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Corvald

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  1. With the all the gear since 6.0 being legacy bound there isn't really any reason for virtually all bound gear to be converted over to legacy bound. Maybe there could be an argument for the odd vanity reward item but literally everything else should just be switched over.
  2. I just want to be able to take my choice of companion through story content instead of being saddled with another temporary companion. I don't even care if they don't speak at all (although there has to be a pretty damn big library of voice lines they could reuse for vanilla companions).
  3. Can we finally be able to get Social Achievements for doing PVP. It's content where you play with 15 other players but gives nothing for Social Points now where as you get tons for playing with 3 other players in a Flashpoint.
  4. I'd love to be able to optionally turn off those particular sound effects. My Vigilance Guardian lets out a Sith-like scream of rage every now and then. Apparently they changed the Jedi code to be: "There is no emotion, there is RAAARRRRGGGGGG!!!!!!!!"
  5. As a player I want to be able to choose my active companion in future story content. Since KOTFE most story content has had the active companion set to a specific companion and in recent cases it has often been a temporary companion, e.g. Arn, Tau, Anri, Rass, etc. In the first half of KOTFE it made sense as we didn’t have anyone else available and only had a couple of specific companions with us. Through the last half of KOTFE and then KOTET though it started to feel forced. The narrative style seems to have switched to one of using the companions to tell the story rather than other NPCs. The result of this is a loss of player choice with us now being forced to have companions we may not even like accompanying us. There are times when it can be useful to have a specific NPC along to provide story information and this is best done with the use of a temporary additional companion such as Tau accompanying the character in Objective Meridian or Darth Krovos in Secrets of the Enclave. This is an effective compromise but NPCs should not be taking the place of our active companions. It has become such a habit that it is used unnecessarily. Secrets of the Enclave is a good example where Darth Krovos / Aryn Leneer provide much of the narrative but as players we are still forced into taking Darth Rivix / Arn Peralun as our active companion. The contribution of the latter to the storyline is minor and realistically could easily be covered by additional dialogue by the former or even a couple of lore entries. There are certain times where the storyline makes sense to only allow specific companions as our active companion and Echoes of Oblivion is a good example of this but this should be the exception rather than the rule. It is worth noting that in the vanilla game we have ten planets (if you ignore starting worlds and Quesh) that have planetary arcs and character arcs (8 total). This is 90 different storylines in total in for most of which we are able to freely choose our active companion and yet the storyline is able to be told. Using active companions to tell the story we are playing through is unneccesary. Temporary Additional Companion Roles - Set the role for temporary additional companions to DPS. DPS is the neutral role selection. Additional DPS is always useful. Having them take over the role of Tank or Healer can double up on roles that are already covered by the player and especially in the case of tanking it can make content far more tedious with enemies being pulled/taunted back and forth. With temporary additional companions we do not have the ability to change their roles so they should always be set to DPS. Companions and Pull Abilities (Darth Krovos) - Do not give temporary additional companions pull abilities. Throughout Secrets of the Enclave Darth Krovos uses an ability to pull an NPC to her during a fight. This pull ability used to be used by Ranged Tank companions back before all of the companions were standardised and became able to cover any role. When this standardisation occurred the companions in Tank mode were given a gap closer ability instead of the pull ability. This was done for good reason. There is almost no situation where a companion using a pull ability is useful and in most cases it is very frustrating. If you are playing a melee character the last thing you want is for an NPC you are attacking to be pulled 30m away over to a companion. If you are playing a Ranged DPS / Healer the last thing you really want is for a companion to pull an NPC to be adjacent to you. With a normal active companion a player can at least toggle this ability off but for a temporary additional companion we have no ability bar and cannot disable the ability.
  6. Currently some Titles are prefixes, some are suffixes and some are Legacy titles. I'd like to see three separate title slots on the character sheet for these positions and have every unlocked character title and legacy title able to be set in any of these slots, i.e. <Prefix Title> Character Name, <Suffix Title> <Legacy Style Title>
  7. Just get rid of bound and convert everything to legacy bound. High level gear now works this way. Maybe have a specific "Character Bound" status for the handful of stuff they want to restrict like resuable Biochem stuff but for the rest of it just make anything bound be legacy bound instead.
  8. I'd prefer to scrap the sort altogether and have it as a single page scrollable list. Just let us move the characters up/down the list to position them in the order we want.
  9. It would also be nice after waiting for up to five years to get some companions back if we could actually take them with us to do new content, even if they don't have any dialogue there. If they want to tack on temporary companions for cutscenes then add them as extra ones like Tau in the Objective Meridian story. Since Ossus almost every new piece of story content has replaced my active companion with a temporary one I have to drag around for the whole storyline. I don't even know why Arn came along for Secrets of the Enclave, he didn't really need to be there at all.
  10. Definitely agree. I would also like to see schematics for the PVP shells added back to the PVP vendor. The old Battlemaster and War Hero certainly but also schematics for the various other armour shells that were used over the years. Some of them had different patterns than the PVE versions and had a unique look. It would be great to get hold of them for use on alts that weren't around when they were removed as any current ones still in cargo holds are character bound.
  11. Just move the instance entrance to the first doorway into the area so the whole section is instanced instead of just the clinic. And whilst they are at it also enclose the corridor on Drommund Kaas containg the Heroic "Posessed Hunter" into an instance.
  12. It's part of the Star Fortress quests in KOTFE. You will gain access to it through that quest chain.
  13. Don't forget all the fun of zoning. Quick travel and fleet passes had cooldowns back then. Not short ones either. Let's remember how doing dailies worked. Finish doing Belsavis Dailies. Use taxis back to shuttle area (quick travel may be on cooldown from being used to get out of one of the annoyingly deep tombs). Catch shuttle to orbital station. Run to lift and take lift to ship level then run to ship (no speeders inside spaceports and stations). Load into ship. Fly to Ilum and exit ship (trying to run to the exit before the ship arrived so you could open the door to hyperspace because you were bored to tears by this point). Exit in orbital station, Run to lift and take to station level then run to shuttle (no speeders again). Travel down to plantet and head to base to start dailies. And of course if you had to go back to a Coruscant there was the endless running and lifts around the massive spaceport. Even if you did have a speeder you couldn't use it on most of Coruscant, especially in the spaceport area.
  14. The Fleet Commendations Vendor on the Fleet sells some of the Inheritance Kits. Most of the others are probably long gone. Cartel Market items don't have level restrictions so you can give stuff to alts either bought from the GTN or from Collections and use that for the cosmetics. Even without any mods the weapons are probably fine for the early starter world stuff. With the speed of levelling nowdays you can get to lvl 10 long before leaving the starter world and send them proper mods from that level onwards. Mods are really cheap to buy from the fleet vendors in the Supplies section and the green stuff is fine for levelling.
  15. ... can you change the Macrobinocular and Seeker Droid Heroic mechanics to be soloable? It's a pain in the *** trying to get a group together for this stuff these days. With pretty much everything needing to be retuned with the changes to abilities and DCDs please take the opportunaty to update these missions like you did the Aurora Cannon one. Failing that at the very least add them as a specific Group Finder option so we don't have to stand around the fleet spamming chat for 3 hours unsuccessfully.
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