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Hatonastick

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  1. I've recently come back to the game after being away around 6-8 months and I'm really disappointed to see this bug still exists. It's getting to the point where I'm avoiding grouping simply because I'm fed up with losing nameplates/and or arrows after instance switches. It really makes it much harder than it should be to run with a group. Group missions are, not surprisingly, much more chaotic than single player and attempting to run with a group with this bug is a bit like playing with one eye shut and one hand behind your back. I rely on the nameplate and arrow to give me the information I need as quickly as possible, I'm not used to having to look down at the target select icon to see who I'm aiming at. Thanks to this bug I've done everything from heal the wrong person (and watch the one I meant to heal die), to accidentally aggroing another group of enemies and causing a team wipe during a battle because I couldn't instantly tell who I had targeted. That sort of thing can give you the wrong sort of reputation among players and can be quite distressing if you are the sort of person that normally works well in a team. BTW doesn't seem to matter what brand of graphics card you have, I tried my ATI and NVIDIA and both have the issue.
  2. Well I'm another subscribing Aussie player who will be leaving when this happens and I've been playing since the US release. I know it will mean bugger all to those in charge but this is unacceptable. You couldn't have given the Oceanic group a bigger slap in the face when all we really needed was one main server. In fact I'm so annoyed (it really hasn't been a good day) I'm wishing I hadn't already had an extra month processed on my credit card as I'd be quitting now. I don't normally do this whole melodramatic thing and normally I'm preaching calm, but for me this is finally the last straw. It has been repeatedly demonstrated time and time again that this company does not understand how to handle its community nor does it seem to listen (mind you with EA involved can I say I'm surprised?). In any case it has been obvious for a while that the focus has shifted away from the players and what they'd like to see (some major bug fixing wouldn't go astray) towards the online store. In fact as far as I can see about 80% of patches, additions etc. seem to be shop focused. I've seen this happen on subscription MMO's before when the panic sets in because subscriptions are down, money is getting tight and so they are feel as if they are being forced to a F2P model. All well and good but when suddenly the online store starts making money that they weren't getting from subscriptions it becomes the main focus and other things that should be the focus suddenly become secondary. However I'm digressing a lot here... My point is this is the last in a long, long, long line of frustrations I've had with this MMO since it was released in what was (lets face it) a pretty shoddy beta-like state and while I'm pretty undemanding when it comes to these games generally, I have no intention in hanging around to watch my 40ms ping turn into 300ms returning me to the same poor online experience I was getting back when I still played on Harbinger. I’m also not entirely happy about trying to find names for my 13 characters when they are moved to the US (which I’m sure will be pretty full up thanks to the antiquated MUD-like naming system SWTOR decided to go with as opposed to something a little more modern like the system used by Champions Online). Sure if the Oceanic servers had been merged I’d have been in the same boat (possibly) but to keep the low latency I might have put up with it. I think I’ll leave it there as to paraphrase Mr. Furious: Rage... Subsiding... I’ll just leave you with one final thought: I sure as heck hope that if you guys make the mistake of creating another MMO, you don’t stuff it up quite so badly as you did with this one. Take care and Toodle Pip. If anyone wants my gear it will be in the trash compactor, along with my subscription.
  3. Not sure whether it's just the way the planet is designed, or whether there's something weird going on with Corso or Disappearing Act but I've died more times today than I did in my passage from 1 to 50. Almost every battle, even with most of his AE threat generators turned off, I've had Corso aggro more enemies than I can deal with. 2 spawns at a time being the norm. Fine if Disappearing Act worked but a number of times now I've had it fail -- I'm wondering if failure rate is higher if you use DoT attacks in your build ie. that if enemies have a DoT attack on them from you, they are still aggressive despite the use of Disappearing Act as they are still taking damage. Mind you that would make sense. Anyway the biggest weirdness I've had was one time I used Disappearing Act, it failed, Corso and I died. So I decide to rez where I am only to have Corso _immediately_ leap and attack a group a fair distance away that I wasn't even fighting when we died, causing a large number of enemies to suddenly descend upon us both and (not surprisingly) we died again. In another area I actually had an elite charge half way across a map to attack Corso and I while fighting a separate elite -- twice. I don't get what I'm doing wrong or what has changed since I first arrived on Ilum (I haven't played this character in 2 weeks I think it has been) because originally I didn't have any such issues. Edit: My signature is now incredibly ironic. I bet it turns out the problem is the player. ie. Me...
  4. Me, I never wanted this game to go F2P for a lot of reasons but I don't think anyone wants to read my essay on F2P systems and why I believe they are a "Bad Thing TM" -- anyway even I have to admit that the game was going down the gurgler with the massive drop in people playing on the Oceanic servers that I've witnessed the past few months. Of course I'm just one person but I'm on TOR every day and see a lot of the PvE server Dalborra thanks to the 10 characters I switch between quite regularly. Anyway if TOR is going F2P, as a lot of people claimed to have wanted, this is what we are all going to have to accept. Either we have F2P and put up with this sort of thing, ie. carrots on sticks designed to pull credit cards out of wallets/purses, or watch TOR limp along as a subscription-only game until it dies a pathetic lonely death. Not that F2P is a guaranteed save though. That relies a lot on the design of the F2P system and, to a certain extent, how aggressive they get with their carrots and sticks.
