-dozen "fixes" from the EA support site. No Dice. Then I changed to SSN & BitRaider disable: true, and deleted BitRaider. Reinstall of assets took 2.5 hours. But ... launcher works fine now.
  13. I can't patch at all. It just keeps saying "Unspecified Error."
  14. I heartily agree with you in general. But under the auspices of the new Keeper, Jadus is Imperial Intelligence's #1 most wanted---wanted dead or dead. To honor vanilla agent story choices, Jadus is a mandatory kill on sight for any of us Agents that love the Empire and hate the Sith (especially ones like Jadus that are completely insane & attempted to murder us).
  15. Interesting. That sounds like a really fun way to play the Agent. I'm taking a rather different approach, which I didn't initially expect to be anything more than head canon, but is turning out quite nicely. That is, after Jadus & Vitiate/Valkorian, my Agent loves the Empire but hates the Sith (yeah, Sith want you to believe they're one and the same) and is determined to wipe out the Sith Order & free the Empire that he loves. However, the Republic/Jedi/Red-Tape-Senate "clearly" isn't up to the job. So, pretending to be totally loyal to the Empire, my agent has bided his time, and was rewarded with the opportunity to take out 2 Dark Council members under the auspice of "following" Acina's orders. Now Acina wants me to be her Keeper? Great. Imperial Intelligence is back baby, and now I've got the all clear to kill council members at my own discretion when/if they don't "follow orders"?. Should be able to wipe out the Sith, take control of the Empire, and finally sweep the Republic into the dustbin of history. What could go wrong? XD I can't help but wonder if we're chosing a lot the same options, except that I'm also intent on destroying the Republic. Cheers!
×
×
  • Create New...