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Sanctioned

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Everything posted by Sanctioned

  1. Overall, they did a good job with companions. Each companion have a unique story and they are integrated with the class story quite well. I think Companion Acquisition is good. Some of them had real lackluster acquisition, like Consular's reptile and Inquisitor's pirate. Khem Val and Scorpio had GREAT acquisition story and sequence. Ensign Temple was great too, and you didn't even have to fight her. Xalek acquisition was boring, but it was pretty unique and I wouldn't change it. Utterly disappointed with Companion Development. Skills just appear out of nowhere. No quests to unlock the skills or abilities, with unique moddable companion-equipment unlocks and rewards and appearance kits; no combat symbiosis as you spend time fighting alongside the same companion for a period of time; no companion-side interaction other than from a rigid affection point system; no evolution of character - story is vastly about their past and barely have anything to do with current events and results of your choices (other than affection point system); etc. After a while, I just think of my companions as "ranged DPS" or "healer" or "melee tank", etc. Story and Companions were the top two things that the Bioware-effect was supposed to groundbreakingly introduce to the MMO industry. They did a great job with Story, but I can't help but think they only developed the shell of the Companion system and left it gutted because they ran out of time/funding/interest. I really hope that EAWare decides to revamp the companion system one day. It would be great to go through a cutscene or quest that unlocks the grenade ability that Kaliyo gets, or getting a unique Khem Val appearance kit based on his old war he keeps yapping about, or send Elara away for training to unlock her DPS stance once I get friendly with Command, have certain comps acquire their own appropriately-themed familiars, give companions idle animations - right now they're disturbingly still and dead faced, have it possible for Lokin to mentor/unlock one of my heal abilities, for me to teach Ashara lightning, let me tether my mortar volley with Aric's mortar volley so it's always fired at the same time in the same general area when he's the active comp, etc.
  2. Male bodytype 3 is just some mickey mouse cartoon superhero manure, and that doesn't appeal to me, personally. I enjoy the more believable type 2. if I ever want to go around Zangeifing everyone, I'll be sure to choose type 3.
  3. They've already said that the way their system is set up, it's impossible to separate update times and it has to be global. Whether it's through incompetence or technical limitations is quite irrelevant to the results. It's fine to grieve for that and clamor for change. It's not fine when a minority group is shoving their problem into everybody's face, trying to gain sympathy from the majority. I'm not interested in your problem. Thread after thread, post after post, someone from that small group is trying to make everyone feel guilty about living in a North American time zone while playing a North American game. Stop emptying your rubbish in the common room. Take it up with management. Stop trying to bury our nose into your dog's poop; because it's not my fault, and I'm not going to be guilted into helping you clean it up.
  4. •Galactic Reputation is tied to your character’s Legacy, so enjoy earned Reputation Points and ranks across all characters in your Legacy! Wow way to fail basic reading comprehension; but I guess that's the norm nowadays. They couldn't spell it out any easier and people still misunderstand and hear only what they want to hear. Galactic Reputation points and progression is tied to all your Legacy characters. it has nothing else to do with Legacy or Legacy level, so far.
  5. You guys want to know something? To this very day, participating in online gaming for over a decade, I have NEVER played a non-US game and demand they conform to my US schedule. Yet, I see arrogant post after post demonizing game companies and US developed games because they don't conform to other countries' schedule. If you really think you're being ignored.....speak with your wallet and stop giving them money. They'll either pump more money to support their games better in your country, or pull the plug and stop spending resources to release their future games in your country in the first place. Either way, you need to understand that you are not the #1 customer base. FYI, as a Hawaii gamer, US downtimes are not the best for me in any game, but I live with it because Hawaii doesn't put out it's own games. Usually walking in the door at 7pm and then servers go down at 10pm. With this recent change it goes down at 12am here. Better!
