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Posts posted by ebado
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Players will still be able to use moddable gear, but this type of gear is not required for players to be effective in any content in the game. Access to a moddable gear vendor will be granted at item rating 334, which is the highest possible gear rating attainable in the major game update following 7.0.
So here is the deal:
Moddable gear is one of the few things about SWTOR gear that is interesting and I think legitimately fun. This was true at launch and throughout the time I played it. This is part of what makes your game unique. It's an interesting and practical way to minmax. I remember buying off-pieces at launch because they had the best enhancement or mod on them that I could swap to my gear.
It's extremely silly to effectively lock this behind VM of the newest OP. That's the only reaction I can muster. Silly. I'm sure your metrics show the participation level among your playerbase for that content. Basically the only consistent and unique thing about your gearing system is going to be limited to those players. That's silly.
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Found it really hard to kill the droid. What ended up working was pulling almost everything between the first and second boss (including the second boss) in Tython.
If you somehow manage to die in normal play with this thing I don't know what to tell you.
It's sort of comical. It's easier to fail a quest as a noob on Korriban than it is with this thing. I had at least hoped the solo flashpoints would be as stimulating as an H2 or something.
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The title is mostly the question. It's completely silent. Anybody else experiencing this? Wondering if it's a bug, intended or an issue with my installation.
edit: For anybody that cares, repairing my installation seems to have made it make a sound.
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I don't see how any of this applies to slow-release medpac. Guess I should just consider myself lucky you didn't make me relearn speeder piloting "as intended".
That one makes sense to me since it was a spec skill previously (Sawbones) and is now baseline for operatives. You never paid to train Slow-Release Medpac, you just had it from your skill tree.
I don't really mind those but understand people might be bothered.
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Yeah I think I'm just going to suck it up and shut up about it, otherwise he'll come back here saying 'oh you're right, it was a bug that you didn't have to retrain that skill that you had the whole time and DIDN'T CHANGE AT ALL' and then patch in charging Assassins and Sorcs for it.
I have other examples of skills that actually changed and had no associated training costs.
Yeah. Force Lift is luckily one of the less troublesome ones, since its just one rank and very cheap.
The difference between Commando and Mercenary shows the issue better, I think.
Commando training window at 55: http://i.imgur.com/L05Vj5U.jpg
Mercenary training window at 55: http://i.imgur.com/ogPNVwk.jpg
Maybe this is intended but it doesn't seem so at first look.
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Mr. Musco,
I have a Sage, Shadow, Assassin and Sorceror. The Sage and Shadow have to retrain Force Lift. The Assassin and Sorceror do not have to retrain the corresponding skill (Whirlwind). How is this not a bug?
I have a hard time believing this was intentional. A lot of time with these responses you get the straight company explanation at first and then maybe in a few days acknowledgement of some of the bugs related to it.
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Sorry, but I simply cannot get worked up over modest character costs after an expac drops. Pretty much every MMO I have ever played has presented players with additional costs with the drop of an expac. The way incremental costs deploy varies by MMO.. ..but they all raise the cost bar to players on an expac release.
In the grand scheme of the game, this is mice fodder. They could have done a better job of communicating and informing the players.. but that's about it.
I'm not asking for you to get worked up. I'm wondering if you realize that retraining things like force lift is clearly a bug. And if you realize that, I'm wondering if you think what they should have done is communicate that there will be a bug instead of fixing the bug.
Just an odd attitude.
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I didn't run into this problem, so either you guys are running into a bug or I got lucky and experienced an awesome bug that saved me from a stupid feature
It's different for every advanced class. Even mirrors aren't treated the same (for instance Commandos have to train more than Mercs). Maybe you just play a fairly unaffected AC.
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While I have not logged into every class yet, I have done Guardian, Trooper, and a Gunslinger. The Gunslinger had less then 10K in training costs, which is a nitt. Guardian was about 35K, and the Trooper is probably the most (I have not yet set the discipline) so I don't know on that one yet.
Is it as surprise to see training costs on a 55? Yeah... but for a 55... anything under 100K is mice nutz IMO. Annoying?... perhaps. Big trauma drama? Not at all.
The only fault I put on Bioware is in not presenting and explaining this up front so people do not get surprised by it. Then again.... if they did disclose it in the patch notes (or earlier)... people are still going to complain. So, it's probably a no win for them here.
Do you feel this way in regard to base class abilities that were already trained, like Force Lift and Charged Bolts?
I'm not sure why that should be considered expected behavior.
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There are some things we aren't allowed to discuss on the forums. Let's leave it at that.
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so what? all the class rep did was gather the questions from the community.
And some did a really poor job of that and it showed in the questions.
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To be quite honest.. I really disliked the most part of the interview.
It's filled with personal opinions from snave and while some of it is good content and a good bucket of water in the face of musco.. a bigger portion is just complete bull.
The best example, which kind of made me lol, is how wakalord would be the best classrep to ever exist.
No actual offense intended to wakalord.. but if he had been the classrep we would've had autocrit mauls in 2.4 and in 2.7 we would've ended up gutted into the ground.
As if Wakalord's presence would have meant everything he ever said would have happened? The hyperbole is strong.
Regardless, the point was the popularity contest put a lot of bad class reps in place. For some communities, it was somebody who made videos. For others, it was whoever was the whiner-in-chief.
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There's no reason to assume that. It makes sense in this story for it to be the same, but that won't necessarily always be the case. I think the lesson we've hearned here is 'never say never.' I always held out hope for more class content and here some it.
I believe it's a valid question to ask and stand by asking it. I acknowledge your belief that it didn't need to be asked.
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Musco, is having the same story for both factions the new gameplan? Are faction separate stories dead?
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This really needs to be answered. If not on the forums then somewhere. It will get asked during the livestream and it will get asked at the cantina.
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They seem to have already started this, comparing the Republic and Imperial versions of Forged Alliances, Part 3.
Just trying to get confirmation. Additionally, I think there's a different expectation based on free updates versus paid expansions, given the last paid expansion contained separate faction stories. We've generally accepted that free updates (like Oricon, CZ etc) are basically the same, and if that's the way paid expansions are going, I'd like to know.
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No PvP love in 2.0 or 3.0. I think it's clear.
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Me? Trying to hard?
Bit rich coming from you..and it's against the rules to call people trolls...
Is there a way this could be taken to PMs?
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I'd imagine it's similar to RotHC, with both factions working towards the same goal but with different methods.
I was hoping for class stories, personally. >_>
RotHC stories were vastly different. They happened within the same broad narrative context but the missions, dialogue etc were separate.
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What matters most is the story content. I don't care much about the bonus missions.
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Would really like information on this. Won't be preordering until we know more about the actual content in the expansion.
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The way it's worded gives me pause. I hope they aren't cutting back story content even more from the Makeb model.
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This is honestly the most important thing I want to know to inform my purchase decision.
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Musco, is the new storyline the same for both factions?
PTS Rewards not recieved.
in General Discussion
Posted
Same circumstances as you. I filed a ticket detailing what I had done and on which characters. I will update when I hear back, but I think filing a ticket might be a good idea.