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stoopidboiy

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Personal Information

  • Location
    A Galaxy far, far away...
  • Interests
    Lightsaber Training, Quiet Meditation & Defending the Weak
  • Occupation
    Jedi Knight
  1. Ugh.. did you really just equate the Republic to the Alliance in WoW? As a Jedi, I suddenly feel dirty... Otherwise, good call on the listed info - not arguing the mechanics as you've obviously gotten them right. Just couldn't resist commenting on that other bit.. lol
  2. I only just started getting into Ilum myself this week, so bear with me here. The Daiy/Weekly became available to me once I had completed my main class story; not when I hit 50, as I had been 50 for almost a week before finally doing my last class mission. The kills/armaments quests are for PvP from what I understand. I believe that you kill other players to earn the kills for the quest, and the armaments I believe are crates/objects of some sort that are to be looted. I have heard there is PvE stuff in places as well, but I haven't gotten a chance to really explore yet. Killing players on Ilum is supposed to earn you valor, as well as credit toward your dailies/weeklies .. although from I understand, the patch today kinda introduced a rather nasty bug that is mucking up credit for both on Ilum.
  3. This. As someone with a lvl 50 Sentinel and a lvl 42 Shadow, I can say - for myself, at least - that the Jedi Knight story was far, far more epic. I still enjoy the Consular story so far, just not as much. Like wise, I've read full spoilers on the Warrior/Inquisitor stories (as I never plan to actually play Empire) and I'm not impressed; I'm sure it's appealing to some, but not me. All that aside, another important thing to remember is this: all the class stories in the game sync up together in such a way that they all end up telling one continuous story from different points of view. Without dropping any spoilers, for example, the Consular's actions in their class quest are largely what makes the Jedi Knight able to go in and do their thing; you never actually cross paths with them of course, as this is purely from a lore perspective, but still a rather nice effect when all is said and done.
  4. I really don't get this continued logic, "Strength directly increases my DPS as a Shadow, but it's just a gimmick .. I don't need it!" For real? I use Strength as an example because I play a Shadow myself. Sure, Willpower is most definitely my main stat but I obviously have no problem stacking the hell out of it through gear, my 'saber, datacrons, trinkets, etc. Still. Kinda funny how that +40 Strength still adds a nice little chunk to my DPS though, isn't it? Oh wait.. I forgot, that's supposed to be one of those "useless" stats for me isn't it? Again, I completely understand people not wanting to spend time collecting them but stop trying to say they're useless or just some kind of gimmick. If you can't understand how the extra stat boosts are beneficial to an end-game raider, then your brain is broken. You can be the best player in the world - those 40 pts won't make you any less great, they'll just give you that much more of an edge. Really says a lot about a person, when their only reason for demeaning something is that it simply isn't worth their precious time. That's like saying money isn't important because you're too lazy to get off your *** and find a job.
  5. Uhm.. the very last datacron is +10 to ALL stats. Regular datacrons are +2, +3, +4, +6, etc as you get higher up and there are 4 stat datacrons per planet. I won't dispute your choice to not go for them, but to claim it's only a "minor" improvement and it won't effect you at level 50 compared to those who have gotten them all is just ignorant.
  6. This. Although I will say I can understand how it might throw new players off at first, as this mechanic doesn't really become apparent until you hit a certain level; usually somewhere in the level 20-25 range. Up until that point though, primarily on your starting planet and the capital afterward (maybe a little beyond that on the next planet as well) it is much easier to take on large groups of mobs that are your level or slightly higher. Also, a big thing I see people doing is making the mistake of treating their companions like they're some useless pets. It's amazing how effective they can be in their given role if you take the time to keep them just as properly outfitted as you do yourself.
  7. Yeah, all the content and quests are marked 40+ but I'm almost positive you can actually pick the quest up at level 37/38. Same with Nar Shadaa, level 30+ bonus content, but if I remember right you can grab it and get started at lvl 27/28.
  8. The second picture is concept art from this game. I have the art book, shows way more than that and honestly the original concepts for this game were far better than what made the final cut in my opinion. Also, the fourth picture, I think has less to do with color and more to do with the fact that they aren't wearing boring as robes? Dunno, but that's what I mainly noticed. Anyways, haters gonna hate and fanboiys... well, you all know what you do. Sometimes, I'm honestly afraid to even call myself a Star Wars fan simply because it lumps me in with you unimaginative drones. Who cares what the movies did or did not show? This is hundreds of years before then. You guys do know that the Star Wars universe has been steadily expanding since the late 70's right? I mean, just looking at this time-line alone, I refer you to Celeste Mourne, Lucien Draay and Zayne Carrick; not one of which wore anything close to what you people seem to think of as "traditional" Jedi clothing; despite the fact that, ykno, according to that thing called Time these guys came way before all your Luke Skywalkers and Yodas and Han Solos. Also, I feel like I shouldn't even need to say this, but do you guys really all think Jedi were robots or something? You really think if a Jedi Master wanted to wear a blue robe instead of brown they were going to kick him out because his "loud" choice of colors signaled a fall to the dark side? Really? C'mon...
  9. Not dead. Just not born yet. EDIT: nvm. read that wrong the first time, thought you said at *this* point in time, referring to in this game. Ugh. I need to learn to drink coffee when I wake up.
  10. My trooper has a comm pack on his back most of the time. Why can't I make long-distance calls to the Emperor??
  11. Can't really say. I've been forcing it through my drivers, which works (haven't noticed any hit to performance here personally .. if it did effect my frames I don't know/care as I still get well above 60 on average). I did notice that after the new patch, AA was automatically turned on in-game; I just turned it off since I still have it forced on. Kinda glad I didn't bother switching to in-game AA now.
  12. Younglings? As in Jedi children? Are you actually for real....?
  13. I'm not really sure what the point of this thread is then. Multiple people have suggested plenty of ways to keep about the minimum required for any given planet, yet your only response has either been "nah, that's not MY problem" or "that's not my playstyle..." I get that it may not be your play-style, but that doesn't change the fact that you're clearly shorting yourself here; there is certainly no lack of content. I don't think I've ever gotten to a new planet where my starting class quest wasn't green, on the verge of graying out. Also, I've done a whole 2 flashpoints and maybe like 2 or 3 days worth of space dailies. That's it. Oh yeah and I have yet to run a warzone, either.
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