Jump to content

Sunstarr

Members
  • Posts

    144
  • Joined

Everything posted by Sunstarr

  1. Ships of all sorts are equipped with life support systems, this includes generating and recycling oxygen. You get hit, the hull is breached and that oxygen escapes, sustaining fire.
  2. Pay to win now includes cosmetics? Gouges subscribers for content? I have yet to pay for any content, I am a subscriber. Matter of fact, the Cartel market tells me exactly what I get for free and what I can spend my coins on, and content isn't one of them. Typical SWTOR negativity. I know change is scary for most of you. Embrace it.
  3. All this hyperbole, negativity and speculation over a .jpg image of something that was data mined, that has no real validity to exactly what its purpose is? You people worry far too much about things that you have no idea about.
  4. Oh look, another thinly disguised/posted article on GW2. Nothing to see here folks. Move along.
  5. No one is arguing against the inclusion. Again, the broken record. There are more important things to be looked at right now than chat bubbles and chairs. Be patient, wait, and they will be included, just like everything else that is on the plate. 'nuf said.
  6. Regular Zabrak, also known as Iridonians, do not have full body tattoos and are the Zabrak that a player can create. These have the facial tattoos which are made up of thin lines received during their rite of passage. These could symbolize many things, including but not limited to family lineage, place of birth, or even a design that reflected their individual personalities. (source: http://starwars.wikia.com/wiki/Zabrak) Darth Maul was Dathomirian Zabrak, a hybrid sub-species that evolved on Dathomir, formed from the mating of Nightbrother Zabraks and Nightsister Humans. Maul was subjected, shortly after birth, to an initiation ritual during which he was immersed in a "magic" oily bath, and covered head to toe in black and red tattoos which gave him his distinctive look, along with other Nighbrothers such as Savage Opress. The full body tattooing that is being eluded to here, is more commonly referred to as sith markings. The application of Sith tattoos was painful, owing to the fact that they were applied via Sith pincerbugs, supposedly. Sith tattooing was more prominent among the Sith in the Legacy era, and not so much during the Rule of Two or the current timeline in which we are playing in (as it pertains to SWTOR). This being said, during the Jedi Civil war, some Sith still sported tattoos or markings, but the tradition for the respect of the body and physical perfection outlawed tattoos as Sith felt that such things were labels for slaves. this particular tradition was kept alive for 5000 years (Lost Tribes of the Sith). Darth Thanaton has a sith marking or tattoo on his face and there are some Sith in game that do as well, probably to denote high ranking, or perhaps, if one was to read into things, such individuals might have been slaves at one point in time... Tattoo Source (http://starwars.wikia.com/wiki/Tattoo)
  7. And yet, when people read posts like (or similar to) the OP's yes, the "special snowflake" ideology comes to mind. The "I want, I want, I want, and thus everyone else must want too" card gets played out far too often in this "entitled" generation. If role-players want to be treated like everyone else, then we too, can be patient and wait just like everyone else. More important things are needing to be looked at right now and things will come in time, just like in other games, where we waited for years before getting things like transmorgification. What I am saying, and HAVE been saying is that players need to start doing things for themselves when it comes to role-playing, and stop relying on special fluff to "make" the experience better. Theres been many examples in this thread alone on how to do it. I will repeat this in case it was missed first time around. If role-players want to be treated like everyone else, then we too, can be patient and wait. Make do with what we have currently. Think outside the box. Start implementing your ideas. Use the tools that you have currently, starting with your brain. You do not need bubbles, chairs, barber shops, transmorphing stations, ect to be able to make your RP memorable and enjoyable. That is what character interactions and collaberation is for, and no fluff, no game mechanic, no chat bubble, no chair, no barber shop is going to do that for you.
  8. It is EXACTLY the point. What ease of use? In those "other games" the world does not change, it remains static, unless expansions change them, and has no bearing whatsoever on what your character does or did. You as a player have no impact on the world through your actions. Barber shops for changing your look? Social gear does not allow you to customize your character anymore? Las I checked it did. Lots of people (whether they admit it or not) go out of thier way to make thier character look a certain way, myself included, and I have lots of outfits from which to chose from already. I dare say that those same people pay for a subscription to take part in all the aspects of said MMO. Levelling, PVP and RP, crafting, collecting, etc. RPers are not the special snowflakes most would like to think they are.
  9. Its understood quite clearly. You are missing the point. Chat bubbles are not a priority right now. Other fixes are. The only limits placed on RP are the ones you instigate yourself.
  10. Protip. Never assume in a mmorpg. Read the boxes that appear. A trade box looks VASTLY different from a duel invite.
  11. Do chat bubbles make or break the game as it pertains to doing missions, flashpoints, PVP? No. Game mechanics are defined as those happy lines of code that allow you to walk, run, fight, things that matter to the game itself, not so much to "social aspects". User interfaces, skills, crafting, things like this are game mechanics. You do not need these game mechanics to RP. You DO need them in order to play without error, to level, to create things, etc. It is these game mechanics that are required to be continually fixed before we start causing an uproar because .1% of the game population wants chat bubbles or other RP based/focused fluff. This is not a new concept. To your first query, no, I am not talking about two different kinds of role play. Interacting with other player characters is role-playing, I am not talking about integrated storyline here (which is provided by game and game mechanics to make the leveling more enjoyable), I am talking about honest to goodness CHARACTER INTERACTION all the way from 1 to 50 as was and still is my experience on Ebon Hawk. No chairs, no bubbles. Didn't impact on my ability to RP with others, Others didn't seem to care that they couldn't sit down visually, rather, they simply took the time and effort to emote it, to which aided to inform everyone involved what was going on. That kind of collaborative effort is what RP is about. Like I and may others here have stated. RP is what YOU as a PLAYER makes it to be. IF a person is that short sighted to say, or think, that because a character cant sit in a chair (visually) or cant "see" what is being said, then said individual is truly a lazy RP'er. Rather than wait around and hope or ***** and complain because of a lack of fluff, start thinking outside the box and work with what is available. I'm sure you might find your RP pleasure experience increased. People learn by example, start setting one. This is what starts to build community.
