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telmeoneagain

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Everything posted by telmeoneagain

  1. Also why have Synthweaving go to lvl 55 when at lvl 51 I would have to stop to craft augments? if I wanted to swap back to synthweaving I would be starting Underworld trading at 1 again and that is something I will not do no matter what Bioware do unless they make it so we can swap skills and get them back at the lvl we discarded them.
  2. yes but then I would have to drop one of my other gathering skills and not be able to Synthweave I would have to drop Underworld trading as archeology is needed to craft augments. if augments were made differently from skill to skill and say synthweaving augments needed rare metals or cloth to make instead of slicing only then it would be better for the game.
  3. What is the point of giving Synthweaving the skill to make Augments when they can not get the materials to craft them? The only way to get the mats is buy them at very high prices and a lot of players do not have that kind of creds to spare.
  4. I play Gunslinger as then no one can ask me to heal.
  5. Why is it the Smuggler has to stand still to use his best skills? When I am fighting a boss and he puts down an aoe I have to keep moving. That limits my use of my best skills and means it takes a lot longer to kill anything. Also when there is no cover I have to put down that useless "shield" ? I hesitate to call it a shield because its not, not like the sage's shield. Please make it so that the cover we create does the same as a sage's shield, perhaps you will see more smuggles in play.
  6. Why does the description of Pommel Strike say it can be used on Strong targets when the Jedi Sentinal does not have a stun for Strong targets? In fact the Jedi Sentinal does not have a proper stun at all, not even one that lasts 2-4 seconds.
  7. How is it that I have thrown D100 10 time X5 and for every 10 I get 2 or 3 rolls of less than 20% yet I crafted 25 lvl 13 armoring mods and got nothing for reverse engineering them?
  8. Hello, Before launch you said the only armour better than crafted would be what dropped in HM Operations. This is not the case as most crafter's of armour can only craft to lvl 49. When will it be possible to craft better PvE armours?
  9. has anyone else been killed by an operative coming out of stealth and stunning you then killing you in less that 5 seconds? Does anyone else think that stealth should only be given to healers to get out of trouble? I am interested in what others think.
  10. How about changing the crafting system to giving all the PvE items to the crafters to craft and using the planetary commendations to buy rare crafting ingredients for that lvl and make them BoP? This way the crafters will be crafting some of the best armours and it would mean more people would craft and the AH would be full of crafted items instead of found ones.
  11. I pre-ordered the CE version and put my code in on August 4th yet I know someone who put their code in in November and he is paying and I am not. this is crap Bioware.
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