  5. From my observations the problems are more to do with weekdays. Weekends, on Dalborra at least, seem to have reasonable population levels on both Empire and Republic sides. Sort of. In any case I'm hoping they decide to merge Oceanic rather than close it down altogether. While things are much faster on the US servers than they were before the massive upgrade and merger, I'd still prefer a latency of 40 over 2-300 (before the upgrade I used to average around 400 on The Harbinger). That's what you get when you live at the arse end of Adelaide in an area serviced by an exchange that wont allow anything faster than ADSL-1. In any case I'm just one person and so will have to put up with whatever decision Bioware makes based upon the opinion of the majority -- although it would be nice if they gave us the chance to vote on the outcome.
  6. No, no, no this is a good thing! Seriously! By gradually making a growing number of powers/skills in the game pointless it helps free up space in the action bars of my characters. Thanks once again Bioware -- keep up the good work! PS If you could, please mess up some of my Jedi Guardians powers next as that's another one I'd like to reduce the number of skills I bother cluttering up my action bars with.
  7. The Sith Warblade is something I've only ever seen once, and that's towards the start of the Sith Warrior class missions. I asked about this some time ago but made the mistake of not including a picture, so most people probably had no idea as to what I was talking about. At least that's my hope as I didn't get much in the way of a response. Sith Warblade
  8. What bothers me is I have 1 character on the US server Jekk'Jekk Tarr which I would love to transfer and yet the only option available to me is to move him to another US server The Harbinger, when really I want to move him to Dalborra in the Oceanic region (I didn't have the room to move him when the Oceanic transfers were going on). Now the thing is Dalborra is listed as a destination server on the information page regarding transfers but isn't available as an option when I attempt to move my guy on Jekk'Jekk. This doesn't make any sense. Edit: Hmm, yeah reading the FAQ makes it quite clear (even though it sounds as if Jekk'Jekk is one of the servers that will be closed down, maybe) that I'll have to wait for paid server transfers. That's ok, I can wait.
  9. Does it suck and does it piss me off? Yes as I was _really_ looking forward to playing. Is it going to change? No. So what can I do about it? Bugger all. Or, if you have a spare few hundred million sitting about, create your own top selling MMO, host it in the Oceanic region and do all your maintenance times during US prime time. Seriously though stressing out about it only "hurts" you. Just have to learn to accept it and move on. Ce la vie.
  10. Hilarious stuff. Had only just been reading the Twitter and Forum announcement that the patch wasn't happening tonight, so was happily playing my Vanguard when *BOOM*, the server goes down. It's at that point I read that "Oh hang on sorry, no the maintenance is happening tonight". No admin message or warning in the game at all. Honestly though, I'm not fussed. Sure it's annoying but if they are so hot under the collar about getting this patch out tonight it suggests something is very broken somewhere -- so I'd rather put up with another night of inconvenience than find out the hard way that something really aint right.
  11. And here was me thinking this was going to be a reference to the fact that in hybrid (PvP/PvE) MMO's, PvE'ers tend to get the short end of the stick because design decisions often give PvP precedence over PvE. Oh well. Nothing to see here folks, move along! Don't mind me, I'm still sore over the animation changes to Project.
  12. I had this recently on my Scoundrel and have had on other classes I've played as well (end of Chapter 1 on my Inquisitor was the first I ever ran into). Up to the mission I had extreme difficulty with, I'd been playing in haphazard way using whatever attacks I felt like using and had even just thrown points into skills without really thinking about it too much. After I reset all my skill points and put them into places that I had planned to do so originally, and worked out a workable attack cycle I breezed through the mission after having died 4-5 times prior to my deciding to take the game a little more seriously. I got nice and upset when I hit that brick wall but it will be a sad day indeed if they ever decide to pull those walls down. I saw that happen to LOTRO and it wasn't pretty...
  13. I think its a bit like the fake gem you get during the Smuggler class quests in Chapter 1. Thats a white, non-usable object that has no real use. I'm a hoarder so just shove it in my ships cargo hold for fun.
  14. Wow... Just.. Wow... That is terrible. I _LOVE_ the old animation (although I suspect I'm pretty much the only one if these forums are anything to go by). Oh well, better start planning a build that doesn't involve the use of Project now in preparation for 1.3. What they need to do is a poll. Edit: Actually I like Dyvims suggestion. More customization options is never a bad thing.
  15. Does anyone know if there is a moddable/artifact version of the Sith Warblade? I'm guessing the answer is no as I can't find one anywhere, but thought I'd ask just in case. I guess part of the problem is that the Warblade is classed as a lightsaber...
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