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Guapos

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  1. Guapos

    Warzone Exploit?

    I very much doubt the opposing team delliberately left the match so their side could win. As others have said above, those that left would get no credit at all. Besides, they're just as likely to have additional players fill in the empty slots aborting the warzone shutdown - players that need to still zone in, and which would have disadvantaged their side to a greater or lesser extent (depending on which warzone). So I don't think it was a deliberate attempt at exploiting.
  2. In the case of Voidstar, I agree, you'd be most helpful standing 5m+ away - if u see (based on the timer symbol on the defender spawn shield) that the enemy are about the spawn out, get in a position to CC / KB enemies as they exit. Civil War is slightly different. If your team mate is capping a turret, and there are incoming enemies, then certainly don't start capping - try to CC them. If there aren't any incoming, I would actually start capping the turret directly opposite to your team mate - the turret console blocks LOS (and targetted AoE's), so hopefully anyone that flies/runs in won't be able to hit you both.
  3. Guapos

    Told to leave

    If you're actively playing the match to win, and assisting the team accomplish objectives, you have every right to stay and play on. We all have to start somewhere, both in terms of gearing up and learning to pvp effectively. I'd much rather have you on my team than an elitist that relies on gear to get his wins. I don't deny that better gear makes pvping easier - it does. But team work and focus on objectives have won many matches I've been on, against better geared opponents. The only people I think that should leave are those that actively afk in pvp matches - by this I mean deliberately moving out of the spawn so they aren't auto-booted, and hiding in a corner, and moving on occasion so as not to auto-log. After that are medal farmers that focus on maxing out their end of match stats, leaving their team a man down, ignoring objectives - often boasting about their scores at the end to justify their game play. But at least they're participating, and distracting the opposition in some way - so, I'd never tell them to leave the match.
  4. There are a number of classes in this game that require very little learning curve to play well. The gunslinger isn't one of them. The video might make it look easy, but don't be fooled. I'm certain Joms has never pvp'd as a Gunslinger as he has no clue, or is just trolling.
  5. So you've been steamrolled by teams using their class specific abilities to their advantage, and co-ordinated themselves to set up their passes to score. They're obviously not very good players. I get your point. Sorry for using our class abilities.
  6. There was a tweak to slow time (shadow ability) a few patches ago, that added an AoE snare effect. Apart from that, I think its more likely that people are learning how to spec their shadows/assassins for dps, whilst maintaining decent survivability. Combining this with force speed and force cloak, means a decent player can be very difficult to kill.
  7. So let me get this straight - It's exploiting because your opponents didn't take the ball across the Fire traps? In that case, we see plenty of Jedi Knights / Warriors that leap up from the Pit - also bypassing the catwalks and fires. Is that an exploit too? How about Consulars/Inquisitors that jump right over or even through flames - should use of force speed be considered an exploit too? Sage/Sorcerer's pulling the ball carrier up to the finish line from the Pit, again ignoring the catwalks/fire traps. Clearly, an exploit. Because it isn't. What IS clear, after reading this thread, is that very few, if anyone, agrees with you. You're not a dev, so repeatedly saying somethin is "clearly not intended" is just coming across as presumptuous and silly.
  8. Ah, that explains why the game seemed so unresponsive whenever my mouse was near the edges of my screen (where abilitiy trays are, Left, Bottom, and Right). I couldnt put my finger on why until now. I don't tend to fire abilties by left-clicking on abilities in the tray - but my mouse will occasionally roll over the trays, as I try to target something by left mouse clicking on it. Very irritating.
  9. Yes, looks fixed to me. All the matches that I won counted towards my daily, so looking good so far. Really pleased.
  10. Yes I can understand this and have experienced the frustration of this happening - being DC'd or client crash after devoting a good 15minutes to a match. The difficulty is finding the right balance. If the grace period is too long, your team is left a man down for longer, disadvantaging your team. If its too short, you won't have time to log in - for myself personally, if I have a client crash, I'm unable to log back in within a minute.
  11. There's a widespread impression that Gunslingers (as an example) are poor at pvp, and very squishy. We rely on all these forms of CC both for survivability, and to get kills. So I have no problems with the amount of CC in this game - its necessary for some classes to be viable.
  12. I find this happens generally when a person delay's before joining a pvp match. For instance, if I get a pvp queue pop, and I wait until the counter say's I have 15 seconds left to join, and then Enter the match, very often I won't appear in the party frames, but still be in the Ops. This obviously causes problems with team play, as we can't easily monitor each other's health, or select each other (to throw heals, buffs, force armor, etc) on the person not in the party frames.
  13. Guapos

    Voidstar Speeder

    Yes, I agree this speeder ride is ridiculously long - Seems to be close to 40 seconds. It also means that if I get a pop, for a pvp match, and it happens to be voidstar (on defence), I don't have the full minute to accept the match - as delaying might mean I'll miss the start of a match, and have to wait behind the door blocking the defender's exit from the spawn. I can understand that there might have been a conscious design decision to give the defender's a slight handicap, so the attacker's have a chance to cap the doors. And it would be annoying if the defender's kept leaving, and being replaced by new team members at rate that made opening the doors impossible - but 40 seconds is a little too much. I think the timer based barrier blocking the dender's exit is enough of a handicap.
  14. On Saber of Exar Kun, the majority of the time on Ilum, imperials outnumber republic 4:1 or even more - I'd say this is the case 90% of the time. I either join a small stealth ganking team to pick off imperials, or if that doesn't work, I do warzones and come back later. I have no problems waiting as I know there are always several periods during each day where Republic build up numbers, to a comparable size to the imps. From my experience, the imperials more often than not get obliterated, on our server, and my weekly gets complete in no time. I find if imperials don't outnumber us at least 2:1 on my server, they generally get stomped. No this isn't how the population cap works - quite the opposite. A change went in a few patches ago along the lines of: no more than 50 imps and 50 republic could be in the pvp area on ilum. If an imperial tried to enter the pvp area, where there was already 50 imperials, they would get transferred to another instance of ilum. This seems to have worked pretty well, as it allows Republic to build up enough numbers in one instance to be have a fighting chance.
  15. ^ This. Yes I wouldn't fire Aimed shot if the "Quick Aim" buff hasn't procced - reducing the activation time to 1.5 seconds. The loss of dps is very noticable. With my usual rotation using Smugglers Luck, Charged Burst, Speed Shot, and Rapid Fire, I find that Quick Aim is up just about 100% of the time I'm ready to fire Aimed Shot. If you're not doing this, then you aren't leveraging your burst potential. The only exception is when I'm more interested in the Knock Back from Aimed Shot, when dps isn't so critical. P.S.: Since its important to you goskins, I'm Valor 60+, and fully champion geared.
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