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GedanSkugg

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  1. Yeah I think it's working quite well over at Lord Calypho but lately the number has been overwhelming so any roaming (outside RB) or tactical advancements are out of the question
  2. Lord Calypho you say? Not once over ~2 weeks have we (republic) lost the sum of the battles each night and we usually end up killing 2-3times our numbers with Imps being to damn scared to stand and fight - running wild leaving more brave people to die. Sure we dribble of from time to time hunting too fast to SA but that is to be expected from a big zerg. I don't know your ingame name and I'm pretty sure you only mutter in your private channels because I never read about someone trying to stop us to run SA "over and over again".. On the topic - Only last night, with imps overwhelming numbers camping us at RB, we sneaked around and armed the cannons whilst rushing out the same time. killing 50 in less than a minute. We did this TWICE within 10minutes wiping the entire zerg. My impression is that imps are the weak once on Lord Calypso, only way they have a chance to win small skirmish is outnumbering us.
  3. Where we at here? One quick solution is to get your friends to all join Ilum and by doing so spawning another instance and it should work.
  4. In voidstar Warzone - why do you fill the missing spots to poor guys that enters Round 2 when there is no chance at all for them to win? (0 doors down for attackers R1, 1 door down R2 for attackers). Please look over the design
  5. 12.15.2011 Star Wars™: The Old Republic™ Early Game Access: Ready to play 11.02.2011 Star Wars™: The Old Republic™ Early Game Access: Ready to patch 10.13.2011 Star Wars™: The Old Republic™ Collector's Edition Pre-Order gl guys!
  6. I would give my left thumb to know the length/size/oscillation of 1 "WAVE"
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