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Warlord_Maliken

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Everything posted by Warlord_Maliken

  1. Okay so I tested what you guys said, and only used the Loadout to swap between classes, but the problem remains... My hotkey keybinds are not saved when I swap between classes via Loadout. (my hotBARS are saved, but not the keybinds) As a result, the dual class feature becomes far too much of an unnecessary inconvenience, as it is far too agonizing to change my keybinds/hotbar EVERY TIME I want to swap (every 2 warzones or so).
  2. - I absolutely NEED my hotkeys to be saved in Loadouts, so that when I swap between classes, I do not have to reconfiguring my entire hotbar... every... time... It genuinely ruins the feature for me. If I am missing something, please let me know; as I am truly baffled by this. Thank you, and cheers all.
  3. I speak on behalf of the Ebon Hawk (RP) Community. When you die in a warzone PLEASE change your outfit. It really isn't that hard to do and it creates incredible immersion. Some of my friends have had matches with high death counts utterly RUINED because no one on the other team would show basic decency and respect for roleplayers by swapping their outfit. Troopers in full armor with helmet showing DO NOT need to abide by this rule. It is understood that there are many of them. If someone types to you in a battle, such as, "You're no match for the darkside, Jedi." Try responding with a quick /no emote. Its extremely rewarding and will make our day if you do this. Also, our roleplay communities will gain tremendous respect for you even if you are not one of us. I've spent years roleplaying with many different people from different age groups, communities, and backgrounds and i can tell you the one thing that i find in common with all of them. The one thing they bring up in bracketed chat ((__)) . Its how so few players in PvP utilize the outfitter system in an advantageous manner regarding immersion and realism. If you need credits to unlock more outfits just mail me the amount of credits you need and i will DOUBLE it in return. Also, if there are particular sets that would fire up the outfitter diva in you just name it and me and my crew will work on helping you accomplish your goals. On Ebon Hawk, virtually every player would change their outfit when they died. Even the people that didn't take roleplaying very seriously. My old raiding guild would swap outfits for different bosses depending on the encounter. I'll explain. So, if the boss shoots out a lot of fire, our team would hop in to outfits that covered our entire bodies (usually in some sort of heavy-looking armor that could resists the flames). Even though we wiped a lot, our team had the time of our lives embracing those moments for what they were - legendary and surreal. I love star wars and I know most of you that play this game do as well. So i'm asking one last time out of the kindness of my heart and on behalf of Ebon Hawk: PLEASE CHANGE YOUR OUTFIT WHEN YOU DIE IN A WARZONE. Thank you all for your time. Its been a pleasure and I hope this wasn't too annoying of a read but someone had to stand up and try and make a change. Thank you all again.
  4. Hi my name is Malighast and im new to SWtoR but im loving it. I want to play a sith marauder after leveling my juggernaut, but i dont want to go through the leveling process again. If anyone out there is kind enough to gift me a /70 power-up through the mail , well , it would simply be a Christmas that i wouldn't forget. Its the season of giving and love. M a L i g h a s t is how you spell my name. Thank you so much and merry christmas everyone
  5. More survivability? What? Anyway, to be clear, I don't think anyone is asking for a damage boost out of no where but rather a mechanic change like some of the above posts as well as moving tooltip#'s around slightly. The class certainly performs well but i think it needs a gameplay tweek
  6. absolutely sir. yep. my post above offers a unique mechanic because i am a strong advocate of Blizzard's dubbed philosophy 'concentrated coolness'. I like the idea of every class being very different from the others. But the ravage cull mechanic would suffice for sure.
  7. You should reword that. It takes away a bleed functionality, but it adds a new mechanic that focuses on a single target rather than Aids Spread. If you believe vengeance doesn't need my change, then that is your opinion and that is welcome here. I strongly disagree with you on this though and i think this change is very necessary. I also disagree with the vague 'better cooldowns' solution but i do like the idea of Ravage doing more damage. 1. Thanks. And yes the #'s would need to be adjusted of course. I thought it would be obvious that the numbers are to be adjusted as to not lose dps. Improving the damage of ravage is an option too, which is something many people have been requesting. I think it fits in well with my change. 2. Yep. Vengeance has had 3 bleeds since beta. I do not care if i am late to the party. And yes, it is indeed working as intended obviously, because its what the developer's wanted. But sometimes things change or need to be changed. I argue that this is a change very much needed for this class and that its current state is very disappointing to the advertised fantasy and in regard to what it could be. Lastly, i disagree with you. I do not think Vengeance is perfectly fine. Quite the contrary. But remember, i think vengeance is close to be great fun. This 1 change to Shatter would be a MAJOR positive in my opinion. TL;DR The tooltip #'s are not concrete. I want the juggernaut experience to be more of a 1v1 bruiser & less AoE Aids. Changing Shatter from a bleed to a single-target DoT amplifier debuff is my solution.
