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Guapos

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Everything posted by Guapos

  1. Guapos

    Warzone Exploit?

    I very much doubt the opposing team delliberately left the match so their side could win. As others have said above, those that left would get no credit at all. Besides, they're just as likely to have additional players fill in the empty slots aborting the warzone shutdown - players that need to still zone in, and which would have disadvantaged their side to a greater or lesser extent (depending on which warzone). So I don't think it was a deliberate attempt at exploiting.
  2. In the case of Voidstar, I agree, you'd be most helpful standing 5m+ away - if u see (based on the timer symbol on the defender spawn shield) that the enemy are about the spawn out, get in a position to CC / KB enemies as they exit. Civil War is slightly different. If your team mate is capping a turret, and there are incoming enemies, then certainly don't start capping - try to CC them. If there aren't any incoming, I would actually start capping the turret directly opposite to your team mate - the turret console blocks LOS (and targetted AoE's), so hopefully anyone that flies/runs in won't be able to hit you both.
  3. Guapos

    Told to leave

    If you're actively playing the match to win, and assisting the team accomplish objectives, you have every right to stay and play on. We all have to start somewhere, both in terms of gearing up and learning to pvp effectively. I'd much rather have you on my team than an elitist that relies on gear to get his wins. I don't deny that better gear makes pvping easier - it does. But team work and focus on objectives have won many matches I've been on, against better geared opponents. The only people I think that should leave are those that actively afk in pvp matches - by this I mean deliberately moving out of the spawn so they aren't auto-booted, and hiding in a corner, and moving on occasion so as not to auto-log. After that are medal farmers that focus on maxing out their end of match stats, leaving their team a man down, ignoring objectives - often boasting about their scores at the end to justify their game play. But at least they're participating, and distracting the opposition in some way - so, I'd never tell them to leave the match.
  4. There are a number of classes in this game that require very little learning curve to play well. The gunslinger isn't one of them. The video might make it look easy, but don't be fooled. I'm certain Joms has never pvp'd as a Gunslinger as he has no clue, or is just trolling.
  5. So you've been steamrolled by teams using their class specific abilities to their advantage, and co-ordinated themselves to set up their passes to score. They're obviously not very good players. I get your point. Sorry for using our class abilities.
  6. There was a tweak to slow time (shadow ability) a few patches ago, that added an AoE snare effect. Apart from that, I think its more likely that people are learning how to spec their shadows/assassins for dps, whilst maintaining decent survivability. Combining this with force speed and force cloak, means a decent player can be very difficult to kill.
  7. So let me get this straight - It's exploiting because your opponents didn't take the ball across the Fire traps? In that case, we see plenty of Jedi Knights / Warriors that leap up from the Pit - also bypassing the catwalks and fires. Is that an exploit too? How about Consulars/Inquisitors that jump right over or even through flames - should use of force speed be considered an exploit too? Sage/Sorcerer's pulling the ball carrier up to the finish line from the Pit, again ignoring the catwalks/fire traps. Clearly, an exploit. Because it isn't. What IS clear, after reading this thread, is that very few, if anyone, agrees with you. You're not a dev, so repeatedly saying somethin is "clearly not intended" is just coming across as presumptuous and silly.
  8. Ah, that explains why the game seemed so unresponsive whenever my mouse was near the edges of my screen (where abilitiy trays are, Left, Bottom, and Right). I couldnt put my finger on why until now. I don't tend to fire abilties by left-clicking on abilities in the tray - but my mouse will occasionally roll over the trays, as I try to target something by left mouse clicking on it. Very irritating.
  9. Yes, looks fixed to me. All the matches that I won counted towards my daily, so looking good so far. Really pleased.
  10. Yes I can understand this and have experienced the frustration of this happening - being DC'd or client crash after devoting a good 15minutes to a match. The difficulty is finding the right balance. If the grace period is too long, your team is left a man down for longer, disadvantaging your team. If its too short, you won't have time to log in - for myself personally, if I have a client crash, I'm unable to log back in within a minute.
  11. There's a widespread impression that Gunslingers (as an example) are poor at pvp, and very squishy. We rely on all these forms of CC both for survivability, and to get kills. So I have no problems with the amount of CC in this game - its necessary for some classes to be viable.
  12. I find this happens generally when a person delay's before joining a pvp match. For instance, if I get a pvp queue pop, and I wait until the counter say's I have 15 seconds left to join, and then Enter the match, very often I won't appear in the party frames, but still be in the Ops. This obviously causes problems with team play, as we can't easily monitor each other's health, or select each other (to throw heals, buffs, force armor, etc) on the person not in the party frames.
  13. Guapos

