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Randor

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Everything posted by Randor

  1. This worked for me as well. Thank you @Jhemi!
  2. Going to take some getting used to, but I'm liking what I see already!
  3. Thirded. All of this. Also, QFE, because these points perfectly sum up the issues: &
  4. HUGE bummer there won't be a Cantina event for the 10th anniversary so we can all celebrate together!! That being said, I'll take what I can get. If that means sharing a booth with Galaxy of Heroes and bugging Charles at a panel, so be it! The signed poster sounds intriguing though, can't wait to hear more about that. No Musco or Keith listed in this post...... I'm going to be really sad if I don't get Musco Musings© at Celebration!
  5. Data: Leveled a Bounty Hunter: Mercenary>Arsenal from 1 to 80, through all 3 chapters, Makeb, Shadow of Revan, KOTET, KOTFE, Ossus, & Onslaught. Had a Powertech as my 2nd combat choice, but couldn't easily figure out how to switch, so I didn't pursue it any further. This review pertains to PVE only. Overall, the TTK for all PVE enemies is considerably longer on PTS. I understand that I'm doing this in subpar gear, but I'm very familiar with arsenal merc rotation, so I feel this balances a bit. Champion mobs seem to take a REALLY long time to kill. Damage output of mobs seems OK. Makeb is the only exception here. Makeb in its entirety is very easy. Enemies across the board melted like a lvl 80 killing mobs on Hutta. I feel very weak. My companion, at any level, would deal considerably more damage than I would, which is not a good feeling. I understand maxing out gear will help, but I was running full 322 w/ 2 326 set bonus implants, and some champions in Heroics STILL took a long time to kill. Again, damage output of mobs feels ok, but my output is underwhelming. 2 things. 1. Not getting any meaningful abilities until level 23 makes 1-23 feel mindnumbingly simple. It's literally missile blasts and rapid shots until 19, when death from above comes in, but still nothing until 23. We do get rail shot at 15, but that brings up point #2.... 2. Arsenal Merc has nothing to proc Rail Shot until 23, making it unusable for 8 levels. To use Rail Shot, the enemy needs to be incapacitated or have periodic damage. The only thing Arsenal Merc has prior to 23 is missile blast for a knockdown, but half the time the enemy resists the KD or there isn't enough time to proc Rail Shot, so it most sits unused until level 23 tracer missile, which can apply the heat signature for use. Hope this helps!
  6. And this is why you're the best Jackie! SO MUCH BETTER getting this info on a Friday than on a Monday. Also proves you all work to the bitter end of the work week like the rest of us plebs. heehee Thanks Jackie & Chris!!!!
  7. I just want to make sure I understand the max. new gear ratings correctly: 326: Can hit this number doing anything in game, excluding MM sub-80 OPs and 80 OP. 328: SM 80 OP. 330: MM sub-80 OPs & VM 80 OP. 332, 334: VM 80 OP only. Also, the ONLY way we can get moddable gear is if we can clear VM 80 OP? So no more min/maxing for anyone that can't clear the hardest content in game?
  8. Jackie...... If you manage to get this year long cheevo fixed, you are OFFICIALLY a miracle worker. Jackie 'The Fixer' Ko. Champagne will fall from the heavens, velvet ropes would part. Thanks in advance:)
  9. Same. Finished Daily Unranked Warzone objective. Did not advance Unranked Warzone weekly (still at 0/3).
  10. This is fantastic news, Chris. I feel like this is really next-level game development; instead of solely relying on turn based responses and bug fixes, a dev can bypass the CSR system and go straight to sources and talk real-time: This seems like the future of ongoing development really. As much as typed conversations can benefit, nothing really replaces a real-time discussion. Kudos to you Chris for thinking outside the box. I hope you're commended internally for taking that next step in deciphering the masses!
  11. Chris, Jackie: from the bottom of my heart, I can't thank you enough for this. I got a bit misty even reading it. 200 days of time played on my character, roughly 8 years of only one Tirsa missing from the 'Gearhead' title achievement, and I finally can see the light. From a real life gearhead to you & Jackie that cannot, for the life of them, get a hold on flight gaming..... I thank you. <3
  12. JackieKo, this is the wrong location for this thread, as it's PVE space missions, not GSF. I know PVE space missions have been forgotten since 2012, but they don't belong here. Also, +1 to what Deadbladey said below!!!!! Currently, only the Heroic space missions award reputation. It would be fanastic if ALL space missions awarded reputation (even green ones). There are many more of us out here that can't pass the heroic PVE space missions, and it's the ONLY way to get the reputation now. It's a major problem.
  13. During the new AMAZING story, Echoes of Oblivion, I encountered two bugs that happened during the opening cinematics, and closing cinematics. 1. Opening cinematics: While watching/listening to the story, I kept hearing the elevator in the Odessen hallway activate by players using it. It was really distracting, and hard to hear the amazing voicework because of it. 2. Closing cinematics: During the final fight, the area is sporadically shacking. When the fight ends and the closing cinematics begin, the camera shaking persists throughout the entire closing cinematic. Again, very distracting.
  14. Geez, straight back into the fire for MuscDad. Welcome back Musco! <3
  15. Oh Exalted, Esteemed Lord Ptach, I summon thee to release thy holy notes, so one may look upon thine divinity with a passionate gaze!
  16. I guess this is to turn off Double XP?
  17. Does this mean Double XP is also extended until the 24th?
  18. Second only to <Advancement: Existed> for pure anticipation.
  19. I think it's any stronghold. I got mine riding the taxi in the Umbaran train stronghold. 25 times.
  20. I take it Turf War wasn't fixed in 6.1.1? Does this mean we have to wait until JUNE for 6.1.2?
  21. xXSistros, mrwayan, I DO see where you're coming from though: Since the current PS charges only get used/triggered by casted abilities, that this would continue to be the case with Power Cycle, only adding the cooldown drop to the casted abilities. What I'm anticipating is that the CD effect would also trigger the PS charge, like the cast does. The reason I think that is the way they worded the Power Cycle, "when you use an ability with power surge". That reads to me ANY ability. If they said something like "when an ability uses a power charge", that would be a different story. Hope that makes sense. I might be completely wrong. I guess we'll know next week. That being said, if it IS only on the casted items, then yep, pretty much only good for 3x concussion missile in PVP. PVE would mean only FM are Tracer, and at a 40s CD for PS, that won't be worth it.
  22. That’s how it reads to me. Let’s read it once again: Power Cycle - When you use an ability with Power Surge, that ability is not put on cooldown Now PS currently only affects cast times. This tactical refers to the “ability” being used with PS will get the CD reset. If PS is 1 or 3 charges, it doesn’t matter because it applies to every single one. That’s how I read it. And I would agree that would be OP.... except for the fact that there’s no heat mitigation here, so the first rip of 3 abilities would overheat you, or push you into the 40+ range and you would have to rapid shots to bring it back.
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