  8. No it does not count. Stop blaspheming this sacred tradition endogenous of the alphas in our community and held dear by all members of Imperials and Republicans alike. Such self imposed passive aggression is taken as a transgression and breach of etiquette to the likes of which I haven't seen since the 50's. The impudence of your disingenuous mockery is frankly ambiguous only to the eyes of those who hold bitter thoughts of our dps culture, likely routed from insecurity and a troubled past. #DPSMatters
  9. Vengeance / Vigilance gameplay is disappointing yet close to being fun. It is advertised as a wrecking ball experience but when you play it you are throwing up THREE different types of BLEEDS and then fist bumping the ground to spread those 3 bleeds. From paper cut, to deep wound, to the scratch, all your foes will catch zee' bleedz. I have a solution that would make this class the 'wrecking ball' it wants to be. A very strong toe-to-toe duelist like Malgus rather than AoE aids. See below! Shatter - Channels the force into your lightsaber and crushes your target under its weight, instantly dealing 3800-4200 internal damage, with a further 6400 internal damage over 12 seconds. Resets the cooldown of Ravage. Rage: 5 Cooldown: 12 sec (new version!) Shatter - Channels the force in to your lightsaber and crushes your target under its weight, instantly dealing 6200 and resetting the cooldown on Ravage. The target will become Shattered, taking 25% more damage from your bleeds for the next 16 seconds. Rage: 5 Cooldown: 16 sec [NOTE] You will have one less bleed with this change but the new Shatter effect will improve that bleed damage on a single target; emphasizing a more personal 1v1 bruiser vibe.
  10. No my bros. The animation for Unload is already the bounty hunter crossing his wrists and shooting sideways. I thought that was clear. I apologize for any inconvenience this may have caused for the playerbase. Thank you.
  11. Title says it all. The name should match the animation. Thank you. P.S. Oh, also rename the 'wrecking ball' class's Shatter ability to Epidermis Scratch. This ability has the juggernaut doing an acrobatic spin mid-air that brings the lightsaber down over the enemy, it should do low damage and cause a paper cut bleed over 15 sec obviously.
  12. Call me crazy or show me <3 but i would be ecstatic if Bioware made Command Ranks account wide! So if my main is Command Rank 127, all of my other level 70's will be as well! If you want to loot the command rank box on your other toon simply hop over to do so. This is a philosophy that is very simple: Don't feel the slightest bit crummy for playing alts AND feel extra happy when you make end game progress in any form. Blizzard went this route with account-wide achievements, mounts, and pets. They don't want you to go: "aww, my warrior has X mount and all of my awesome pets, AND 1.5 years worth of achievements. I'll just keep playing her instead of my warlock." Sorry for the WoW analogy *dodges tomatoes* teheh. In this game its especially true. Like, my main is 115 getting 234 to 236 gear. When i get on my alts, they get 230 to 232 and it generates ZERO sensation for me. I end up just putting all of my 234-236 main gear in legacy storage anyway. Make this change. I think its THE most important thing you could do to the game right now. <3 P.S. Oh, and i dont play these classes but the powertech's Deadly Onslaught and the Hatred Assassin's Death Field should be 30m not 10m range. <3
  13. Ok to be fair, its bloody STAR WARS m8. And the MMO market is basically barren. Theres WoW & SwtoR. I've played them all and they generally don't keep your attention for longer than 1-2 months. SwtoR and WoW can. Why does SwtoR? A major part of it is because its, again, Star Wars.
