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Ankhkharu

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Everything posted by Ankhkharu

  1. They sorted out smash splash damage, they need to sort out this ****. I can't understand how they can't see the connection between this and dotspred, so what if the damage takes longer to apply - if you don't have purge you're ****ed anyway. Sort out dotspread instead of doing pointless things like reducing range on deathfield. Give madness more dps, take away dotspread. It was very viable in season 3 without it. Stacking won't be an issue if your whole team hasn't got 3 of each dot on them the moment they leave the gates.
  2. One thing this helps achieve is that people who were playing for the rewards - will either stop and not give a f**k anymore, or play occasionally, or play on classes they like instead of fotm - like I'm about to. I loved the idea of getting something cool at the end of the season, but I PvP because it's ulitmately what i enjoy the most. I'm gearing up my concealment op and will probably queue on him for the foreseeable future since I'm not bothered about rewards, I like my op, **** the rest and bioware's T1 vehicle the most. I'm pretty sure I won't make T1 on him and you know what? I couldn't care less. And btw "Swashbuckler" get the f... out, who came up with that.
  3. Juggernaut is boring as **** but in a good place overall, getting buffed even more in 3.1.2 Marauder anni is fun and good for 8s but kinda **** in 4s, good 1v1 class due to self heals. Operative good all round for everything IMHO. Personally I have all the classes, played all of them extensively and most fun I ever have in PvP is on my Op (Concealment). I don't lose 1v1 in regs, I'm better at sticking to target in 4s over other burst classes, when focused I can **** off with roll, heal, kite, do whatever. If they make mistake of focusing me when I pop out of stealth they can spend whole match trying to run after me whilst being dps'd down by my team, all the wile I dot, grenade and rifle shot at them. So basically decide for yourself man. I can tell you only this, watching a good operative and anni marauder play is a thing of beauty.
  4. Well, my gf just got into swtor with no experience in mmos and when I thought about which class she should main, there was no doubt in my mind that SW(jugg) is the way to go. They require very few buttons to be effective, very straight forward playstyle, even their *********** mez doesn't require them choosing a target target, their healing doesn't require any action from the player aside from taking damage. All about juggs screams "yep, we wanted to make it easy for you bro so you can focus on dpsing **** in peace". To me they also have the most boring playstyle out of all classes. And now they' will be even more *********** unstoppable.
  5. Hatred is the most effective of all specs in delivering pressure and spike-y damage if focused. This is why it's so easy to open up as sin, and in three globals have dots ticking on enemy team, doing maximum dps possible from that point not worrying about getting gibbed. Right now with nerf to PT there is virtually no stopping the sin from reconsidering this tactics. The class is unstoppable, it might not have the burst of other classes but the damage is solid, needs to be healed if not purged and sin himself is difficult to stop once he's on you. Reduce aoe healing, reduce dotspread damage , nerf forcequake/storm utility and then I can start playing deception again.
  6. Assuming BW brings overtuned classes back to their rightful place, hatred sin/madness sorc even with nerfed dotspread would still be very effective but with a slight push for deception/infil it would actually give me an option to play the spec i enjoy most instead of going for what is atm the only reasonable choice of you want to win.
  7. Once they're in "IMA RACECAR LOL" pursuit mode only thing you can do is run, hide, pray your team opens up on them hard and gets their attention... I watched Discovery channel last night and they said PTs in their own habitat of yolo arena have short attention span.
  8. Personally, as long as you stop them both unloading their ***** together in the opener I haven't found there to be an issue after. Doesn't change the fact that 2 PT's can wreck someone in two globals, certainly not working as intended. And then of course it depends on who you're teamed up with, there is a lot of newbies in yolo right now who simply don't know how to react when their health starts dropping down rapidly or they allow themselves to get pulled in etc. When you know you're the focus, you run away it's as simple as that. Typically they just herp derp chase you while your team does the dps. An experienced team who ****s up less than more (because let's be honest everyone ****s up from time to time) would have no problems with 2 PTs, class is not a problem on it's own, but in a hand of experienced min-maxed players it can be pretty silly damage wise at it's peak burst.
  9. Yeah, well... Half the classes are overtuned right now.
  10. is it ****, that spec is nothing now compared to what it used to be and burst classes like lightning/tk or pt/vg, just fine doesn't cut it at this point for ranked and it's in no way competitive to hatred.
  11. Bioware, you ****ed deception up, get on to fixing it! it was my fav spec on my sin... Watch this video and see how ineffective this spec is right now, it has ZERO pressure whatsoever...
  12. I have a sin, sage and a jugg geared, give me a reason to play the jugg because I can't find *********** any.
  13. What are you on about, I still have to see an example of anyone being stunned with full resolve without 1000ms lag. And what animations... what has that got to do with anything.. I don't even..
  14. Juggs do respectable DPS. With that out of the way, leap bug is *********** ridiculous, I once woke up in Austin, TX when my juggernaut leaped up the hill slope in Novare Coast.
  15. One simple change to make is that root should be a choice - just like a stun - not a byproduct of running through your rotation. I agree that slows should be attached to skill in certain cases, but root should have a longer cooldown and require a gcd outside of main rotation. It might be clunky but it'll defo solve the root spam. I've had so many situations where I'd end the ranked match 1v2 and once even 1v3 and yet i still managed to win because my opponents were a) melee b) couldn't get to me. Aoe root on chain lightning/tk wave has been in the game for a long time but now it's OP as **** and I will abuse it with force potency forcequakes for as long as Bioware lets me.
  16. Man, anything gets focused by those three in yolo will get rekt. Not just sniper. The truth is, sometimes(rarely) there are **** team comps, more than often people don't know how to play with a sniper. When they do, they **** **** up as a team. Snipers in regs without a healer have a hard time if the other team is semi competent, yes. They do get targeted often in yolo, but so do PTs and sages. I don't think they die any quicker than a PT, in fact on the opposite. When you see a good sniper on the opposite team you know it'll be hard. I can see a good PT or a good sage/sorc and not be concerned too much. But a good sniper is a problem.
  17. Ankhkharu

