Jump to content

Darren_Kitlor

Members
  • Posts

    181
  • Joined

Everything posted by Darren_Kitlor

  1. To play the existing flashpoints, you go to the Fleet and its "lobby" zones. I don't see what the difference is between waiting near the Galactic Trade Network is and waiting 500 meters away in the Shuttle Departure Bay.
  2. I wish their server technology were as robust as either STO or EVE. STO's server has more concurrent users than any SWTOR server has at max. Granted, it has more instances (due to every mission taking place in its own world, almost).
  3. Most of that review is accurate and factual. The subjective elements--like the character creator--really depend on the user/reviewer. Compared to WoW, I felt the character creator was flexible. STO and Champions are far more flexible in that regard.
  4. There are as good, if not better, crafted items that you can create--ones with slots that standard Orange gear doesn't have.
  5. Having vehicles that slide (i.e. varying inertia due to their mass) would be awesome!
  6. We're going to have speeder racing--even if it's only in warzone-like matches.
  7. You have to keep in mind that this is at peak time estimate--which is nebulous. They likely looked at 5-7 PM PST--which is not peak time in all countries. The number of people on your server, during your zone's peak time, will be much, much higher.
  8. A good game with a day/night cycle is better game. A bad game with a day/night cycle could be worse without one. Fun Fact: Baldur's Gate 1 has a Day/Night cycle.
  9. That five years worth of work went into 8 classes--so your conclusions are absurd. The leveling, even if you watch all the cutscenes, is fast--faster than Vanilla WoW.
  10. I'm 43 and haven't missed a thing. I can see someone with more free time making it to 50 by now.
  11. Kitlor. I've used Kitlor as my character last name since AD&D 2nd Edition.
  12. The most iconic scene in Episode IV that Lucasarts even uses as the basis for its logo is a man watching a sunset, based on Luke watching the suns set on Tatooine. Sadly, the devs thought including such iconic star wars moments wasn't worth their time.
  13. I'm beginning to think that those who complain about the storyline rolled Jedi.
  14. It's a solid MMO: not great but good. The crafting is deeper than WoW, STO, or RIFT (yes, yes it is--there are more recipes and nuances than casuals realize). The world (spread across numerous planets) is more fully realized and vibrant that RIFT or STO. The Crew Skills system removes some of the grind while adding a layer of complexity to crafting. It gives the slightly more complex Duty Officer System in STO a run for its money. The non-linear storylines are amazing; I've had no less than dozen choices come back to bite me in the arse toward endgame.
  15. They said the same thing about Star Trek Online--which was far more unfinished, had far less content, etc. And yet STO continues to add new systems and even recent content additions. SWTOR will be fine; your hhyperbole won't be.
  16. Yet, for far less than Bioware's budget, you couldn't manage to post a coherent sentence or spell boundaries correctly.
  17. Three dozen is dozens. That's 36 players in World pvP. Sorry that you can't appreciate that dozens can mean more than 24. 36 > 30, old chap. Maths not your forte?
  18. There are world bosses in-game, btw. There are nearly a dozen of them. Read more here: http://www.swtor.com/community/showthread.php?t=105905
  19. Bullocks. The engine handles dozens fighting on Tatooine just fine for me.
  20. MMO players are not a monolithic bloc. MMO players are a diverse group with many different interests. Some want sandboxes and others want themeparks. Some want stories while others want emergent gameplay. Some want sweet loot and others want to socialize in peace.
  21. Star Wars' original trilogy is full of allusions to other, oftentimes better works. Luke's journey borrows elements of Oedipus Rex. The side-swipes to show time moving were a nod to Kurosawa, one of Lucas' favorites. The entire Death Star Interior sequence from Episode IV is borrowed form Flash Gordon Conquers the Universe, where two men try to overthrow an emperor by entering his space fortress dressed as his own soldiers. The iconic scene where Luke Skywalker sees the two suns on Tatooine is taken from Akira Kurosawa's Dersu Uzala where two men state at the sun and the moon, large in the horizon at sunset. There's another scene where two characters are caught in blizzard, one collapses and is stuffed into a small, improvised shelter--much like Luke and Han on Hoth. Kurosawa's The Hidden Fortress is another refernece. Two bickering, bumbling peasants (much like C3PO and R2D2) escape from a battle and meet a battle-hardened General (in Star Wars, General Obi Wan Kenobi) who aides a Princess in overthrowing a tyrant's hidden fortress (the Death Star).
  22. Your post screams ignorance. Perhaps, if you learned that if an ability states 2 seconds to cast but takes 3 seconds for the animation to finish and any other abilities fired during that window don't work, then there's a substantial issue with the combat system. The tooltips are mislabeled The GUI animation for the GCD is inaccurate if an animation is still playing but the UI says you're safe to use an ability. These are serious flaws because it means the game's documentation and UI feedback are inaccurate. That's poor design. Animation also get bugged and stuck--as evident by anyone who's been stuck in a perpetual knockdown between movement. Perhaps, you should heed your advice and learn to play. QED
  23. You lost all credibility when you said this. PvE is outstanding in comparison to PvP where both lack of bracketing, the unresponsive controls, the animation cast time glitch, and other factors become front and center issues. Illum is a joke and easily exploited.
×
×
  • Create New...