  6. Here and here. The details on white imperial trooper helm is quite impressive, actually.
  7. Yeah DPS Ops are still around, but we can all fly to the Community Cantina Tour in one plane.
  8. Ops here. I make it a point to tango with snipers/slingers who are having too much fun.
  9. I found a room just brimming with Operative players who agrees with OP.
  10. Personally, I am loving the new look. If there were no advertised examples of the "fixed" version, chances are this is the original look of the trailblazer. Them changing trailblazer now only reinforces the notion that they will be adamant about sticking to their original designs on future products.
  11. There you go Dulfy! The changes are not temporary and are here to stay.
  12. ZOMG patch 1.6.2 was dedicated to nerfing Ops! 1.6.2 Patch Notes 1/8/2013 Cartel Market New Items •Players can now unlock additional character slots! Cost: 600 Cartel Coins. •The Newcomer Bundle is now available! It contains a wide range of items to help new players expedite their travels. Cost: 405 Cartel Coins (discounted by 50% for a limited time!). •Two new armor sets, the Interstellar Privateer Armor Set and Clandestine Officer Armor Set, can now be purchased. Each armor set costs 1,440 Cartel Coins. •A new Cartel Pack, the Skip Tracer Cartel Pack, is now on the Market. Cost: 360 Cartel Coins. New Discounts •The Gamorrean Axe is discounted by 30%. Cost: 245 Cartel Coins. •Fleet Passes (single use) are discounted by 33%. Cost: 60 Cartel Coins. •The Life Day Bundle is discounted by 35%. Cost: 2,400 Cartel Coins. •The Newcomer Bundle is discounted by 50%. Cost: 405 Cartel Coins. Bug Fixes •Unlock items no longer stack in the inventory. •Revan's Mask no longer clips through hoods on some body types. •The textures for the Forward Recon chestpiece now display properly. •The appearance of the Phantom and Preceptor's armor now matches the appearance seen in the Cartel Market. •The Stylish Dancer's Top no longer binds on pickup. •The Statele Shan Holo-Statue and Darth Malgus Holo-Statue no longer allow the use of Heroic Moment abilities. •The Cyan-blue War Hero's Color Crystal now binds on equip. •Using Imperial and Republic Firework items now causes the player to kneel down. •Tinsel Bombs can now be used on both friendly and hostile targets. •Players no longer move when using Fountain Fireworks. •Tooltips for equipment that requires the Event Equipment Requisition Authorization now update when the player unlocks the requirement. •The Carbonite Chamber and Life Day Orb now properly regenerate Ammo for Troopers. •The Remote Control Starship now regenerates a player's health and energy pool when channeled. General •Character slot restrictions are now being enforced: •By default, Free-to-Play players are restricted to 2 characters per server. •By default, Preferred Status players are restricted to 6 characters per server. •By default, Subscribers are limited to 12 Characters per servers. •All players have a Global Active Character Limit of 350 Characters. •Additional Character Slots may now be purchased from the Cartel Market. Each Character Slot will increase the number of Characters a player may have across all servers by 1 (players can go beyond their default character slot restrictions). Each purchase will increase the number characters that a player may mark as Active across all servers. •Subscribers and Preferred Status Players who have more than the current character limits will be allowed to keep and play all characters. No new characters may be created on the account until the number of characters on the account falls under the Global Active Character Limit for the account type, even if additional character slots are purchased. Classes and Combat Smuggler Scoundrel Scrapper •Flechette Round's damage over time effect no longer interrupts players attempting to capture an objective. Imperial Agent Operative Concealment •Acid Blade's damage over time effect no longer interrupts players attempting to capture an objective. Companion Characters HK-51 •HK-51's dagger, "Dicer," is now available in his combat outfit container. •Warning: Rivals Detected: Players are no longer prevented from restarting this mission if they abandoned it. Players that were unable to re-obtain this mission can speak to Bren in Section X to continue. Flashpoints and Operations Flashpoints Kaon Under Siege •Optimizations have been implemented