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Jesus_Man

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  1. Yeah i know but i'm lazy. I've been thinking about putting them to passive before vanishing to help this but god damn
  2. So in an attempt to make the game more difficult for myself, I set my companion to passive and sent them on crew skill missions to avoid having them help. I noticed that every load screen my companion would go back to default help mode. I understand that the passive option is not one used very often as this game doesn't have a problem with companions running off and pulling/attacking every monster (WoW has this problem with some hunters). So could the passive option stick more if one were to set it plz. This mechanic greatly improved the difficulty of the game btw which leads me to my next suggestion. Medical Probe Cooldown Reduction I noticed that I was dying a lot more without my companion and would use the medical probes a lot. I am a subscriber so the unlimited probes was awesome but the cooldown on it seemed pointless. I don't know how much medical probe revival gets used but with the current difficulty in the game I'd say not much for leveling. My suggestion would be to lower the cooldown of the probes through either global legacy or by default setting. As well, unlimited medical probes subscription bonus loosening onto preferred or even f2p (incentivizes legacy buying for all account types). Not that the lower account options would use it much in my opinion. Reduced PvP cc break Cooldown in PvE This one is just a quality of life for attacking groups of enemies that cc you consistently. Doesn't have to be all PvE but what's the point of it in questing/heroics? Could be added to global legacy in 30 second increments if added. Aggro on companion after vanishing Plz drop all aggro on companion when any stealth class vanishes. I've had my companion get aggroed to after I vanish a lot but I can usually just let them chase my companion and beat him to death in stealth until he dies to get out of it. Still a pain and although more a bug than a suggestion I'll just put it here. Assassin/Shadow Stealth Attack Bonus So I noticed while playing my assassin the only attack from stealth bonus attack in the Deception/Infiltration tree was from Spike/Spinning Kick and Reaping Strike/Vaulting Slash but the latter can be in a normal rotation out of stealth by a single crit. I saw that this wasn't the case in Smuggler/Operative and they do get a stealth attack bonus on Back Blast/Backstab. I thought this lacked flavour for Assassin/Shadow so I put it here. As well my chat suggestion http://www.swtor.com/community/showthread.php?t=948215 But from what I've seen playing this could make the problem worse for people who don't ignore/report spammers. I recently didn't report/ignore a spammer in general chat and he spammed multiple messages probably a minute apart. Doesn't affect the spammers who /yell in the fleet then logoff to avoid punishment (ostensibly). I don't know if they are continuously spamming as I haven't not reported/ignored one. Legacy reward if you do put it in the game is another option. edit 6: so yeah the guys who do /yell every minute or so aren't actually getting punished they just keep spamming to anyone who doesn't ignore them Preview from Guild Bank Suggested before I'm sure. Experience tradeoff for credits while leveling This one came from my desire to not gain experience while leveling as to experience the content. If the quests gave more credits and less or no experience (through ingame option) I would heavily want to do every quest if intriguing. Again this would motivate people to experience more of the game especially for somebody who skipped these planets. I noticed that questing upper level planets (35+) was listed on guides for making credits so perhaps to this credit reward for little to no experience as a tradeoff. Plz Edit 1: Deaths due to falling counter/achievement I just want this because a large portion of my deaths in mmos are from falling damage and I'd like to see exactly how many. Edit 2: That pistol sound combination from Ex-Regulator Pistoleer added to obtainable blasters I love the Hunter's Blaster Pistol MK-1 look but was disappointed when I found out there was no high pitched blaster sound variant as per the Ex-Regulator Pistoleer blaster. These guys can be found at the heroic area for Sharing the Blame on Makeb. This is just because I like the blaster with sound combination and am not aware to this same combination being present (checked through TOR Fashion). These guys also bring up the reduced PvE cc break ability as I just had to kill 5 or 6 pistoleers to get the data spike and all of them cced me including multiple 8 second ccs. Maybe this is by design but if I had just used my trinket properly on the 8 second cc why should I be punished the next group? Edit 3: With adding more flavour to assassin/shadow you also gain the incentive to vanish in a flashpoint/ops for a damage boost if one were to be added. Right now the best you can do with vanish generally is a 2 second stun for a side mob and/or a revive outside in the world
  3. So there is already chat spam and this suggestion would benefit the actual non spamming players more. I doubt it's going to increase the spam because of the time you have to put into leveing a max/50 (harder than leveling to 25) Edit: as it turns out the chat spammers I do see are using yell and then instantly logging off to, I assume, avoid punishment. I wanted general chat to be less restricted and if they're using /yell I again don't see why this is a bad suggestion
  4. I know they raised it to 25 and it did work but this is a new suggestion as far as I can tell and I believe it would achieve the same thing.
  5. That's fine and all but do you know get the credit selling emails? On Star Forge at least that's the only credit selling spam I see
  6. A bot to level 25 is significantly easier than a bot to level 50. Do you have any proof that chat spammers don't get action against for weeks if they're hardcore spamming? Ironically the level 25 1 minute cooldown is probably fine for any spammer because what's the point of flooding chat if they already saw your message.
  7. Interesting. Have you heard of any other planets like this and do you have any experience on this claim?
  8. Well ignoring that mong, I get more spam through mail by quite a large margin than I do through chat so I don't really see the point in continuing to punish people who have already played to level 50/max and want to play more. It's easier to get a level 25 then start spamming than it is to get a level 50/max and then start doing it. As well, I really don't think this change would increase the already low spamming in chat.
  9. Wasn't the Bessiker's son quest a class quest as it involved Bessiker and that alternative reward for zapping the son? And I see what you mean and it's mostly flavour for your race/class. I'm assuming all the class/race choices get the same kind of flavour quality towards them and it's mostly just a matter of preference for which you'd like to receive. Thanks for the heads up though
  10. Title^. I was wondering why chat was still restricted until level 25 for F2P and preferred players if you have a level 50 or max level character on a server. Surely if you level a character that highly and started a new one you are obviously committing to the game and are not going to spam and get banned. I understand it's there to ameliorate chat spammers but having to chat through emotes is painful until level 25 as well this solves that problem and . This lowering of the chat restriction would encourage newcomers to the game as they aren't silenced for as long (I really enjoy chatting in mmos) and bring in more money as a result. So I suggest the limit being lowered to 1 or 10 or some other arbitrary level after leveling a character to 50 or max level (or another requirement) as to not punish players already playing the game. Thanks for considering
  11. I am almost level 50 on my sith inquisitor and have only finished 2 planet storylines and was wondering how the storylines differ by class. I know there are dialogue differences based on my class (responses to my sithity and other sith options) but I was wondering how these differ for the planet storylines. As well, are these differences major and is there a better class for some stories? I really enjoyed being able to zap people on the class storyline for sith inquisitor so would the planet storylines let me zap people commonly if I played them as inquisitor or should I just play them as other classes to get the content on them. Also, what are your favourite planet storylines in the game (both factions)? I really enjoyed Dromund Kass as I felt it was more like the KotOR 1 Korriban than the actual Korriban but the zaps were so satisfying for the inquisitor storyline there. I'm really enjoying this game but I wish the content were harder and I would level slower (as ironic as that is). I really only die to fall damage and while this is quite common for me I wish I died more to monsters or heroic missions (only the 3 waves of monsters from 3 sides of the room have caused me to die and retry it until I beat it). I remember back in beta the game was ruthlessly difficult for soloing some things.
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