Jump to content

Tattum

Members
  • Posts

    256
  • Joined

Reputation

10 Good

1 Follower

  1. Tattum

    FTM Operative

    Yes because in warzones fight last 5 minutes and players don't move and mostly DON'T FIGHT BACK...
  2. That game ended due to lack of players... My game ran it's natural course from the beginning to the end of the game.
  3. We are so OP that we don't even have to DO damage in order to win the game ... !! PROOF !!!!! http://i59.tinypic.com/x3enat.jpg joke... Just wanted to show true stealthy defender !
  4. what do damage numbers have to do with skill ? O_o Being concealment operative, mostly dedicated to ninja cap nodes and guard nodes, not being able often to break even 100k makes me bad player? And yes. marauders are more of a frontliners but there still are some dedicated to play warzones as they are supposed to play and no hulk like smash buttons with ****ed up smerk on their face thinking "waaaa damaageeeeee"...
  5. well it went a bit better on PTS , but you are still not able to burst down more than 1 player ... if you pop out of stealth in lets say 4v4 battle you`ll run out of energy extremely fast ... you can either rifle shot a lot, which in pve lowers your dps, in pvp it does essentially nothing, or you can avoid rifle shot but then you gotta wait for energy after initial burst ... bursting down players is gonna be a bit easier, but if enemy has healer on him, you`ll run out of energy quiet fast.. not to mention that what you can see on that video is rotation on training dummy - no rolls necesary , no severe tendon, no shield probe, nothing..
  6. Well I play a lone wolf style and it happens quiet often that I find merc/commando alone guarding a note (noware, alderan, voidstar etc...) .. ofc I start my rotation but after initial burst if he isn't dead, he simple pushes me away , electronet's me and start his facerolling rotation and since operative has absolutely no skills that at least mitigate tech/focrce damage (and please don't include in shield probe, it's like having theoretical barier that gives you just moral support and makes you think that it actually lowers damage..) usually just sit and look how i`m dieing
  7. Tattum

    10K+ Biggest Hit

    poor you.. if I hit for 7,5 with full pvp geared (power,surge based) concealemnt operative I literly celebrate..
  8. I'm an operative but gotta agree on this (I actually have 55 assassin aswell) , but keep in mind that your maul is usually followed/precceded by shock and discharge, and not to mention your finisher at 30% .. those are luxuries we don't have. .. but gotta admit that this patch is gonna bring us a bit closer to deception sins burst-wise
  9. and if there is no los object around ? (happens alot)
  10. allright, how about arenas? cooldown on it resets so he can use it in all 3 rounds The way I see it basically merc picks target that will die and can do almost nothing about it.
  11. As the name stats.. How does one fight electronet ? (speaking as concealment operative) Any ideas? And nope, it's not a nerfthread, I actually think merceneries need some love from devs, but I just wonder what to do against electronet....cannot dodge, stealth, roll, not even properly move, basically gotta eat all the damage for 6(?) seconds, which is enough time for any class to burst down operative.
  12. I wish it would happen so often that people in warzones would have the reactions of training dummies and not force you to spend energy on rolls , sever tendons, shield probe and our allmighty healing (occasionally - in case they let you live for some reason)
  13. Everyone knows it's rather primitive to solve this problem (buffing survivability of conc, leth w/o touching medicine) but let's face it, you cannot get everything in one patch ..
  14. yep and 4 smashers jumping on enemy sorc (that just bubbled) would cause universe to collapse
×
×
  • Create New...