to improve performance inside this Flashpoint. •The Infected Screamer's Brutalize attack now respects player immunities to knockback. Maelstrom Prison •The Fifth Fleet Footmen and Fifth Fleet Gunners now spawn correctly during the Grand Moff Kilran encounter. •X-37 Oppressor's Power Punch now respects player immunities to knockback. Operations Eternity Vault •Enrage timers have been increased by 1 minute for bosses (excluding the Ancient Pylons encounter) in this Operation in 16-player Story and Hard Modes. Explosive Conflict •Warlord Kephess' enrage timer has been increased to 5 minutes, 30 seconds in 16-player Nightmare Mode. •The Defected Imperial Commander now spawns correctly in the Colonel Vorgath encounter. Karagga's Palace •Enrage timers have been increased by 1 minute for bosses in this Operation in 16-player Story and Hard Modes. Terror from Beyond •The Gargantuan Lobel mini-boss now spawns correctly. •In the Terror from Beyond encounter, the Unstable Larva, Hypergate Beacons (in the first phase of Hard Mode), and Hypergate Irregularities now spawn correctly. Items •The Dread Guard's Corrupted Mask now uses appropriate voice sound effects during cinematics. •The Devastator's Double-Bladed Lightsaber now correctly displays two blades. Legacy •Legacy of Combat abilities can no longer be used inside Warzones. •Using Priority Transport: Capital World now properly advances mission steps that require players to travel to Coruscant or Dromund Kaas. Missions and NPCs Missions Belsavis •Section X Weekly missions no longer autocomplete if the player has previously completed the component missions. •The Section X daily mission area has had some encounters removed and others relocated to provide easier travel between mission objectives. •March of the Dread Guard: Players now use the remote device recovered from nearby enemy NPCs to free all prisoners. Only 5 prisoners now need to be freed (down from 12), and leader NPCs count towards this goal. •Imminent Threat: Only 8 escaped prisoners are now required for this mission's objective (down from 16). Class Missions Jedi Consular •Find the Ancient Weapon: Players can now complete this optional mission after recovering the item from the chest. Trooper •Justice: An issue that could cause players to become stuck in the floor on The Justice has been corrected. NPCs •After Dreadtooth is defeated, Dreadful Resurgence no longer persists. Dreadful Essence must be used to increase Dreadtooth's difficulty. •Dreadtooth's difficulty when he is affected by 3 or more applications of Dreadful Resurgence has been decreased. •Dreadtooth no longer drops crafting materials when affected by less than 3 applications of Dreadful Resurgence. •The anti-griefing "Dread" debuff applied by Dreadtooth now uses a shorter range. •The Shriek attack used by Dreadtooth no longer causes too many visual effects to be played each tick. PvP Warzones Ancient Hypergate •Players defending a pylon their team controls now gain defensive credit over time. •Transmissions inside this Warzone now use appropriate voice effects. •Players no longer gain attacker objective credit for finishing a capture attempt on an energy orb that has already been captured by another player. Space Combat •The costs for Grade 7 ship upgrades available from the Fleet vendor, Daily vendor, and Starship Upgrades credit vendor have been reduced. •The credit reward from [Heroic] Space Combat missions has been reduced from 12,500 to 1,616. UI General •The "Unify to Chest" armor color option now works correctly for players and companions. •Vendors now have a "Sell Junk" button that can be used to automatically sell inventory items that would be sold when sending a companion to sell junk. •Four new item sorting options and a button to swap between ascending/descending (where applicable) have been added to the inventory and Cargo Hold windows. Galactic Trade Network •Preferred Players can now post 5 sales at a time on the GTN. Previously, Preferred Players were incorrectly limited to 2 sales. Miscellaneous Bug Fixes •Several items that were missing correct translations in French and German have been updated. •A rare issue that could cause a Premium or Preferred Player to function as a Free-to-Play Player temporarily has been addressed. •Using /stuck now kills the player without penalty when used on a Personal Starship.
  13. lol that's kind of funny. Thanks for clarifying!