    Voidstar Speeder

    Yes, I agree this speeder ride is ridiculously long - Seems to be close to 40 seconds. It also means that if I get a pop, for a pvp match, and it happens to be voidstar (on defence), I don't have the full minute to accept the match - as delaying might mean I'll miss the start of a match, and have to wait behind the door blocking the defender's exit from the spawn. I can understand that there might have been a conscious design decision to give the defender's a slight handicap, so the attacker's have a chance to cap the doors. And it would be annoying if the defender's kept leaving, and being replaced by new team members at rate that made opening the doors impossible - but 40 seconds is a little too much. I think the timer based barrier blocking the dender's exit is enough of a handicap.
  14. On Saber of Exar Kun, the majority of the time on Ilum, imperials outnumber republic 4:1 or even more - I'd say this is the case 90% of the time. I either join a small stealth ganking team to pick off imperials, or if that doesn't work, I do warzones and come back later. I have no problems waiting as I know there are always several periods during each day where Republic build up numbers, to a comparable size to the imps. From my experience, the imperials more often than not get obliterated, on our server, and my weekly gets complete in no time. I find if imperials don't outnumber us at least 2:1 on my server, they generally get stomped. No this isn't how the population cap works - quite the opposite. A change went in a few patches ago along the lines of: no more than 50 imps and 50 republic could be in the pvp area on ilum. If an imperial tried to enter the pvp area, where there was already 50 imperials, they would get transferred to another instance of ilum. This seems to have worked pretty well, as it allows Republic to build up enough numbers in one instance to be have a fighting chance.
  15. ^ This. Yes I wouldn't fire Aimed shot if the "Quick Aim" buff hasn't procced - reducing the activation time to 1.5 seconds. The loss of dps is very noticable. With my usual rotation using Smugglers Luck, Charged Burst, Speed Shot, and Rapid Fire, I find that Quick Aim is up just about 100% of the time I'm ready to fire Aimed Shot. If you're not doing this, then you aren't leveraging your burst potential. The only exception is when I'm more interested in the Knock Back from Aimed Shot, when dps isn't so critical. P.S.: Since its important to you goskins, I'm Valor 60+, and fully champion geared.
  16. I agree with this. Gunslinger (SS) is a difficult class to play, requiring a lot of instant cast abilities to be used in quick succession to maximise dps and energy efficiency. Ensuring u fire Trickshot in the short window following Charged Burst/Aimed shots. Ensuring u fire off energy efficient abilities like Cheap Shot when ur target is incapacitated. Needing to exit and enter cover to make Charged Burst instant cast. Plus a lot of abilities requiring you to enter cover first. Though true to some extent for all classes, in my experience setting up your power tray and keybinds is particularly important for a gunslinger. If all this is done right, I think burst from this class combined with its ample CC arsenal makes it as formidable as any other class in warzone PVP. However, I'll admit that I do find its lack of any gap closing abilities, makes its usefulness in Huttball limited, where force speed, force leaps and pulls are gold. So I wouldnt want too many slingers in a huttball match - but the same applies to many other advanced classes.
  17. Yep, this is the reason. My toon's are at level 50. I find I always have between 25-30 in my list. On top of that when going to the pvp area on Ilum, you get an additional 5 missions (indicating the status of the 5 objectives) - instantly filling up my log. I end up having to delete these too after each visit, as those aren't automatically removed when you choose to Quick Travel / Fleet pass out. Even just extending the limit to 30 would make life a lot easier.
  18. Please allow us to hold more that 25 missions in our mission log
  19. That's interestin to note. I run the game at 1680x1050, and I get this map overlap issue still.
  20. My point is a slinger/sniper has long list of abilities for both dps and cc that it can fire from 30-35m - no other class is capable of that. But, yes, please keep focusing on my team mates at melee range since the slinger isn't really a threat.
  21. I was on Belsavis and got ganked by a Bounty Hunter whilst I was fighting a mob, and died. The Bounty Hunter then proceeded to fire an AoE ability on my body. When I called a medical probe to rez, as expected I was in stealth mode - those 8 seconds, (plus more in pvp) of being invisible and invulnerable after rezzing) - and tried to use my out of combat health regen so I could retaliate on an even footing once the effect wore off. However, even whilst in this mode, the BH's AoE attacks were hitting my companion, pulling me into combat, making it difficult for me to get away and use my out of combat regen. Seeing as we're supposed to be immune to attacks for that duration, I think this is unintended, and that this mechanic promotes spawn camping.
  22. Yes, agreed. Continually getting grouped with random players who won't play as a team is one of the most frustrating things when queuing up for warzones. That's why we try to form premades. Team play is often near impossible - the best we can do is yell simple commands like "Go Left" and hoping your pugs will listen. Please allow us to queue with an 8 man ops team, or create 4 man maps. Being able to choose who we're grouped with allows us to execute more interesting strategies, as well as learn to play better as a team, which makes pvping far more rewarding.
  23. I've been having the same issue ever since I hit 50. The warzone daily / weeklies aren't been updated after a win. Some day's its pretty frustrating where i'll have 4-5 wins before I get credit, other days, I'll have no problems at all. I have noticed that it appears to affect everyone in that match - that is, if I don't get credit, none of my team mates do either.
  24. Agreed. Sharpshooter specced Slingers/Snipers in particular, are never in your face like other classes - they'll take advantage of their extra range. Likewise animations for their attacks don't stand out like purple lightning bolts, missiles, and flying sabers. When you get insta-popped by someone, chances are there was a slinger/sniper that was being a team player, and assisting his team mate to dps you down. Without a combat log, most people never realize what exactly killed them. This is a good thing for slingers/snipers, as going unnoticed as long as possible, allows us to stay alive, and stay on the offensive. So I'm happy for people to continue perceiving this class as poor at pvp.
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