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Mokilok

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  1. Lvl 31, and I've honestly just been living as if I were dps with elara. Straight combat medic spec, works fine. Rarely get killed unless I make a mistake in kill order or don't manage my ammo. Use cc for elits if they have adds or even a strong if its a tough one, down the weak or standard and then cc. Pretty fun.
  2. What did I tell you about quoting me when you have nothing but garbage to spew? Just because "I want it" isn't a good enough reason for little old you, doesn't mean it's a bad reason. If you would unchap your *** for 20 seconds I think you'd find that people could really care less about the "look" of the raid gear, it's the stat superiority. Sure, I'm not gonna spend months of my life and end up looking like a clown, and if that pisses you off that I can look good with a part time play style and you spend your weekends pulling your hair out for the millionth time in a raid to look as good then frankly...I do not care. If my reasons for wanting raid lvl gear don't meet your standards, I don't care. I pay the same as you, I should have access to competitive gear. Obviously reason is not your strong suit, so I'm done trying to make logical points with you. I expect raid level gear, and I will get it, and I'm still going to have time to get laid every night. I hope you cry all night about it because it won't change. Anyone else who reads this thread will hopefully see that I tried to make some points with you, if not well hopefully they will debate with me more constructively than throwing a temper tantrum because their epeen feels threatened.
  3. Yeah, I've sung that song all along. Personally, I think raid bosses in this game should drop mods and crafting schems only. Giving the crafters the gear to craft and then letting them RE said gear into many many different variants. Think of the guild camaraderie, no one fighting over a loot drop, all of them working for the crafting schems to give to their guild crafters. That's just one tiny little thing that could be done differently to make it mean something more.
  4. What I get is that "progression" and "gear grind" are two completely separate things. Why are you so dead set against progression meaning anything other than "I'm a hardcore raider"? I'll never raid in this game. I have a very demanding, time consuming career. I have a baby on the way, I like rpgs and I like the social aspects of MMO's and I damn sure do not have to account for that to a hardcore raider. I damn sure should not have to put a game down simply because I can't raid...which is not progression. I'm not sure how else I can say it....A gear grind is not game progression. If you can't understand that then I imagine you have limited game experience, because you can progress in infinitely more ways than "+.0345% increase to crit or **** of the game". Now, you'll excuse me if I ignore your attempted shut down about me "ranting" when your face is splashed all over this thread...the one I quoted originally being larger than mine put together. Quote me when you have something to contribute besides thinly veiled insults and hypocrisy.
  5. And this kind of hypocrisy is indicative of the lowest common denominator of MMO player. First of all, please read that entire sentence and tell me who is the selfish entitled one. Secondly, if I dump years of my life into a game, as a raid member or not, I damn well am entitled to some of the best gear. I pay my 15 dollars a month the same as you and everyone else. Also, if there is no need for raid gear outside of raiding then raiding is completely broken. There are so many more things they could do with 'raid level" gear besides using it to raid, and your attitude is the kind of naive elitist attitude that permeates the raid scene. Also, a very tiny minority of players are down to spend the next few years of their lives doing another gear grind, see my other posts in this thread regarding this issue, to sum it up: gear grinding is the most antiquated "end game" goal and is on it's way out, as is evidence by this game. People should not have to choose between a social life and a video game to enjoy end game content, that includes the gear. Just because hardcore raiders are willing to spend their paid game time grinding out a dungeon for 1 piece of gear does not mean that EVERYONE else who does not should not have access to comparable gear. Lastly, as I said previously, raid gear should offer a purely aesthetic exclusivity. That way raiders can walk around stroking their epeen with great looking gear, but the rest of us can still hold our own against them in a fight or break into the raid scene easily. Which in it's self is a completely insulting concept that I can pay money for months at a time simply to be rendered useless by a player who's gone through a raid one night with his guild and got a lucky drop. THIS IS A BROKEN END GAME SYSTEM. It shouldn't be about the gear grind, or the stat min/maxing. Edit: Unless WoW was your first and only mmo other than this one, then you will know that the "grind" is the first thing that game developers attack when making an mmo. The trend is moving endlessly towards "less grind", some games succeed in moving forward in this matter and some don't. But the grind is the enemy, it is going away. There are better ways to make a game "hard" besides dangling a shiny just out of arms length. There are better ways to make a player feel "special" besides giving them a shiny. There are better ways to give players an accomplished satisfaction besides shamelessly wasting hours of their lives. There
  6. First of all, I said exactly what I meant to say. Secondly there is no way to quantify how much "more" time someone spent than me doing anything in this game. That's like saying because I took longer doing a quest I should get a better quest reward. Since you seem to need further clarification I will provide It. These games should not be a raid gear grind for fractions of a percent in stat modifiers. Clearer now? I hope so.
  7. That kind of min/maxing and mathematical simplification is what is wrong with this kind of end game. And just because people don't raid doesnt mean they don't deserve a challenge and the ability to meet it. The idea that I could sink months of my time and money into something only to be rendered useless by .2758% is not only insulting but borderline criminal. That is not what the end of these games should be. They should be about community building and game content and non raiders are in no way and should not in anyway be treated as inferior. With that kind of min maxing it makes everyone the same regardless of gear or anything else, it homogenizes play styles and makes playing the game pointless until a new piece of gear comes out that is what .00001% better? Pass on that thanks. But hey thanks for providing a differing opinion without just trolling. Good play.
  8. Probably because gear grinding is a tired, out dated way to maintain subscriber numbers. It's also completely ignorant to only supply great gear to hardcore raiders as those people are a minority and won't sustain a game in the long run. 5 years ago, maybe. But these days people want more than a gear grind as a reason to play a game. Also, a lot of the first, second, and third generation mmo players are now adults with jobs and real world commitments, so they can't raid hardcore even if they wanted to. Let me say again, gear grinding is an antiquated means to create an end game. In my opinion raid gear should only supply an asthetic uniqueness not a stat superiority. I think the ease of getting competitive gear is a really good thing and forces devs to come up with much better ways to keep me paying to play. I would rather only have 3 sets of end game armor that are easy as hell to get if it meant the devs spent more time creating ways for user generated content and a means to connect my self to the game world organically. Honestly this game shouldn't even have raid armor drops, they should have raid mod drops and give all armor to crafters to make as slottable gear than can be re'd to have one of many many properties.
  9. Keep it in your pants along with your chapped a**.
  10. I really had my heart set on Jaesa simply from the stand point of having an "apprentice" but after corrupting her and replacing vette with her I found my game experience change drastically. I played generally dark side, but in an honorable context, and when I started using Jaesa the story, albeit dark, turned morbid and some what depressing. She is just SO god damn evil, vette gives the story character and life, Jaesa just sucks all of that away.
  11. QQ nerf this class rage quit posts / elitist "look how big my epeen is ROFL @ other players" posts......which one is worse. Hmmmmmmmm *flips coin* -verdict- this thread is one big circle jerk.
  12. 26, republic. If the republic gets the kids I'm okay with it, I find that grouping with a 10 year old is generally more pleasant than a snotty 16 year old who thinks that a sith best represents his brooding evil heart. From experience I have encountered more teenagers empire side and more adults and kids republic side. Which I'm quite okay with.
  13. Who's everyone? Outside the occasional forum troll I have never heard anyone say that, and who listens to dumb a** forum trolls? They are the lowest common denominator man.
  14. You should be stacking power over crit. I stack power and my lvl 30 combat medic heals for greater than 1k. Power is what you need.
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