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Atrix

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    http://www.pulseraiding.com
  1. Appreciate the update and the honesty of no new content until Fall. Will check back towards the end of the year. Stay safe all. And no...im never changing the sig. LMAO
  2. Or lucky? It also depends on what your guild's focus is. Since launch we allowed up to around 60 players. We like to keep things limited and never wanted over kill. We aren't in the game of being the biggest so we restrict recruiting. With that and looking at the numbers... We've lost 6 people that have either been removed (for behavior or culture clashing) or have left on their own (normally encouraged because they don't fit). Out of the 54 remaining, 45% have not been active in the last 7 days. I've emailed back and forth with most of them, because we do work to ensure good relationships with all guild members, and they have been pretty honest. They are bored. We clear through raid content quickly and there just isn't much else for PVE Raid-Focused players to do. Run into a tough Hardmode raid encounter? It is usually down in the 2nd or 3rd attempt...unless it is bugged the hell out (Soa). So you can blame the turnover/churn on the guild but at the end of the day it is really about the game. If the players aren't having fun or entertained still, an amazing guild isn't going to retain them. We had two core raiders that have been central to the guild and always helping everyone and going above and beyond. They were on every day for hours and participated as much as possible. They finally said that the game isn't fun anymore and they are done. Was there anything the guild could do at that point? Nope. We chat every day on FB or Mumble but there is no value left in the game for them. I emphasized the word value since people who haven't done any type of marketing, sales, or ran a business problem don't know how to understand what that means. Customers will end up leaving or stop using a product if they don't feel they are getting anything for their money. If they feel like they have achieved all they can for their monthly fee, they aren't going to keep paying for it. Honestly at this point BioWare has an amazing start on a game that can be great. They have several things that need addressed. In my opinion, we are about a year away from a game that will have great end game content. Content that will last longer than a couple of weeks. Right now, this is an amazing single player RPG with a fantastic questing experience. However, not everyone is going to keep rolling alts and leveling to take advantage of the best part of the game. Blizzard had this same experience with Cataclysm. It focused on redoing the leveling process and content in the lower levels and end game suffered. They lost almost 2 million subscribers. If they want to retain raiding PVE customers, they need to look at the most successful period in MMOs for that - BC of WOW. So while the game is great for casual people that love leveling, PVE raiding community is taking a severe hit right now.
  3. Thanks for the feedback. A lot of it is just Quality of Life stuff to make the game more enjoyable. They are so close to having an AMAZING game but they just need to make some changes to what was rolled out. Thought of another one. A way to mute the droid on our ships, or at least reduce how much it talks.
  4. The only thing that I could see is "renting" or "buying" housing units. Take Kass City. You have all those massive towers around, which obviously aren't really filled, but you could turn them into units where the player could acquire property. It would really be nothing more than additional player housing, just not on a ship. You could set it up to where you can permit specific people to enter and such. I could see a real estate system of sorts as well where people can buy and sell properties...essentially a massive credit sink. The thing then comes back to how do they make it have an impact on the game where it seems worthwhile. I can't really see anything that it would give back to this style of MMO. It might just be some people missing SWG, but honestly those that came to SWTOR thinking it was going to be a replacement for it were sorely mistaken. This game was never intended to be a sandbox MMO. Is it something that could happen, sure. However there has to be a very good argument where value will be added to the player experience in having such a feature that would cause some pretty serious development time.
  5. Neat idea. I like the thought of scaling things down to where I'm not just clearing mobs for the player. It would definitely help with the grouping experience for lower level players. The only thing that could be an issue is how to normalize the stats. There is already some code in play to make it happen when it comes to WZs. However, how do you do this out in the questing environment? I guess you could base it off of being in a group, asking the higher level player if they want to go into "Master/Apprentice" mode and then their stats get scaled to that of the lowest level player in the party. However, their abilities would all still work - just not hit as hard. Definitely has potential. Could also cause a lot of bugs too. LOL Definitely could be something for 2.0 and first expansion.
