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Amby

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  1. People will buy a game, consume the content they want to consume, then move on to the next game. This is true of any game out there. MMOs are no different. It's fair to say that this type of consumer behavior is already factored into Bioware's plans.
  2. Well, at the end of the day, developers want their game to be accessible. Any game that has a high entry requirement(in time commitment, research, skill, or what have you) will not attract players. The vast majority of players are not hardcore. Most players might log in for a few hours every night, or play on the weekend, or PVP on their lunch break, or whatever. They will not research online for optimal builds. They just wanna have fun playing the game. It's the developer's objective to make it so they can do that. And yes, I agree with Ghostcrawler. His blog posts make a lot of sense.
  3. Downtime: A fact of life for MMOs. Some have more, some have less. SWTOR is average. Server Stability: If you have one server go offline on any given week, you're doing just fine. I understand if you're upset if your server goes offline, and I know it does suck when it happens to me. I've experienced far worse things in other MMOs. Generally the performance in SWTOR has been pretty good. Lore: There's a lot of lore in game. I think you're probably just not looking for it. Space Combat: A rail shooter is probably a better idea than free-form. It's easier to get into, easy to run through relatively quickly, and is a fun little minigame, which was pretty much all it was intended to be. If you don't like it, you can choose not to do it. Load Times: are a total *****. Yes.
  4. There's a certain subset of the MMO population who will always calculate the most effective or efficient allocation for points. For example, you could allocate your level up stat bonuses however you liked in Diablo 1 and 2, but the power gamers quickly came up with the 'best builds' that gave them the most power possible. For the vast majority of the gaming population this is probably not important; however, when designing challenging PVE combat, or when dealing with PVP scenarios, every point counts. A PVPer wouldn't waste points in a stat that is useless in that situation(like presence), but allowing a generic point allocation system would gimp non-hardcore PVPers who choose not to avoid such stats. Additionally, having such a system in an MMO would make it much easier to make 'bad decisions' which could potentially ruin your character. Nobody wants a sage who put all his points in strength, as an extreme example. As an alternative to such a system, MMOs use 'talents' to give players the ability to customize their characters to some degree, but even in these systems, power gamers still come up with the 'most optimal' solutions, and the player's feeling of choice becomes much more of an illusion. Nobody wants to make a 'bad' decision, but such bad decisions inevitably happen - this is why they have talent respecs, so people who made bad talent choices can undo them. You could potentially put a 'stat respec' in, but honestly, base stat allocation is not a big deal, and doesn't provide nearly the customization potential of talents. Some MMOs are even moving away from traditional talent trees(like WoW is doing in MoP). Ultimately it all comes down to minimizing the potential for bad decisions yet still retaining the feeling that your character is still uniquely 'yours'.
  5. Will you be unlocking the mouse view from the character's back, and solving many of the issues with the camera view? In particular, when a character is moving, the camera persistently tries to return to its default position behind the character's back, and can display some odd behavior if prevented from doing so by holding down mouse buttons. In particular, if you hold down the mouse buttons and change directions with the keyboard, the camera view can on occasion(not reliably) shift dramatically to a top-down viewpoint or flip completely over.
  6. I voted 'they're terrible' but I don't want to be overly negative. I feel the new UI changes have one glaring problem. I'm a Jedi Guardian, and not a GCD goes by that I'm not hitting SOMETHING as quickly as I can. The constant flashing of the entire bar makes it very difficult to see the icons beneath, and be able to see what abilites are greyed out and what abilities are ready for use. I suggest you tweak the alpha on the GCD to make it more transparent, to make it easier to see the buttons underneath while the GCD animation is underway.
  7. the 'armoring' mod determines the rating on the item. As you upgrade your armor, upgrading the armoring mod increases the armor value on the item, and any base stats the armoring mod is responsible for. Similarly, hilts and barrels increase the damage range on the weapons and their rating.
  8. First of all, you put up a deposit when you put something on the GTN. If it doesn't sell at the end of the duration you specify, you get that deposit back. If it does sell, the GTN gets a 'cut', which is basically just money taken out of the system. TBH I'm not 100% sold on the fees system, but it's not horribly bad. It's certainly better than that other big game that we will not mention. You don't actually LOSE money from not selling items, it's just held in escrow for you until the item sells... or doesn't.
  9. adynaton (plural adynata or adynatons) (rhetoric) A form of hyperbole that uses exaggeration so magnified as to express impossibility
  10. In general, Treasure Hunting missions will only yield artifact quality results on an abundant(rarely) rich(somewhat uncommon) or wealthy(nearly always) yield.
  11. I have a level 50 Guardian and a level 44 Scoundrel. Going from Scoundrel to Guardian is like trading down from a luxury import to a model T ford.
  12. shhh you're ruining it. OP there's a talent that you can take to stun your target when you force leap at them. Also, you can talent to make master strike immobilize your target. That's all I can think of. Perhaps you misunderstood whatever situation occurred to you.
  13. What's the point of an ability called 'leap' if it roots you in place? That's not very leap-y.
  14. A buyback system for things sold with alternative currency is by far the best way to solve this problem.
  15. So many people are misunderstanding what he is saying. He's asking if this game supports microtransactions, and he's making the statement that any game that supports microtransactions is not a 'true' subscription based MMO. That's all.
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