The torpedoes are at the same time wickedly awesome, and painfully, horribly epic fail. Assigning them to the same key as regular missles was a really bad idea. And not being able to target anything I dang well feel like with them is also a bad idea. They take entirely too long to lock onto anything. In such a fast-paced combat situation, by the time I've gotten a torpedo off, I've missed 5-10 targets of opportunity/bonus targets. And why, for the love of Jawas, can I not use my regular missles on torpedo targets after I've used up all my torpedoes? This is just bad design, carry through, and testing. I used to rule in space missions before I got my torpedoes. With torpedoes, I'm failing like a noob. And that's why my torpedoes will stay in my captain's locker until Bioware fixes this pitiful issue.