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KshatriyaDharma

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Everything posted by KshatriyaDharma

  1. You should have just said that, would have saved me from reading your post.
  2. My opinion of SS: Pros Highest burst reduced cd on hunker down reduced cd on flyby - which is the best aoe in the game. ballistic dampers Diversion - the accuracy and cover debuff Cons White dmg - hits all defence types. Quite poor on heavy armour and tank specs. lower sustained dps compared to DF after the initial burst My opinion on DF: Pros Yellow dmg - tech, not affected by enemy defence high sustained dps Increased mobility Cons literally no defence lose the reduced aoe cooldown lose the reduced hunker down cooldown takes 3 GCD's before your burst kicks in The play style of both is quite different. I am quite torn at the moment between the better utility of SS over the better sustained damage of DF at the moment. But both are viable in pvp in my opinion.
  3. I have been playing a slinger since beta and I mainly pvp. Full BM, rank 75, running a full augment set at the moment, working towards the war hero weapons. So I'm speaking from a PVP perspective. Few things from my own experiences. 1. LoS is our worst enemy, any smart player will LoS you to no ends. 2. We have no "real" cc. 3. Classes which have force leap or have a gap closer on a 15 second cooldown means once hunker down is done they can pretty much keep us in range quite easily. cc on cover and then use of the ability. Some tank specs can keep us snared indefinitely. Even when using hunker down, we are immobile...not really ideal for a ranged class. Couple this with now uninterrupted master strikes - not pretty. 4. We have no heals or escape type abilities. 5. We have possibly the worst defence of all classes, super squishy. 6. Our strongest attacks require activation times or channels Right now we are not great against 1v1 duel type situations. But in group pvp, I can rain hell on any class, if I am allowed to. It all comes down to positioning. But in cases where I cannot gain the edge of higher ground or LoS the enemy, it is very difficult against highly geared and competent players. Even if we are LoS'ing each other, their instant attacks are far more damaging than mine, our attacks that require a channel or activation time will not even be effective, such as aimed shot and wounding shots. I do love the singer, but we are very much a support class at this time. We have good burst, on the practice dummies I was able to push out in my opening rotation 28k dmg in 18 seconds (14-18 seconds being the change from in-combat to not) running a SS/sab hybrid spec. But I am testing out DF again, to see how good the energy management is - it seems to provide less burst but more sustained dps now that wounding shots can be utilised without having to reapply the bleeds so often. Overall, I feel our offence does not stack up enough to negate the poor defence we have. We should be comparable to marauders as the pure dps specs. Their dps, utility and defensive abilities outweigh ours easily. I agree to the point that there are better 1v1 classes than the slinger.
  4. Do the PVP set bonuses carry over?
  5. imo, It is not the fact that ranked warzones are not being implemented in 1.2. No one really wants to play with broken content. It is that they failed to communicate it to the community until 6 hours before the patch. They would have known a lot sooner that it would not be implemented, you can't just flick a switch and decide not to include a certain part of the patch. It just looks shady.
  6. I agree. So many times knock backs come down to perfect timing or can only really be effective at that split second, on the voidstar bridge or fire pits in huttball for example. Having to force us into cover and then to activate the ability means using it such situations is very difficult. Many times I've been knocked back myself because it takes too long to get into cover and then use the ability.
  7. Hmm, this looks pretty damn nice for DF's
  8. ^ This I am two pieces from full BM and I am currently using a non DF/lethality spec. When you have multiple targets and cannot break combat the energy issues are insane. I felt the damage was good and burning tanks down was refreshing but I could really notice the loss of burst dmg which meant my primary target "the healer" would in fact take longer to kill. I'll respec back to DF to see if it has scaled better with gear for me though, I have changed my gear a fair bit since I last tried it. I feel the tree needs some tweaking with energy tbh.
  9. sorry mate, did the los mean you had to come and heal me here?
  10. As a general rule you should not let your energy drop below 60%.
  11. 6892 on a sorc. I am a slinger.
  12. After messing around with different stats I can now hit 5k crits every 3-5 warzones, mainly on clothies. Using my 20% armour debuff, the pvp adrenal and relic. Highest crit so far being 6892. I'm a gunslinger.
  13. do this and you will get 5k aimed shot crits.
  14. does the cybertech grenades stack with wounding shots?
  15. I am a Gunslinger and I've generally made sure my acc is always around 100%. I know that it only lowers defence chance after 100%. Has anyone done any testing to see how effective acc actually is in pvp? My basic primary acc is at 100% But then my special primary acc is at 110%....is that really needed for pvp?
  16. Have to say that I am so disappointed with this patch. The fact that you allow massive valor gains per kill and change the daily to promote faction kills simply means that the larger faction numbers auto-win. Being on a heavily imperial favoured server, at least 2:1 to republic, the imperials are now simply farming our turrets which give I believe 1-2k valor per kill and they respawn instantly. Their are rep players who cannot even now spawn because imps are just camping the base. People are grinding out 25k plus valor in an hour. What a kick in the teeth for those who worked their ****s off to get to Battlemaster. I have already heard of top pvp players on my server who have already cancelled their sub. What a joke.
  17. It really is a shame that their are so many factors that are favoured towards imperial. I can imagine many people switching sides or even unsubscribing because of this. /Bump...as these issues need to be addressed very...very soon.
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