  6. I agree with the points in the first post and this one. I put it in my suggestion list I posted a few days back. I definitely want the ability to converse with my companions at any time. Even if it is just random babble that can get repeated. It is so scripted in a linear path right now it doesn't feel right. The DA2 style is so disappointing. DAO or KOTOR you could go up to any companion and talk about whatever or do...something. DA2 killed that when sometimes if you were bored you could just go up to companion and get it on for whatever reason. I also would like to see special epic gifts that create a cut scene with the companion like in DAO/DA2. Say if I find an amazing rare find for Talos...it'll have a little cut scene with some back and forth. As far as the dialogue wheel goes...from a UI perspective it is cleaner than a basic numbered list. However, in DA2 we still have more than 3 options in a lot of cases and we need to have that here as well. They are just a few bits away from having an AMAZING game. They need to get that passion back to make it happen.
  7. I like that idea. Allow us to change colors to whatever we want without impacting stats. Not that I'll ever use that hideous yellow crystal again. LOL Maybe add a slot for a 2nd crystal. One for outer color and a 2nd for inner color - like the yellow/black and others that are our there now. Could come up with some pretty unique combinations.
  8. Why is this still being discussed? It was shot down. The major problem here is BioWare chose the wrong wording when describing the initial type of character you choose. In all honesty the Trooper, BH, Smuggler, Knight, Consular, Inquisitor, IA, and Warrior should have been called... STORYLINES. Then as you move up through the starting areas and get use to basic abilities and playstyles, you can pick your true CLASS. If you don't like the way the character class system is here, stop playing. It isn't going to change and shouldn't. Blizzard isn't going to let you dual spec Priest and Shaman. The comment was made that the core abilities are the same. I like how it gives you the taste of very basic abilities early on to help you decide which want you want to go. However, you don't really see Sorcerers running around using Thrash or Saber Strike all the time - well unless they aren't aware of what their class is. LOL Just like in WOW every class can sit there and melee a target, not that it is going to do much for casters. Mages have Fireball, Warlocks have Shadow Bolt...essentially the same spell just a different graphic. You could argue those are almost the same core abilities. Should Blizzard allow people to dual spec Mage & Warlock on one character? No. That's just stupid. BioWare did a different spin on the introductory storylines. Instead of basing them off of race like WOW does, they based it off of the background story of the character. My character can have roots as either a Bounty Hunter or Imperial Agent and begins their journey from there. Being Chiss or whatever doesn't really mean anything. Just like starting out in WOW as a Mage or Warlock doesn't really mean much. Death Knight is really the only time you are going to see full story immersion into a class storyline. I really don't see the point behind all this. At the end of the day dual or respecing Advance Classes will never happen. Not all games are created equal and the biggest issue BioWare has right now is all these people trained in the thinking of Blizzard and WOW applying those same definitions here. They don't apply. This is Bioware's world and not Blizzard's. If you like the other system better, by all means and head back. Let's stop wasting time of the Devs and others on issues that are already dead.
  9. Every game has issues when they come out. Stand alone games usually have extensive patches going out 3-6 months after release. MMO is nice because it forces the Devs to push out fixes faster. WOW definitely got a big boost initially because it was something different and had a good following from the WC3 crowd. That doesn't mean it didn't have issues of crashing constantly and things not working right. Heck the game still had/has major issues after Xpac releases or major content patches. Just the nature of the business. SWTOR has a good following so far thanks to a strong IP. There are going to be a LOT of growing pains for the next 6-12 months though. The game we are experiencing now will probably be nothing like what we have in a year. There will always be a few things people will demand a fix for but simply seems to never happen in an MMO. 1) Smooth operation on all system configs. 2) Classes balanced.
  10. You don't need to complete the heroic quests in order to fully level. These should be considered optional. Best way to combat not having a group for them is build a network of friends or guildmates to help out.
