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ArcadesSabboth

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  1. Do you have his healing abilities assigned to hotkeys? You can force him to heal.
  2. I wish there was greater value to having legacy level 25+. I also wish we could spend legacy points to unlock features as opposed to credits. Sure, credits are easy to get too, but 5,000,000 for the GTN is nothing to scoff at, especially if you are a casual player. I agree, though, that the legacy system is one of their most prominent features that separates them from the other MMOs. That, and the leveling system (which in turn feeds the legacy system). I wouldn't mind seeing legacies have a "talent point" system in the Global section similar to how WoW guilds can choose to level up certain features that make repairs cheaper or group teleports. Each player could customize their legacy bonuses to fit whatever playstyle suits them best (PvP bonuses, leveling bonuses, raid bonuses, etc.)
  3. You get the monthly allowance for free as part of your $15/month. You also are likely getting a sizable amount of "back pay". They are not implementing anything that would force you to buy more cartel coins, so its up to you whether or not you spend more than $15/month. It's an MMO, the very nature of this business model is to constantly dangle new carrots in front of you to keep you paying and/or playing. They shouldn't have to give you everything immediately and for free--you're already getting plenty for your money's worth and if you ever determine that you aren't, feel free to cancel.
  4. 1) Sounds an awful lot like the just released pet battle system from Mists of Pandarian, but it would be setting appropriate. 2) Quests from a localized "bounty board" isn't unique, but it would add convenience. 3) Definitely setting appropriate, but gambling isn't anything new. 4) Lightsabers could certainly form for the basis of a "Legendary Item" system similar to LOTRO, but you would have to come up with a similar format for blasters and I'm not sure it would have the same appeal to non force classes. I'll stop here and sum up my point that it's hard to be original these days. In fact, of the above items the most novel/unique is probably LOTRO's Legendary Item system where the items themselves take on an MMO advancement quality of their own. All of your ideas are good; I'm not knocking them. But if your complaint about SWTOR is that it isn't complete, I'll suggest to you that it's in year 2 of its post-release development cycle, not year 7 (WoW). If your complaint is that it's not unique enough, well...it's hard to be unique these days and still compete in the "Must-be-like-WoW" market. Even expanding on the space exploration and combat systems would draw comparisons to Eve Online. But, if they could somehow incorporate the updated graphics that we have for the current space rail shooter missions and expand it into a sandbox exploration/combat design--that would definitely be something. There's plenty of things they can do to make the game feel more like a Star Wars game, and there's plenty of things can do to make it feel more like World of Warcraft, but all of those take time and money to implement and saying that it should have all be done and complete by year one isn't fair.
  5. How is EA supposed to add new content without new revenue? Clearly, the current model is struggling (vast reduction in subscriptions and servers). Money isn't going to fall out of the sky. Switching to F2P isn't an attempt to draw blood from a stone, but rather to draw in new users that may create additional subscribers down the road. The alternative isn't adding a bunch of new content (which costs time, money, etc.), the alternative is shutting down the servers.
  6. 1) The voice over work IS the true content. I understand your point about it being harder to expand upon than text based questing, but the voice over work is what is innovative in the MMO industry. This is the unique feature of SWTOR (and one of the main reasons I came back after playing Guild Wars 2--which had a horrible storyline) 2) You laundry list features you wish were in the game, but concede they've already been done. How about listing 3-4 "innovative" ideas that haven't been done by WoW, EQ, GW2, Lineage, etc. It's not as easy as you think. The industry has been saturated by MMOs since WoW exploded. GW2 tried to be "innovative" by straying from the holy trinity concept and its a muddled mess. Please list 3-4 completely new ideas you want to see implemented that have NEVER BEEN DONE IN ANY GAME EVER BEFORE. Good luck. 6) Your points in paragraph 6 assume EA is willing to pour additional capital into SWTOR without an uptick in additional revenue or the possibility of revenue. SWTOR opened at approximately $250 million and wasn't anywhere near the hit they thought it would be. If you were head honcho at EA, would you really pony up more money before you see the subscriptions or player base increase? The world isn't made of money. League of Legends proved you can make money hand over fist with the F2P model if done correctly. LOTRO has tried implementing it in the MMO model and I'm not sure how much actual profit they're making, but its beginning to be adapted for this genre.
  7. I'd love to see Warzones bracketed similar to WoW's 1-10, 11-19, etc. system or based upon average ilvl of your gear. The problem? The playerbase is too small and this will never happen. Que times would be too long and people would complain about that instead.
  8. The likely result is that F2P players will band together in their own guilds (sanctioned or not) since they will have similar restrictions.