  12. This is a new and original thread...
  13. Odd. I went from 1 to 50 and did nothing but role play all the way through it. Didn't need chairs, didn't need bubbles. Hate to break it to the RP community here, but here's the plain and simple truth. Video games do not provide the environment you are after, it cannot produce a thriving ever changing world responsive to your actions without the use of expansions or complete world overhauls, and even then, such a thing has 0 to do with what you do as a character. Speech bubbles, I have never used them, hate them in fact. Chairs to sit in? Sure, might be nice around the stations and the cantinas, I would personally welcome them. But to make a post and demand that BW cater to the lowest sub population of players, while working on other more important things that have a direct impact on REAL game mechanics? Ill take that first, and continue to role out my sith warrior as he should be, and use what is available to make my RP experience better here than 7 years of Azeroth ever did.
  14. We are in for an early onset of winter. The nuts are begining to fall from the trees.
  15. Perhaps, if you were a little more forthcoming in your post the first time around, I would. you did not, therefore, my responce was based of the information (read: opinion) you stated: JTL? You will not have it in SWTOR. (I am farily certain that expansions are on the way) PETS? You will not have it in SWTOR. (SWTOR has pets) Player Housing? You will not have it in SWTOR. (SWTOR offers the player thier own ship. Make with that what you will. I happen to make mine home, because as a Sith warrrior, I have little to no need of "homemaking" things that need to be shown off) Meaningful crafting? You will not have it in SWTOR. (And yet, we do.) Should I continue or am I clear? Clearly you do not know how to expand and explain your intuitive insight into comparing apples and oranges.
  16. Clear as mud really. I already have two pets, with more to come, I have a ship for my housing, and my crafting is meaningful to me and to those to whom i freely GIVE crafted items to. How's that for clarity?
  17. Source to these sites AND where it says, without shadow of doubt, "sneak peek at future expansion".
  18. Sad but true, and sums up my feelings on players who would rather complain than actually make a move to do something about it to "make it their own".
  19. What ceases to serve any purpose, is to start a thread that asks a question that any MMORPG player should be able to answer themselves. Community is not created by the game. Players create the community. Players NEED to take the bull by the horns and create community, not rely on game mechanics or content to do it for them. Pretty simple, but seems to escape most who has posted here. You get as much out of anything as you put into it. TLDR: Get off your collective asses and start getting to being part of a solution. It really cannot be put any more plain than that.
  20. 1. "We do not need to have to rely on what placed in front of us to have it be the same story as everyone else's. Lest we forget, this is a mmoRPG, which means you are free to use, change or ignore what is offered you to help you, in YOUR own mind, make it: Your story. 2. "Once people begin to start taking an interest in other players more as actual characters, to interact with (dare I use the word ROLEPLAY) rather than "gear to run through Flashpoint/OP XX in the least amount of time", things will take a far different turn and mindset..." 3. " interact with others as my character would, developed a concept behind the character to give it digital life. Trust me, it makes ALL the difference..." 4. " in SWTOR, the game begins at level one. " The above quotes is what I did. Numbers 2 and 3 worked hand in hand, which went to develop quote number 1, making it my story, and drove the point (4) home.
  21. Yet, for all the OP's pontifications, there are those of us who HAVE made this game, OUR story. We do not need to have to rely on what placed in front of us to have it be the same story as everyone else's. Lest we forget, this is a mmoRPG, which means you are free to use, change or ignore what is offered you to help you, in YOUR own mind, make it: Your story. Once you try that, things become a little bit more of a sandbox. Once people begin to start taking an interest in other players more as actual characters, to interact with (dare I use the word ROLEPLAY) rather than "gear to run through Flashpoint/OP XX in the least amount of time", things will take a far different turn and mindset. Ive done the gear runs, the blasting through content in other MMO's. I came to the conclusion that style of game play does nothing but breed contempt for the makers, to get more content out, to blast through it again. This game, made me slow down and appreciate things for how and WHY it is developed in the way SWTOR has been. I interact with others as my character would, developed a concept behind the character to give it digital life. Trust me, it makes ALL the difference. Bioware has my support because of this. sure I cant sit in a chair..yet. Its hardly a game breaking issue. Chalk that up to my character wearing armor. You ever try to sit while wearing armor? Damn near impossible. I remember another MMO that neglected to have seating arrangements for a certain faction back in the day, and at start, came very close to losing my subscription. I waited it out, and stayed with it while it grew. 7 years later, I am more than happy to do the same kind of support here, because in SWTOR, the game begins at level one.
  22. This happened to me, and I did the same thing. worked the next day I tried it, havent had issue since. Glitches happen.
  23. So buying a mouse form another company that suckered you in for the sale for a color crystal trumps the REAL reason for playing? I play for fun. What do you play for?
×
×
  • Create New...