  11. So I've been keeping a list of things I would like to see added and thought I would pop them in here to get visibility to the devs and what not. UI Improvements Map ability to zoom out to other planets. Right click "Report Behavior" ability in chats to report trolling/harassment without the need to open a ticket. Ignore feature that blocks whole account. Ability to use macros - which is apparently coming anyway, at some point. Smart Tab targeting that ignores friendly NPCs Random Roll feature. Gear/equipment manager to switch between saved gear sets quickly. Different UI skins to change the look or color if addons won't be added in. Damage meter viewable by operations leader. Provide options to whisper or invite by right clicking on player name in guild interface. World Environment Taxi flight points connected, not segmented so much in cities. NPC tooltip that notes if they are part of a quest. Removal of "black" screens when taking elevators since the character is immediate ported to the new location. Music that is loopable (controllable by player) in areas. Day/Night cycles on appropriate planets. Removal of orbital stations or at least an option to by pass them or faster loading times. Mounting ability on orbital stations. Ability to enter specific class story areas while max level - like Sith Inquisitor office or Dark Council chambers on Drummond Kaas. Emergency Shuttle Transport to Operation or Flashpoint (aka summoning stone) as long as requested party has already been there once. Actually be recognized in the world by NPCs based on your rank in story. Removal of chests from operations/flashpoints that restricts looting to one at a time. Autodismount of players on Fleet when they enter the immediate area of a vendor or the GTN. Different color quest icons based on (daily/weekly/operation/flashpoint/pvp/standard) quest type. Companion System Removal of the companion gift cooldown or reduce to 10 seconds. Ability to talk with companions when no question is pending, similar to DAO. Ability to compare gear easier for companions when on personal ship. Companions that specialize in a skill, don't fail it and always provide a bonus. Correct the dialog when a companion completes a skill quest to actually match if it was a success or failure (they are mixed up right now half the time). Miscellanous Items Premade Level 50 characters on the PTR to actually verify issues for high level content. New Ship Passes, can replace fleet passes, to take you to your ship not the Fleet. Ability to sell back gear, that isn't used/equipped, with in 1 hour of purchase. Ability to trade BoP gear that drops in FPs or Operations. Guild ship to do cooperative space missions, access certain regions, and also house guild bank. Customizable personal ship and guild ship. Global Trade Network Simple search field for GTN without the need to select required sorting options first. Ability to view comparable listings for items on the GTN when selling an item.
  12. Personally I don't see the need for this except to make it a time sink. I would get rid of the cool down completely or at the very least make it like 10 seconds.
  13. No it is about common sense. AC = class in WOW. Inquisitor, Warrior, Smuggler, etc = Storyline not "class" in the traditional sense. WOW won't let you respec from a Priest to a Paladin, you shouldn't be able to respec from a Sorcerer to an Assassin. This really isn't that complicated to understand. They never said we can have Sith purebloods on the Republic side, unless I missed it. What they did say is that it will unlock the other races for classes/storylines that currently don't have them. I would imagine they won't cross the line when it comes to faction restricted races. It seems to just be a player interpretation that is taking hold on the forum. They'll probably do it systematically. I would see something where the heavier populated servers will get transfer options to light servers, but not the other way around. Once things get more balanced we could everything opened up...and chances are it will be a "for pay" service like that other company. It sounds like priority is still given to same server, but others would be used to fill gaps. Perhaps they could have an option for "same server only" group? It would make your wait longer which will upset people.
  14. I think the problem is, and a lot is shown in this thread and forums overall, just how uninformed people are. The devs had hit on nearly every point in the Q&A today, but people don't research before they ask. We see this in Q&As with other companies too though, it is just the nature of the animal. They almost need to just create an FAQ Wiki where we can just keep putting the new details for the questions being asked.
  15. It was a dev video interview from a fan site. Can't remember which one exactly, I'll see if I can dig it up. It was a British guy doing the interview from what I recall. The general statement just restated what was said last year: http://www.rockpapershotgun.com/2011/09/14/same-sex-relations-in-swtor-post-release/ That last line is what is most telling. The additional romance options will come with additional companions, not existing ones. Though that is always subject to change.
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