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Azkit

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    Phlebotomist
  1. Due to diminishing returns on stats, you do want some alacrity, but not as much as the other stats. 300 surge, 200 alacrity would be superior to 500 surge, 0 alacrity. However, you generally get enough alacrity from non-modable gear (implants, ear pieces, belts, bracers).
  2. Yes, that would be a bug if you are gaining the benefits of 3 of the 4 possible IA set bonuses. Currently, for some items, set bonuses are attached to the items while other set bonuses are attached to the armoring mod. When you place an armoring mod with a set bonus into an item whose set bonus is attached to the item, the item's set bonus is supposed to be overridden by the armoring slot. It sounds like a set bonus is not being overriden. Which items do have that are giving both the PvP and the PvE set bonuses? My guess as why set bonuses are like this is that BioWare couldn't give gear that had a set bonus prior to 1.2 an armoring mod with a set bonus without restoring the gear's default mods, which would mean mods and enhancements would be reset to their default mods. Just a guess as I can see no other reason why some set bonuses are attached to armoring mods and others are attached to the armor itself.
  3. So.. what was the point of making a thread instead of sending a message to RuQu again?
  4. This. Unless you are wearing a shield generator in your off hand (which you can't do as an Operative), you will have a 0% chance to shield an attack, no matter how much shield rating you have. And of course, if you aren't shielding attacks, Absorption doesn't do anything either. Defense only affects melee/ranged attacks. Most attacks in PvP are force/tech abilities, which are not affected by defense. Hell, even Shiv, Backstab, and Hidden Strike are all considered tech rather than melee. So the defensive relics really aren't worth much.
  5. 24 year gay guy checking in from Arizona, USA. I know of a few others playing on my team from my server, Hedarr Soongh. It never really occurred to me to identify a guild as LGBT friendly. I found this thread completely by accident.
  6. Are you denying that Sorcs were extremely overpowered pre-1.2 and Operatives were weaker than the other healers? I find nothing wrong with the statement you quoted. The healers are in fact closer in balance (thus presumably closer to their target) after 1.2 was released than they were before 1.2. In warzones, healers aren't gods, but they are very useful, especially when paired with a tank. An undergeared healer is almost worthless against geared players, but a geared healer is definitely a benefit in PvP.
  7. Azkit

    Healer?

    Mercenaries are simpler to play than Operatives. Yeah, Operatives have Diagnostic Scan to help restore energy faster. Operatives also have to manage their energy buff and their combo points to keep their energy in check. It's easier for the Mercenary to stay within their target of <40 heat than it is for Operatives to stay within their range of 60+ energy as the Operative has more things to manage than the Mercenary. Neither one is particularly difficult to manage, but hey, I'm not the one complaining about Mercenary heat here. Yes, I do play both an Operative and a Mercenary healer.
  8. Medicine Operative: Naga Mouse: F1 - Kolto Injection F2 - Surgical Probe F3 - Kolto Infusion F4 - Diagnostic Scan F5 - Kolto Probe F6 - Recuperative Nanotech F7 - Interrupt ability F8 - Adrenal F9 - Countermeasures F10 - Toxic Scan F11 - Sleep Dart F12 - Slice Droid --- Keyboard: 1 - Stim Boost 2 - Adrenal Probe 3 - Shield Probe Q - Rifle Shot E - Shiv R - Backstab T - Corrosive Dart F - Fragmentation Grenade G - Carbine Burst Z - Escape X - Medpac ctrl+1 - Evasion ctrl+2 - Explosive Probe ctrl+3 - Snipe ctrl+4 - Cloaking Screen ctrl+5 - Battle rez ctrl+Q - Overload Shot ctrl+E - Debilitate ctrl+R - Flash Bang ctrl+T - Hidden Strike ctrl+F - Orbital Strike ctrl+G - Sever Tendon After writing this from memory, I'm almost embarrassed at how many skills that I don't even know what their proper names are still.. (aggro dump, battle rez, the 17 energy spamable 10m range ability, the AoE that consumes a TA proc).
  9. Occasionally a mob will see you through stealth while your sleep dart has already left your wrist. The result is that the mob attacks you as soon as sleep dart wears off and when it begins to attack you, the entire group attacks you. You should see the mob that you slept as a red dot on your minimap when this happens, indicating that you are in combat with the mob, even though it is CC'd and cannot attack you. Other than that, no, I have not noticed anything peculiar about Sleep Dart.
  10. This happened to me on Void Star just now as we lost the match. No idea if double credit for losing was given. Didn't have any quests for playing warzone matches and was a level 10-49 bracket warzone.
  11. Yes, the Legacy system is very odd in this regard. It's looking like it will take over a year to reach level 50 Legacy, but if you ever decide to roll a character on another server, well that new toon is just out of luck, which doesn't make a whole lot of sense. You'll need to spend yet another year re-leveling Legacy from 1 to 50. Benefits I'd receive of re-rolling on my main server and not another server: * Rocket Boost * 200 Presence (from Level 50 Human + 10 companion stories from 2 toons - this perk is amazing at lower levels) * 24 minute cooldown Quick Travel * More race options (Chiss, in my case) * Level 10 tier 1 speeder (After 1.3) * Faster Sprint (After 1.3) It's almost as if BioWare wants to discourage people from re-rolling on another server, which makes absolutely no sense. I had a plan to make 1 Empire server and 1 Republic server so that I could experience every advanced class on both factions, however, the Legacy system discourages this. I am more limited in race options and lose out on 200 Presence from companion stories (which cannot be bought, so there is no other way to get this perk), not to mention, perks need to be bought twice, 7 million credits just for Rocket Boost to get it on both factions. It's simply dumb that right now my Republic toons have 200 less Presence than my Imperial toons because Legacy is server bound instead of account bound. Legacy level and perks really does need to be account bound and not server bound.
  12. The parser that my guild uses shows the Merc healer at about the same level as our 2 Operative healers. They're very close. The Sorc AoE inflates their numbers, making their numbers much, much higher. Heck, if the Operative AoE is also inflating their numbers to a lesser extent than the Sorc AoE, that should indicate that Mercs are superior single target healers, even despite the 1.2 nerfs.
  13. Every class can write a script for their class. If (target.getKoltoProbeDuration() < 3 seconds) activate("Kolto Probe"); else if (player.getStimBoostDuration() < 3 seconds) activate("Stim Boost"); else if (raid.getNumOfDamagedRaidMembers() > 2) activate("Recuperative Nanotech"); else if (player.getTacticalAdvantageStackCount() > 1) { ... if (player.getEnergy() > 90) activate("Kolto Infusion"); ... else activate("Surgical Probe"); } else if(player.getEnergy() > 75) activate("Kolto Injection"); else activate("Diagnostic Scan"); There, a script for Operative healing.
  14. About time someone with sense posted in this thread.
  15. Azkit

    Healer?

    Sage and Commando healing is fine. Pick whatever you want to heal as OP, there's a lot of butt hurt people who aren't being reasonable right now because they were nerfed. If animations are important to you, when leveling my level 20 Scoundrel, I just had to laugh at how ridiculous their equivalent of Shiv is, believe it's called Pistol Whip. It rather looks like an angry teen girl slapping someone.
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