  14. I just want better class design (gameplay) first and foremost. Vengeance Juggernaut & Hatred Assassin gameplay is soooo boring and counter-intuitive. Shatter - Should do high initial dmg and either apply a 1.5 sec stun or leave the target vulnerable for 2.5 sec (making it take 25% more dmg for the duration). What it currently does mechanically is counter intuitive to the class fantasy (wrecking ball) AND its animation. Its an acrobatic mid-air spin that overhead smashes the target that deals LOW initial dmg and applies a bleed........... lol.... noooo. Retaliate should also be off the global cooldown just like it is in the immortal tree. It COULD also be an auto-crit as vengeance spec. Hatred Assassin's Creeping Terror & Death Field should be 30m. If Creeping Terror cannot be 30m then it should be a melee strike with the double-bladed lightsaber rather than a 'waving of the hand'. Right now there are 2 DoT-abilities that wave the hand and it feels & looks silly. Marauder feels great in my opinion. All specs. Mercenary needs work obviously: - Jet Out should have a 25 sec cooldown, down from 45. - Jet Out should grant stun/slow/root/charge immunity for its duration. Remove the utility "Smoke Screen" that grants this. - The absorb/reflect/heal defensive should have a 3 min cooldown - Unload should be renamed Ghetto Blasters.... DPS Specs That Have Heals should only have 1 heal on 15 or 20 sec cooldown. - These heals will be empowered by approximately 33% to 55%. - The heals that required a cast time are removed from the dps specs. Your insta-cast heal will have a cooldown but will also be empowered. - A utility could be added to where, when you heal an ally with your insta-cast heal, you also heal for 50% of that amount. Encouraging clutch hybrid play. - Yes, the operative dps should not be able to apply 2 heal-over-time effects on herself or allies. Just the insta-cast heal as described above. DPS Specs with Taunts & Guard - Guard does not reduce damage taken by the ally by 15% unless you are the tank spec - Guard now splits 25% dmg, down from 50% for dps specs. - Tank Spec Guard can override lesser guard. This removes the dps version of Guard from the target ally. - DPS spec taunts could be -15%, down from -30%. While tank spec taunts remains at 30%. - {note} not all of these would need to be implemented. just ideas.
  15. Intuitive Gameplay The juggernaut was advertised as a wrecking ball but it feels more like a melee affliction warlock for those who play(ed) WoW. An ability's mechanic & animation should have an intuitive relationship. A good example where this isn't so is the vengeance juggernaut's "Shatter". Its animation is an acrobatic mid-air spin that overhead smashes the enemy target. How much initial damage does this ability do: VERY LOW Whats its mechanic?: Refreshes cooldown on Ravage & applies a long dmg-over-time effect. /fail Shatter/Plasma Brand should: 1. Have a longer cooldown 2. Should NOT have a damage over time effect 3. Should either stun for 1.5 sec OR leave the target vulnerable for 3 seconds (they take 15%-25% more dmg) 4. Should have HIGH initial damage Vengeance Juggernaut's Force Belch should be removed, and instead, Retaliation should do 'true damage' (ignoring dmg mitigation) and auto-crit. It could also ignore all immunity and reflect effects. A pure strike of sorts; truly unique. A swordmaster's final solution. Another example is the Hatred Assassin. They apply THREE bleed effects (one too many in my opinion). 1. The class uses a double-bladed lightsaber. In the main rotation, almost every ability animation should be centered around using the weapon. 2. Two of the dmg-over-time effects have the hatred assassin waving his hand to apply the DoT. This is bad. 3. The ground-target ability Death Field should be 30m range @ all times. Same with the powertech's Deady Onslaught. Ground target area-effect abilities, no matter what , should have a max range of 20m+. Its obnoxious otherwise. The Mercenary's 'Jet Boost' ability activates the bounty hunter's jetpack to barely lift her off the ground for 0.5 seconds, knocking all nearby enemies up in to the air & back. Huh? Need i elaborate? See the theme? DPS Powertechs should have 1 'charge' of Flame Sweep on 10 sec cd. It should cost 0 heat. A utility could grant an extra charge & increase its radius slightly. This ability looks weird when you cast it 3 times in a row. Its beautiful though. Mercenary Changes: - Increase the cooldown of the reflect/heal/absorb defensive to 3 min. - Reduce the cooldown of Jet Out from 45 sec to 25 sec. - Jet Out now