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Kalimist_

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  1. I didn't mean to say that Rage is harder to play, generally speaking. What I was trying to say is that it's harder to utilize when facing great player/s as your mistakes can have more crucial consequences - so that it can be VERY unforgiving.
  2. The thing is that most people think Rage is a "noob" spec while it isn't. In fact it is harder to play than Vengeance as you really have to watch your buffs and time your abilities in order to maximize your burst damage. It'd be an understatement to say that 90% of all Rage/Focus Juggs/Guardians fail to do so. Rage is somehow predictable for good players though, so you have to get the hang of using Smash in the right moments. BTT: In the end it's about personal preference. All three specs are viable. But I think once competitive PvP kicks in Rage will have some major problems as it will get a lot harder to efficiently use your burst damage against organized teams. On the other hand, Rage can still be deadly if you manage to establish a somehow unpredictable playstyle - imo that's the hardest part.
  3. Then they suck, it's as simple as that. It must be your first MMO if you think a dispellable 30% snare is enough for a melee class.
  4. 30% is only viable as an AoE snare. There is only one single target snare in the game that is worse than the one of Cauterize, being Weaken Mind/Affliction with the Confound/Conspiring Force talent. So no, it is very rarely sufficient unless your opponents are almost always terrible players. I mean if you really want it, go for it but while it sounds 'Ok' in theory, it's pretty bad in practice (you do know that Cauterize can just be dispelled, right?) - I won't get into another discussion with you by the way as it's pretty much pointless when you think a 30% snare for 6 seconds is enough for a melee class. I can just say that you are so gonna fall flat on your nose once we get competitive PvP.
  5. That is flat wrong. When someone is affected by several snares, only the strongest kicks in - snares NEVER stack. Do you even realise how ridiculous that would be?
  6. Are you really that bigoted? It deals or rather can deal damage to multiple targets, but only to one target at a time/each 1.5 seconds. And this has absolutely nothing to do with the definition of AoE. It is single target damage. Period. And your math is fine and so on BUT assumes that you use Rebuke on cooldown (which is wrong, you will always have downtimes, be it only for a couple seconds) AND that it's always up for the full duration - smart enemies will just chain CC you and even in PuGs I'm at a point where it happens more often than you would think. But then again, there are large numbers of great players on my server. I'm done now. Explaining something to someone so undiscerning is really stressful.
  7. Rebuke deals damage to a random (random as in who attacks you first after the continuous 1.5 cooldown) AND single target every 1.5 seconds. Enlighten me, what exactly is AoE about dealing damage to one target? Read, reflect and then act like a know-it-all. In case you didn't know: AoE = Area of Effect - AREA
  8. Where exactly am I deluding myself? Alone the fact that you think Rebuke isn't single target damage shows who is deluded by simple game mechanics. I don't really know what you were trying to say or who you were talking to with the rest of your post - a fan of soliloquies?
  9. That's not true. Even if you don't waste a single Rebuke (and at least 1-2 will always be wasted) you'll never get more than 30-40k out of it, and as the reflected damage only affects one target at a time, it is not really AoE. No one in this thread ever said that damage equals skill. Doesn't change the fact that there are a lot of windbags who say 700k isn't much of a problem while not a single one can actually prove it - the second part of your "argument" has already been stated like 10 times btw.
  10. 1. The guy above me said 700k "isn't even that high". Imo that is much much closer to everyday PuG than to "possible under the perfect circumstances". So yeah, he pretty much said that. 2. So 500k is average in your average zerg game with a pocket healer sticking to your *** 24/7 - what's that supposed to prove? And considering your overall stats... 7 medals, really? I even had 6-8 medals on my sentinel while leveling 90% of the time. But damage is more important, amirite? 3. I have full BM gear, Valor rank 69 right now. And I say 700k isn't possible unless you have someone healing you all the time AND the enemy teams lacks damage. 4. Everything you said is pretty much invalid since you tried to make a point with a screenshot of a game in which you had your own personal healer + the enemy team was 2:1 outmatched in both damage and healing. 5. So you are trying to tell me/us that you take a screenshot entitled "500kMatch" but you don't take one of you doing 700k+ 'cause you don't have to push your epeen? Yeah right, very believable.
  11. I think first off we can agree that damage has nothing to do with the quality of a player. Secondly the fact remains that claiming something without being able to prove it, is being a blowhard. Because it is single target damage. Show me a screenshot then, shouldn't be so hard to find huh? Under very rare circumstances (uncommon enemy team composition + having a pocket healer) it surely is possible but in your everyday PuG? I don't think so.
  12. What's the point of this thread? What's the point in saying "I did more damage/700k" without proving it? Questions over questions. I'd really like to see a screenshot of a Watchman/Anni Sentinel/Marauder doing 700k+ damage, even in Voidstar. I played against a team once that pretty much just contained healers and I still didn't break the 700k - I probably could have done it with a pocket healer of my own but that'd be beside the point anyway. Let's review the facts: - You did more than 700k damage once - 500k is average for you - you don't feel the need to boost your "epeen" Gotta love the contrariety.
  13. Like already said a couple times, a 30% snare is pretty much useless.
  14. WoW Rogues are underpowered? I mean.. really? I keep wondering what makes people come up with nonsense like this. There was a short time in TBC where rogues had small problems but other than that, they have almost always been #1 amongst all melee classes - that is, in competitive PvP.
  15. Ehm.. no? The worldwide top 10 of 3v3 (which obviously counts most) has been 90% caster cleave/RMP/RLS since s7. Or are you referring to the Shadowmourne - DK/Warr + 2 Heal timeframe? That was just bad game design with a weapon being borderline overpowered. Warriors were great at the start of TBC, had major problems in S6 and have been great ever since - but they never dominated the competitive scene. How about you get your facts straight and come back? Yes, there have been melee comps to win major tournaments (Blizzcon, ESL etc.) but maybe you should re-check the meaning of "domination".
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