    I have an idea

    TBH and that comes from someone playing Vengeance and Telekinetics, if juggs were allowed any more uptime on sages the latter would have exactly zero chance at surviving. If you time your stun and force push right, there is just no getting away from a juggernaut. The amount of time it takes to take down three hp bars is just ridiculous. Only chance sage has vs a jugg is when there is either plenty of stuff to LoS around or jugg has no def cds left. And it's still a close call. Telekinetics is overtuned for regz, but really easy to shut down in ranked. Juggernaut dishes out punishment equally in every game mode swtor has to offer.
  18. I have no idea why you would go infiltration at this point, but you want around 25% crit and rest in power. Some accuracy would be probably useful, but how much, who knows.
  19. The message is buff sorcs, I say let's do it! What I need is some sort of delayed attack let's call it lightning bomb. So as it ticks away and blows **** up after few sec, i can cast my other stuff and line it up. What I really need is some charge-up move that can crit for ungodly amounts every 30 sec or so, let's call it lightning burst. Because I still believe the damage would be so-so, some chargeable and spammable ability with 0.5 sec cd would do, so I can lightning while I lightning. I know, let's call it lightning cannon.
  20. Until pt's get fixed i'm cruisin with 30% stun DR and now I don't actually have to bubble up most of the time in those first 5 seconds of zerg in ranked.
  21. When early access in 3.0 started I already worked out that forcequake with utility offers pretty much the same single target damage as spamming telekinetic burst with one huge advantage: it's more reliable in delivering it, and when used with force potency (which is how this cooldown should be used btw) hello 4k ticks. In those rare situations when other team is not focusing me for some odd reason and standing in a group - they are pretty much ****ed - turbulence+telekinetic wave roots and slows them in place followed by force potency forcequake is ridiculous damage and literally obliterates people. However as I am focused 9 times out of 10 and can't cast for **** I reckon it's balanced and who cares about regz
  22. So you're saying "unless focused" and you see, there's your problem with understanding how arena works. It's not the question of "if" but "how good will they focus me". Unless I have a vanguard on my team I'm pretty much always the target. If you ever play a sorc/sage in ranked you'll get the idea, right now it's clear you have no clue what you're on about.
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