grants charge/slow/root/stun immunity for its duration. The utility Smoke Screen has been removed. - Unload has been renamed Ghetto Blasters j/k change its animation plz - DPS Merc: The insta-cast heal has been removed. The cast heal now has 1 charge on 20 sec cd rather than no cooldown. It will heal for 50% more & if you use it on an ally, you will heal for 50% of the amount healed. Extra Notes: - The operative roll looks choppy and awful. Work on that if possible. I don't have a solution for it; prolly an engine thing. - Sorcerer DPS cast-heal should have 1 charge on 15 sec cooldown rather than no cooldown. It will heal for 50% more. If used on an ally, the sorcerer will heal for 50% of the amount. REMOVE the insta-cast heal Dark Preservation from dps specs. - Healer Sorcerer should heal for 5% health per sec while in Static Barrier (10 sec immunity). - DPS Taunts should be -15% rather than -30%. Tank spec taunts remain @ 30%. Tank taunts override non-tank taunts. - DPS 'Guard' does not reduce damage taken by 15% and now only splits 25%, down from 50%. Tank Guard can override this. (The override mechanic is VERY important to gameplay quality!). - Carnage Marauder's Gore duration changed from 1.5 sec to 2.5 sec. "Trust your feelings, you know it to be true." ~ Chester Biggingsworth
  16. Annihilation & Fury are pretty cush on damage. Carnage is most fun though 5800 DPS Annihilation Marauder http://imgur.com/a/WE9qX
  17. the company is so unprofessional i wouldn't be surprised if they did that on purpose lawl. w/e its star wars. World Class Cutscenes 10/10 Every Other Aspect of Game Design: 4/10
  18. As a pvp'er and someone who plays a lot , i dont mind the system. But yeah this game is very much like an unregulated online gambling casino. Both with the cartel market and the command rank system. I wouldn't be surprised if they got sued to hell for it. Its kind of sad to have the star wars name attached to it, brings the franchise down. But its a bit nuanced - i mean, swtor's cutscene experience is 10/10. SwtoR cutscenes are 10/10 and its star wars, so that combo REALLY can get you hooked. Once hooked, you probably wont really want to continue playing the game very long @ max level, but thats why theres a hook! Its not like world of warcraft where they have high valued synapse gameplay with tons of content. SO, i believe the company stoops to the 'casino' styled end game we see with CommandRank & CartelMareket. I'm not too much of a sucker for either but i do see it and its kind of disturbing.
  19. thanks for the feedback. hope it keeps coming i really think this change is necessary and also a lot of fun while also fair. Nothing in the game has a duration like 0.75 or 1.25. Not sure why they started with this new ability. Even the warrior's Charge root is 2 sec instead of 1 or 1.25 say. Am i being clear?
  20. I heard this in 2013 all over the forums. Today, its January 1st, 2017. kk bro kk tbh this game has incredibly sqaundered potential. Its cutscenes are 10/10 but outside of that it scores very low. But so be it, its star wars and all we have is WoW and SwtoR. So yeah.
  21. I think it should be changed from 1.5 sec to 2.5 sec. This spec is already mildly under-scaled especially juxtaposed to Fury. Increasing the duration of this debuff by 1 sec will make the ability more sensational to use for the player and more threatening for enemies. If you agree with the change please comment on this thread with a smiley face or somethin [Gore]: Impales the target with both lightsabers dealing 9538 - 10542 weapon damage and hindering the target for 1.5 seconds, preventing the use of high mobility actions and escapes. [Gore]: Impales the target with both lightsabers dealing 9538 - 10542 weapon damage and hindering the target for 2.5 seconds, preventing the use of high mobility actions and escapes.
  22. Fury is a bit overscaled compared to the other marauder specs. Its really nice single and aoe damage. Can actually noticably SOLO healers as Fury and i find it very easy to top charts with it too. Gameplay wise i prefer Carnage, i think its beautiful, but its mildly underscaled in comparison.
  23. Fury Marauder with full +power augments can do it Very good operative healers are still very hard to get.
  24. The republicans on this server are pretty conservative when it comes to PvP. When they do show up to the battle, they have a lot of support but their hammerblow dps'ers hit like wet noodles almost as if they are trolling you & themselves. Join the Empire. #MakeSwtoRGreatAgain
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