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DarthMavin

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  • Joined

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  • Location
    Chicago, IL
  • Interests
    Video Games, AD&D, Photography, Reading, Model Making
  • Occupation
    Student/Photographer
  1. I can't leave the starter zone until the game downloads. I can't access any of my level 75 characters until the game downloads. The game is not downloading. It's stuck at 0.0%. I prefer to patch/download in the Launcher.
  2. Would it be possible to implement a padlock on Crafting Level? Sometimes I'm in the middle of crafting something at level 4 but my Crafting Level wants to jump up to Level 5, so every time I pick a companion, it goes up to Level 5 and I have to set it back to level 4 and pick the mission, etc. It's just a hassle. Could we please have Companion Gifts for levels 6-10? If not, how about Legacy % unlocks for boosting % influence when sending Companions out on Crew Skill missions? thank you
  3. Would it be possible to implement a Crew Skills padlock so that the Missions will not revert to the highest level by default? It's just very tedious to have to open the window, go up to the Tier I need, scroll down, send a companion...and then have to go through the same process again for EVERY companion after that. (Say, by default, I'm Tier 5, but I need supplies at Tier 3). Thank you.
  4. If we are getting Ewok companions, is that a sign that more Episode 1-6 material will start being incorporated into the game?
  5. How about Flashpoints tailored specifically for 2 Player Characters and 2 Companions with loot especially for the PC's and the companions they bring? Maybe the Group Finder can be set to random LFG for "2 Player Flashpoints" or something? Then, when it pops, you have to specify the companion you want to bring into the Flashpoint and cannot alternate within the Flashpoint? Just an idea.
  6. Would it be possible to have more ambience in populated areas, such as more NPC's doing stuff or walking around? I don't know how hard this stuff is on users PC's but the game feels empty other than the PCs that populate it. A random alien driver in the Coruscant or Dromund Kaas or Nar Shaddaa taxi would be cool too. How about a crew in our personal starships? They always seem so empty. Being able to customize the ships could be cool too.
  7. How about mounts that are specific to each Class? 1. that mount from Ep. 1 that Darth Maul uses on Tattooine for Sith 2. AT-PTs or some small chicken-walker that is used in Ep. 3 for Troopers 3. a hover chair for consular 4. a swoop bike or something for Knights I don't have suggestions for all Classes. It's just an idea.
  8. As a subscriber since pre-launch with a Collector's Edition of the game, I'm beginning to wonder if subscribing is worth it. Yes, we get all the content but F2P can get it too for 1 big payment, through Cartel Coins, right? So, what's the incentive to keep subscribing? Will I ever be able to make Silver-Black lightsaber crystals as a Subscriber that Cartel Coins cannot buy, possible giving incentive to F2P'ers to subscribe? Will subscribers ever be able to make their own Carbon Freezing Chambers? How about 'Moisture Vaporators'? Mounts that are unique to subscribers? Vanity Pets that subscribers can only attain? Everyone wants to make money, I get that idea. However, the only way the game industry makes money is from the gamers. Gotta have gamers/fans. What's a game if noone plays it? I subscribe because I'm a Star Wars fan & even though it's nice to play Sith, I still wish this was done during the movies we all grew up with.
  9. So all the healers that fail are gonna get low ratings because they don't know the encounter?
  10. This is the "Suggestion Box" right?
  11. How come there are no racial bonuses or handicaps in this game? I mean every game has bonuses/handicaps, even Skyrim and WoW. Is it really that much harder to implement some diversity among races other than their cosmetic features? Ugh. This whole game is beginning to feel as if it's on rails! Why does this game feel so un-appealing to gamers? Well, this could be a reason - lack of diversity - as well as space combat that takes away 90% control from the gamer.
  12. How about Ground Combat/Vehicle scenarios? Like the space combat, how about ground combat using the old Juggernaut assault vehicles or something or AT-ST-like vehicles for a 'ground combat on rails shooter mini game'? Pod racing or swoop racing would be cool too.
  13. Space combat needs an overhaul. I mean why isn't the space combat like the interfleet transport?! Why are we flying Millenium Falcons that dart around the screen and do barrel rolls as if they were X-Wings with a crew of five or more?! Also, how come there is no vehicle combat on the ground in pve or pvp? Why isn't SWTOR using the Frostbite 2 Engine?!...ok I'm being a little sarcastic there!...but in a Star Wars game as nicely built as this one, that would be pretty EPIC!. Battlefield 3 meets SWTOR!! How about space combat that's like Rogue Squadron or Battlefront? I mean I understand that its meant to be on-rails & "movie-like" but they really take away ALOT of control from the people playing the game who are trying to 'carve out their own Star Wars saga'. Could you please think about redesigning the space combat? Space combat as well as vehicle combat is just as important as ground combat in Star Wars. I wish I knew how to implement it but BW has all the access to LucasFilm or w/e. I'd help if I could though.
  14. I agree. I hate spamming LFG on a Fleet for 3 hours.
  15. "Race ya to level 50." That's what's killing this game. People have been playing mmo's for years now, so we all know what to expect. Maybe those that left are coming back when there's an Expansion? Who knows.
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