  9. The goal of the subscription/free to play dichotomy is to give you a taste of the full game with incentives to pay for more. If they give you enough WZs to complete your daily and weekly for free, there's a good chance a large block of subscribers will cancel and continue forward with the F2P model having lost no tangible reward other than some valor points (for games beyond the daily/weekly threshold). In fact, it wouldn't surprise me if the OP was complaining because that's exactly what he planned to do when this system takes effect. BioWare is already giving players the entire PvE game for free--to expect more makes me think you want to freeload off BW/EA.
  10. There's plenty of PvE servers to roll on if you don't enjoy being killed/griefed on Ilum.
  11. 1. 8/16 man ops with significantly weaker bosses/mechanics so that casual players can see the content without the pre-requisite Daily/BH comm grind (similar to WoW's Looking for Raid system) 2. More customization for your ship -- this could be the gateway to player housing that is so often lacking in MMOs. Additionally, more missions and more impactful rewards to purchase (right now all fleet comms go to buying purple boxes after your upgrades are maxed). 3. Long term: more classes with their unique stories to be told. This is the single greatest feature of SWTOR IMO, but I realize animation work and VO is expensive and very, very time consuming and SWTOR is already under the microscope for end game content, so I'm not holding my breath on this one.
  12. It's not just SWTOR. Ever since I picked up Dragon Age: Origins I've had a hard time playing non-BioWare games. The lack of a good story with high quality voice acting kills it for me unless its a niche genre like League of Legends. DA:O, the entire Mass Effect series, and SWTOR. I tried GW2 and was bored to tears with the PvE in the first week. I did appreciate the non-compete questing in GW2, but hated that you got nominal exp for killing npcs and had to constantly seek out that next quest hub--and killing stuff in between hubs was a worthless waste. If SWTOR could take out the "tagging" aspect and incorporate GW2's cooperative play it would benefit--but the leveling story is great no matter what. I've only played through 2 stories and haven't really grinded out the FP/Ops. It would be nice if there was a ready made "entry level" raid like the WoW Looking For Group feature (read: significantly weaker content/dumbed down mechanics) so that I could see the 8/16 man content without having to grind out the gear/find an appropriate guild. But, regardless of any future PvE developments, I've still got 6 great story modes to go that will keep me busy for a long time (and that's not counting replaying the same story from the other light/dark side).
  13. I haven't had any problems since the 1.4 patch. It certainly didn't affect everyone.
  14. Unless it's a sandbox MMO, there is going to be repetitious end game content--that's the very nature of the modern MMO. You kill the same static bosses over and over to collect loot and improve your character. When you reach the maximum level of gear you either start an alt or you wait for new content to be released. WoW and SWTOR aren't all that different in this regard. The problem SWTOR had, initially, was that it lacked the polish of WoW and other current MMOs, despite having the foresight to see what they did well and did poorly. I quit playing after my initial 30 days of game time was up. I recently re-subscribed because the leveling process and "single player" content is on a level of its own in the MMO universe. I only finished 2 playthroughs (both Sith side) during my initial 30 days and I'm anxious to try the other stories. So far, the Jedi Knight story has not disappointed one bit. This game has a lot of re-playability in that regard and some of the best VO/writing around. I tried Guild Wars 2 and quit after the first week because the storyline was ridiculous and the grind was boring. The RvRvR PvP concept had promise, but I would never have reached level 80 because I was bored to tears. I still have 5 more storylines to explore in SWTOR and then I'll decide if I want to "min max" my characters and hop on the raiding treadmill or battleground grind fest. Chances are I won't, but its because the repetitive nature doesn't appeal to me anymore, which is why I quit WoW. SWTOR can at least hang its hat on its unique leveling and story process--which are hallmarks of a good BioWare game. It's ashame VO/single player content is so expensive and takes time to produce, that's really the strength of a BioWare game and its what sets them apart from the masses.
  15. Are YOU reading what people are saying in response to your original post? The story isn't the same for a dark side Jedi Knight as compared to a light side Jedi Knight. The story isn't the same for a Jedi Knight as compared to a Jedi Consular. There are, at a minimum, 8 unique stories, each with a light and dark side (and neutral options in between). Have you played all 16 aspects of the story mode? Creating story content is expensive and time consuming. There's a reason why BioWare is able to more quickly pump out Mass Effect 3 multi-player content as opposed to single player content. I'm sure right now the main question is whether this game will ever get a true single player expansion beyond additional ops. Will they see adequate return on investment for the animators' and VO time? Probably not, but none of us really know what they're clearing in profit at this point.
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