  14. Thank you for going out of the way to clear that up.
  15. If I could wear some speedos and go bare-chest throughout Hoth....shrinkage aside, I think that would be really awesome!
  16. I learned the same lesson. I was excited about the cartel market for about 10 packs then realized I'm an idiot for buying them.
  17. Yet, you actually used a mainstream reference to point out how you think I'm wrong. Pray tell, what mainstream reference do you have for male-lingerie as you're asking for? IOW, "I didn't read because I don't like opinions that aren't aligned with mine." That's called "suggesting someone else do the constructive thinking." I wish they would too. Sorry, male-lingerie is a perfectly not-ridiculous suggestion for this game.
  18. Oh look, Feminism demanding their distorted reality into video games under the guise of "equality" again; pretending that sexy revealing clothes is equally a thing for guys as well as girls; pretending that a bikini top and barely-there underwear on a male is mainstream common. What do you want from them? Pants that just show the top half of male genitals? Maybe unisex pants that show butt cleavage? Some sort of BDSM chest piece for males? Sexualized t-shirts with intricate holes and designs cut out for male nips to peek through? If you're going to have an effective discussion, drop the emotion-based Feminism and Politically Correctism and speak from reality. Stop pretending scantily clad male clothes are the accepted norm and therefore must be in-game. A mainstream video game is not the place to explore your fringe ideas. Hawt pants worked really well in SWG for every group; women, gays, and men. Hawt pants were basically unisex speedos. They also had invisible armor, for gloves, boots, etc. SWTOR took a step in the direction of sexualizing men with the covert chest piece and I applaud them for it. I'll never use it but I'm glad the option is there for any players that want it. Conan straps across bare chest would also be suitable, but obviously it would be male-only (gasp! I'm such a chauvinistic pig!) and kinda hard to fit into the Sci Fi theme. But hey...if the barbaric Tusken design can fit into this world I'm sure Conan straps would be nothing. Come up with constructive ideas instead of just waving your unfairness flag and declaring unfairness. TLDR; I completely agree with you that there should be more options for males, but stop being ridiculous and asking for male lingerie. Personally, I wish female armor wasn't so sexualized in a lot of games. First off, we'd have less agenda-based posts like the above. Second, in most cases it just doesn't make sense for med/heavy armor to have exposed vital areas. Why is fem body-type 4 not similar to male body-type 4?
  19. In most MMOs without a specific stealth-based class, I always play the Ranger (preferably not pet-based)/ ranged/rifles classes. When there's a dedicated stealth class available, I like to play it ranged. So far only game that I've played that let me be a ranged-stealth is SWG. Otherwise, I'll partake in the less-classy more-barbaric melee. Having said that, between Sniper (non-stealth ranged) and Operative (stealth-melee), I chose Operative because stealth always trumps ranged in my class decision-making. Going through the IA's story, I started to feel guilty for anyone who only plays as Sniper because the story feels like it's built around the stealth archetype.
  20. Lokin all the way man. I would've shot that outlaw in the back of the head and dumped her in a space ditch as soon as Doc Lokin came around, if only the game would've let me.
  21. Sorry. Everyone here is rather jaded I think so it'll take a while for the enthusiasm to build up enough for people to
  22. yeah I know about that skill and have it specced. It's obviously woefully inadequate as a speed-boost for combat purposes so I didn't bring it up. You can technically spam it by using it out of stealth and then cycle in-out of stealth to reset cooldown and immediately hit Ghost again. Not that helpful for a stealth class in warzones, and if you need an out-of-stealth-ONLY speedboost anywhere else then nothing a mount or rocketboost won't take care of.
  23. The images of content and armor on the cartel packs are in-game images, not some graphic cartoon hand-made drawing of an artist's "representation". Get over it. The in-game was finally fixed to appear as intended.
  24. You're trying to make this really really difficult, aren't you? They have been fixed so they are as advertised on the cartel pack stock photos. The in-game "Preview" function only showed the broken version, not the intended stock photo version. Wrap your head around it.
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